lolxd | joko 多

lolxd | joko 多 — CS2 Stats

DE76561199126033239[U:1:1165767511]Steam profile ↗✓ No bans

1,326Tracked matches41%Win rate2021Tracked since
1,742Hours in CS13Hrs last 2 wks
CSDB Rating5.0 DevelopingPositional Player
FaceitLevel 7 · 1,018 ELOTop 42.3% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 45 days played since 27 Sep 2025. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 9,659 -3,567 27 Sept20 Feb · 30 days played
9,65913,475peak 13,47527 Sept20 Feb
13,878Peak Premier in tracked matches
1,018Highest Faceit ELO seen on CSDB
45Days played since 2025-09-27

Faceit ELO

  • At peak — 1,018
  • Next: Level 5 at 1,051 33 to go
  • Reached: Level 4 · Level 3 · Level 2

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=11,912), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate47.9%45.8%46.8%above
Shot accuracy11.6%12.7%13.0%1.4% short
Kill/death ratio1.011.051.060.05 short
Match win rate38.3%45.7%46.3%8.0% short

This profile matches the typical Level 8 player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGlolxd | joko 多FACEITLevel 7 · 1,018 ELOSTANDINGTop 42.3% of rankedPEAK ELO1,018csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim66
Positioning68
Utility29

0–100 skill scores via Leetify.

Recent form

COLD49492Last 10049%Win rateLLLLLLLLWW

Last 10 vs previous 10: −50pp win rate · −0.03 avg rating · +7.9pp headshot accuracy · +61ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 05 · 0% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 27%
  • Avg reaction 610ms

Last 10

  • 28 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 31%
  • Avg reaction 689ms

Last 20

  • 9101 · 45% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 27%
  • Avg reaction 659ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2 against its own average).

Aim6.6
Utility2.9
Positioning6.8
Opening Duels6.1
Clutch3.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 76% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 64% on CT to 41% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 647ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning6.8
Utility2.9
Mechanics6.3
Opening Duels5.7
Win Impact2.1

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.02
first ⅓ avg 0.02 → last ⅓ avg 0.04
Reaction time644ms−9ms
first ⅓ avg 653ms → last ⅓ avg 644ms
Headshot accuracy25.3%−2.0%
first ⅓ avg 27.3% → last ⅓ avg 25.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–5 · ancient, 9 Jan
75%Best headshot accuracy · 9–13 · ancient, 15 Mar
461msFastest reaction time · 13–5 · ancient, 9 Jan
13–1Biggest win · train, 3 Jan

Across the last 100 tracked matches.

Highlights

7Longest win streak
L8Current streak
311In matches decided by ≤2 rounds
11Overtime games

Map breakdown

ancientBest map · 64% over 22mirageWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
ancientA2214864%0.04
nukeC2181338%0.02
overpassA1811761%0.03
infernoB105550%0.01
trainB105550%0.07
mirageD93633%0.03
anubisD62433%0.01
vertigo21150%0.03
dust21010%-0.05
rooftop1010%-0.15

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

65,130Lifetime kills
1.01K/D
3,387Matches
38.3%Match win rate
47.9%Headshot % · Top 50% of Level 7 players
11.6%Shot accuracy
6,978MVPs
1,163Hours (in match)
2,399Bombs planted
897Bombs defused

Most-used weapons

AK-4721,160
AWP9,341
AUG1,421
MAC-101,385
P901,361

Lifetime map wins

3,375vertigo
2,627inferno
2,057nuke
1,756dust2
648cbble
635train
87lake
56bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

277Matches
49%Win rate
1.26Avg K/D
90.6ADR
43%Headshot %

Clutches & streaks

38%1v1 clutch win
22%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage6048%1.2317.5
Anubis4558%1.3619.2
Dust23546%1.1618.1
Ancient3554%1.2217.7
Nuke2955%1.4117.8
Inferno1856%1.4519.2
Vertigo1040%1.5719.1
Overpass862%1.8721.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.5%Headshot accuracy
33.3%Accuracy (enemy spotted)
34.6%Spray accuracy
78.5%Counter-strafing
10.9°Preaim
647msReaction time
41.1%T opening success
64.3%CT opening success
0.37Enemies flashed / flash
5.8%Flash assists
12.28HE damage / grenade
0.89Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3727 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage3–13-0.0523%11 Sept
nuke6–130.0424%5 Sept
dust29–13-0.0514%6 Aug
vertigo5–130.0341%1 May
anubis9–130.0236%15 Apr
mirage9–130.0315%21 Mar
ancient9–130.0375%15 Mar
nuke10–13-0.0218%21 Feb
nuke13–20.0352%20 Feb
nuke13–80.0311%19 Feb
ancient13–40.1221%15 Feb
anubis8–13-0.0425%15 Feb
ancient13–3-0.0120%13 Feb
mirage13–110.0727%13 Feb
overpass13–30.0415%13 Feb
mirage9–130.0733%13 Feb
anubis13–100.0516%13 Feb
anubis13–70.0117%9 Feb
mirage13–30.0125%8 Feb
ancient15–150.0431%7 Feb
inferno12–160.0926%7 Feb
overpass13–30.0629%7 Feb
overpass6–130.0215%7 Feb
ancient14–160.0523%7 Feb
nuke13–80.1119%7 Feb
nuke14–16-0.0335%31 Jan
anubis10–130.0230%31 Jan
anubis10–130.0015%31 Jan
nuke13–80.1217%10 Jan
overpass9–13-0.0118%10 Jan
overpass11–13-0.0320%9 Jan
ancient13–50.1617%9 Jan
train13–90.1333%9 Jan
overpass13–8-0.0223%9 Jan
inferno13–80.0318%4 Jan
ancient11–130.0616%4 Jan
nuke13–100.0519%4 Jan
train13–10.1221%3 Jan
nuke10–13-0.0615%2 Jan
mirage8–13-0.0425%2 Jan
overpass13–90.0012%2 Jan
train8–130.1015%30 Dec
inferno13–10-0.028%30 Dec
overpass13–40.0227%30 Dec
ancient13–70.0120%29 Dec
ancient13–50.0118%28 Dec
nuke7–130.0722%28 Dec
ancient16–140.1021%28 Dec
ancient13–100.0833%28 Dec
inferno13–80.0219%27 Dec
ancient13–70.0319%27 Dec
overpass16–130.0715%27 Dec
inferno8–13-0.0519%23 Dec
train3–130.0111%21 Dec
overpass10–130.0126%21 Dec
overpass5–130.0418%20 Dec
nuke6–13-0.0426%20 Dec
ancient8–30.0623%20 Dec
inferno13–80.0133%30 Nov
overpass13–90.0523%30 Nov
train13–80.1229%23 Nov
nuke13–30.1212%23 Nov
train13–90.0918%23 Nov
train16–130.0121%23 Nov
ancient9–130.0338%15 Nov
mirage14–160.0516%15 Nov
train7–130.0239%15 Nov
nuke11–130.0030%15 Nov
nuke11–130.078%15 Nov
nuke11–13-0.0420%9 Nov
ancient13–50.0933%9 Nov
overpass13–50.0030%8 Nov
nuke16–130.0113%7 Nov
nuke13–9-0.0144%7 Nov
inferno10–13-0.0417%3 Nov
mirage11–130.0518%2 Nov
overpass2–130.0656%2 Nov
ancient6–130.0327%2 Nov
train9–130.0522%1 Nov
overpass13–70.0056%27 Oct
train11–130.0150%25 Oct
ancient13–80.0217%25 Oct
ancient13–80.0922%18 Oct
mirage16–130.0726%18 Oct
overpass13–100.1222%18 Oct
inferno8–13-0.0328%12 Oct
nuke6–9-0.0421%12 Oct
rooftop3–9-0.1544%12 Oct
vertigo9–60.0323%12 Oct
inferno9–40.0717%12 Oct
nuke7–9-0.0340%12 Oct
overpass9–30.1415%12 Oct
ancient13–11-0.0424%4 Oct
nuke10–13-0.0316%3 Oct
ancient13–80.0021%3 Oct
nuke10–130.0221%3 Oct
ancient7–130.0121%3 Oct
inferno9–130.0230%29 Sept
ancient10–13-0.0344%29 Sept
overpass15–150.0525%27 Sept

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →