virus1x

virus1x — CS2 Stats

US76561199158518233[U:1:1198252505]Steam profile ↗✓ No bans

163Tracked matches83%Win rate2025Tracked since
9,604Hours in CS334Hrs last 2 wks
CSDB Rating6.7 SolidOpening Duellist
WingmanGold Nova III
Ladder ranks via Leetify

Performance scores

Aim100
Positioning70
Utility27

0–100 skill scores via Leetify.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+1.9 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim10.0
Utility2.7
Positioning7.0
Opening Duels7.7

Sharp aimerStrong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 70% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 100 — the mechanical foundation is a clear strength.

T openings. 69% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 69% on T to 52% on CT — first contacts on the defending side are being lost.

Counter-strafing. Only 54% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim10.0
Positioning7.0
Utility2.7
Mechanics0.9
Opening Duels7.6
Win Impact10.0

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

5,266Lifetime kills
1.92K/D · Top 5% of tracked players
272Matches
61.8%Match win rate · Top 5% of tracked players
55.6%Headshot % · Top 10% of tracked players
8.5%Shot accuracy
856MVPs
61Hours (in match)
285Bombs planted
41Bombs defused

Most-used weapons

Lifetime map wins

584dust2
327inferno
327nuke
93train
93vertigo
22lake
10office
10bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

90.8%Headshot accuracy
78.5%Accuracy (enemy spotted)
65.2%Spray accuracy
54.0%Counter-strafing
9.1°Preaim
220msReaction time
69.0%T opening success
52.0%CT opening success
0.50Enemies flashed / flash
3.2%Flash assists
6.40HE damage / grenade
2.12Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.1192 — below the 4 mark we flag

    Grenade Lineups →

Milestones

100 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.