makke

makke — CS2 Stats

FI76561199121450864[U:1:1161185136]Steam profile ↗✓ No bans

1,243Tracked matches38%Win rate2021Tracked since
790Hours in CS
CSDB Rating2.7 LearningAll-Rounder
Premier CS Rating4,537Grey band · top ~80.8% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Aug 2026 (50 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 32 days played since 7 Jun 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 4,537 -4,145 7 Jun3 Aug · 18 days played
4,4559,282peak 9,2827 Jun3 Aug
9,887Peak Premier in tracked matches
32Days played since 2026-06-07

Premier CS Rating

  • 4,745 below peak (9,282)
  • -3,996 over 30 days · declining
  • Next: Light Blue band at 5,000 463 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=9,396), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate39.1%41.9%42.7%3.6% short
Shot accuracy10.3%12.2%11.3%1.0% short
Kill/death ratio0.830.980.990.17 short
Match win rate41.2%43.3%43.9%2.7% short

This profile sits below the typical Level 4 player on every metric we can compare.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGmakkeFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER4,537 · Grey bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim36
Positioning45
Utility39

0–100 skill scores via Leetify.

Recent form

COLD405010Last 10040%Win rateLWLLLWLLLW

Last 10 vs previous 10: +10pp win rate · −0.04 avg rating · +3.1pp headshot accuracy · +34ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 669ms

Last 10

  • 37 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 623ms

Last 20

  • 515 · 25% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 606ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim3.6
Utility3.9
Positioning4.5
Opening Duels3.6
Clutch2.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 71% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 593ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 52% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.6
Positioning4.5
Utility3.9
Mechanics0.5
Opening Duels2.6
Win Impact1.0

Composite 2.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.00
first ⅓ avg 0.00 → last ⅓ avg 0.00
Reaction time564ms−34ms
first ⅓ avg 598ms → last ⅓ avg 564ms
Headshot accuracy13.1%−4.1%
first ⅓ avg 17.1% → last ⅓ avg 13.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 9–4 · inferno, 11 Jun
43%Best headshot accuracy · 5–9 · inferno, 9 Jun
391msFastest reaction time · 9–2 · inferno, 17 Jun
13–2Biggest win · nuke, 9 Jul

Across the last 100 tracked matches.

Highlights

5Longest win streak
68In matches decided by ≤2 rounds
10Overtime games

Map breakdown

mirageBest map · 47% over 15dust2Weakest map · 25% over 12
MapGradePlayedRecordWin rateAvg rating
nukeC27111641%0.01
ancientC1761135%-0.01
mirageB157847%-0.03
infernoC146843%0.03
dust2D123925%-0.01
anubisC83538%-0.01
cache42250%-0.02
overpass21150%0.01
vertigo110100%-0.12

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (25% over 12). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

36,852Lifetime kills
0.83K/D
2,432Matches
41.2%Match win rate
39.1%Headshot %
10.3%Shot accuracy
4,677MVPs
790Hours (in match)
2,309Bombs planted
565Bombs defused

Most-used weapons

Lifetime map wins

3,616nuke
2,133dust2
1,660inferno
1,095vertigo
932train
201lake
85office
17ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

79Matches
41%Win rate
1.01Avg K/D
84.3ADR
38%Headshot %

Clutches & streaks

34%1v1 clutch win
23%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage2741%0.9314.7
Anubis1354%1.0514.8
Nuke1233%1.1418.0
Ancient1020%1.0417.5
Dust2743%0.9414.0
Inferno540%0.9415.4
Cache367%1.0516.0
Vertigo1100%1.6725.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.0%Headshot accuracy
34.6%Accuracy (enemy spotted)
35.3%Spray accuracy
52.0%Counter-strafing
11.5°Preaim
593msReaction time
37.0%T opening success
43.6%CT opening success
0.44Enemies flashed / flash
7.9%Flash assists
7.68HE damage / grenade
5.04Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.0385% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4421 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.9562% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient8–130.0020%3 Aug
nuke13–40.049%3 Aug
dust25–130.0432%3 Aug
cache2–13-0.053%3 Aug
nuke11–13-0.0421%2 Aug
nuke13–100.0222%31 Jul
mirage8–13-0.0614%25 Jul
mirage5–13-0.0213%25 Jul
nuke11–130.0016%24 Jul
nuke13–7-0.048%23 Jul
nuke13–90.0213%23 Jul
cache6–13-0.019%22 Jul
dust213–160.0513%21 Jul
dust213–40.0115%21 Jul
mirage1–13-0.0716%19 Jul
anubis7–13-0.0318%19 Jul
nuke8–130.1014%19 Jul
anubis7–130.0614%19 Jul
inferno5–130.1312%19 Jul
ancient8–130.015%18 Jul
mirage4–13-0.010%18 Jul
mirage13–11-0.220%18 Jul
nuke15–150.0112%18 Jul
ancient13–110.0212%17 Jul
nuke13–40.019%17 Jul
mirage13–30.0013%17 Jul
mirage16–140.0114%13 Jul
anubis13–70.009%12 Jul
anubis10–13-0.0515%12 Jul
ancient8–130.0020%12 Jul
mirage13–110.0115%12 Jul
dust210–130.0211%10 Jul
cache13–90.0617%9 Jul
nuke7–130.0318%9 Jul
nuke13–20.0115%9 Jul
cache13–6-0.055%9 Jul
ancient6–13-0.037%9 Jul
ancient9–13-0.0112%6 Jul
nuke13–90.0626%6 Jul
ancient16–12-0.0315%6 Jul
nuke3–9-0.0126%6 Jul
inferno8–80.1312%5 Jul
nuke11–13-0.0511%5 Jul
mirage13–8-0.0417%4 Jul
inferno9–10.020%3 Jul
inferno8–8-0.0911%3 Jul
inferno9–20.1222%30 Jun
ancient3–13-0.0811%28 Jun
inferno6–9-0.216%28 Jun
dust212–16-0.0126%28 Jun
dust213–8-0.0814%27 Jun
dust210–130.014%26 Jun
nuke6–130.0016%26 Jun
dust213–80.0120%25 Jun
nuke13–90.0610%18 Jun
inferno9–30.1417%18 Jun
inferno7–9-0.0719%18 Jun
ancient8–13-0.018%18 Jun
nuke8–8-0.0912%17 Jun
dust215–150.0327%17 Jun
mirage12–16-0.0617%17 Jun
vertigo9–7-0.1218%17 Jun
inferno9–2-0.0922%17 Jun
ancient9–13-0.0510%17 Jun
nuke13–50.0727%17 Jun
inferno9–3-0.0535%17 Jun
inferno8–80.1113%15 Jun
dust215–150.0421%15 Jun
overpass8–80.035%15 Jun
anubis10–13-0.0814%15 Jun
nuke13–7-0.045%12 Jun
dust20–13-0.097%12 Jun
ancient11–13-0.0233%12 Jun
nuke11–130.046%12 Jun
overpass13–9-0.0013%12 Jun
anubis13–9-0.0413%12 Jun
mirage11–13-0.0516%12 Jun
nuke2–13-0.0317%11 Jun
mirage13–80.0718%11 Jun
ancient13–3-0.013%11 Jun
ancient13–100.0618%11 Jun
nuke7–90.0116%11 Jun
inferno9–40.1618%11 Jun
nuke3–9-0.0316%11 Jun
inferno6–90.0723%11 Jun
ancient13–110.0114%9 Jun
nuke9–13-0.0220%9 Jun
mirage4–13-0.0917%9 Jun
inferno5–90.0543%9 Jun
ancient7–13-0.100%8 Jun
mirage15–150.0212%8 Jun
anubis6–130.0011%8 Jun
anubis13–100.0622%8 Jun
nuke1–110.0719%8 Jun
nuke10–13-0.0115%7 Jun
ancient4–10.0133%7 Jun
ancient15–150.0224%7 Jun
nuke13–40.1036%7 Jun
mirage13–9-0.0227%7 Jun
dust25–13-0.098%7 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →