lightning slow

lightning slow — CS2 Stats

CA76561199101363335[U:1:1141097607]Steam profile ↗✓ No bans

816Tracked matches34%Win rate2021Tracked since
1,510Hours in CS
CSDB Rating4.8 DevelopingSupport
Premier CS Rating15,633Purple band · top ~25.9% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,633 -133 28 Jun – 13 Nov · 39 days played
15,00019,019peak 19,01928 Jun13 Nov
19,360Peak Premier in tracked matches
48Days played since 2026-06-28

Premier CS Rating

  • 3,386 below peak (19,019)
  • -2,411 over 30 days · declining
  • Next: Pink band at 20,000 — 4,367 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-10-27
  • Blue band first seen 2026-10-27

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches3——
Win rate33%——
K/D0.71——
Headshot %70%——

Measured 5 Nov 2026 → 14 Nov 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,505), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate49.8%41.8%42.7%above
Shot accuracy7.4%12.2%11.2%3.8% short
Kill/death ratio0.710.980.990.28 short
Match win rate37.1%43.3%43.9%6.8% short

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGlightning slowFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER15,633 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim75
Positioning31
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY48–51–1Last 10048%Win rateLLWWWWLLLL

Last 10 vs previous 10: +10pp win rate · +0.04 avg rating · +3.3pp headshot accuracy · +5ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 584ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 539ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 537ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.4 against its own average).

Aim7.5
Utility4.3
Positioning3.1
Opening Duels0.0
Clutch0.0

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower aim profile; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 44 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning3.1
Utility4.3
Mechanics8.5
Opening Duels0.0
Win Impact0.0

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time537ms−51ms
first ⅓ avg 588ms → last ⅓ avg 537ms
Headshot accuracy15.4%−0.5%
first ⅓ avg 15.9% → last ⅓ avg 15.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–1 · mirage, 28 Aug →
38%Best headshot accuracy · 13–3 · ancient, 15 Sept →
344msFastest reaction time · 1–8 · mirage, 25 Oct →
13–1Biggest win · mirage, 28 Aug →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L2Current streak
13–9In matches decided by ≤2 rounds
6Overtime games

Map breakdown

ancientBest map · 67% over 9nukeWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
mirageC2510–1540%-0.00
dust2B2111–1052%-0.02
infernoB158–753%0.02
nukeC114–736%-0.00
cacheB105–550%-0.00
anubisC94–544%-0.00
ancientS96–367%-0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (36% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

26,262Lifetime kills
0.71K/D
1,545Matches
37.1%Match win rate
49.8%Headshot % · Top 25% of Level 3 players
7.4%Shot accuracy
2,177MVPs
1,510Hours (in match)
797Bombs planted
423Bombs defused

Most-used weapons

Lifetime map wins

2,338dust2
1,782inferno
1,365nuke
669vertigo
110train
13office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2Matches
0%Win rate
0.88Avg K/D
83.9ADR
57%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.8%Headshot accuracy
34.3%Accuracy (enemy spotted)
36.1%Spray accuracy
88.2%Counter-strafing
9.9°Preaim
545msReaction time
21.1%T opening success
27.3%CT opening success
0.49Enemies flashed / flash
7.7%Flash assists
6.48HE damage / grenade
5.80Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4898 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 21.1039% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust214–160.0227%13 Nov →
cache3–13-0.0415%13 Nov →
dust213–11-0.0230%13 Nov →
inferno13–80.0610%3 Nov →
cache13–80.1112%31 Oct →
cache13–11-0.0010%31 Oct →
dust26–130.0014%31 Oct →
cache11–13-0.0420%30 Oct →
mirage7–130.0117%25 Oct →
mirage1–8-0.0320%25 Oct →
inferno9–13-0.058%25 Oct →
mirage8–13-0.0912%24 Oct →
cache13–60.0321%23 Oct →
anubis13–90.0726%23 Oct →
mirage7–13-0.0417%23 Oct →
nuke9–13-0.077%23 Oct →
cache6–13-0.0811%19 Oct →
dust28–13-0.047%19 Oct →
inferno5–13-0.0319%16 Oct →
nuke13–11-0.0113%13 Oct →
mirage15–15-0.0315%13 Oct →
mirage6–13-0.0314%12 Oct →
cache7–13-0.0427%12 Oct →
dust213–60.0020%11 Oct →
mirage3–13-0.0212%11 Oct →
mirage13–30.078%8 Oct →
nuke9–130.0613%8 Oct →
mirage13–4-0.008%7 Oct →
inferno10–130.0425%7 Oct →
dust26–13-0.0811%4 Oct →
mirage8–13-0.019%3 Oct →
mirage13–110.0113%3 Oct →
dust213–6-0.0018%3 Oct →
cache13–100.0414%3 Oct →
mirage13–100.0022%26 Sept →
ancient13–70.0411%26 Sept →
inferno13–110.0812%25 Sept →
dust22–00.0520%25 Sept →
anubis2–13-0.065%25 Sept →
dust210–13-0.0818%25 Sept →
inferno5–130.027%22 Sept →
mirage8–3-0.056%22 Sept →
anubis4–13-0.083%21 Sept →
ancient13–3-0.0238%15 Sept →
dust213–5-0.0418%15 Sept →
nuke14–16-0.0110%13 Sept →
mirage7–13-0.007%13 Sept →
ancient13–9-0.0727%12 Sept →
mirage13–11-0.0012%12 Sept →
mirage13–90.0221%12 Sept →
dust211–13-0.039%11 Sept →
inferno16–140.0214%11 Sept →
nuke13–7-0.018%11 Sept →
ancient11–13-0.0311%8 Sept →
dust213–11-0.019%8 Sept →
anubis13–160.0111%8 Sept →
inferno13–90.0815%8 Sept →
dust213–8-0.0126%7 Sept →
cache8–13-0.0415%6 Sept →
nuke13–30.0410%6 Sept →
anubis13–6-0.023%5 Sept →
dust27–13-0.026%5 Sept →
mirage7–13-0.0716%4 Sept →
mirage8–0-0.0213%4 Sept →
mirage11–130.0515%4 Sept →
anubis13–40.0716%3 Sept →
dust29–13-0.039%3 Sept →
inferno4–13-0.0128%3 Sept →
mirage13–90.0313%3 Sept →
ancient5–130.0520%3 Sept →
dust213–70.0126%1 Sept →
ancient7–6-0.0413%1 Sept →
mirage11–130.0417%31 Aug →
mirage9–130.0415%31 Aug →
inferno16–140.0416%29 Aug →
mirage13–10.1115%28 Aug →
ancient13–70.028%26 Aug →
nuke11–13-0.0315%26 Aug →
inferno6–130.0517%23 Aug →
inferno13–60.1014%22 Aug →
inferno13–11-0.0523%22 Aug →
dust213–50.0024%8 Aug →
inferno8–13-0.0129%8 Aug →
ancient7–130.0012%7 Aug →
inferno13–10-0.0018%6 Aug →
dust24–13-0.0612%6 Aug →
cache13–90.0213%4 Aug →
nuke8–13-0.027%31 Jul →
dust213–60.0124%31 Jul →
anubis9–130.0713%4 Jul →
nuke9–130.0419%3 Jul →
dust28–13-0.0118%3 Jul →
mirage8–130.0116%3 Jul →
anubis11–13-0.0113%2 Jul →
ancient13–60.036%30 Jun →
anubis13–11-0.045%29 Jun →
nuke13–100.0616%29 Jun →
mirage8–130.0011%29 Jun →
nuke4–13-0.088%29 Jun →
dust213–90.0422%28 Jun →

Match data via Leetify.

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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