HangryFace

HangryFace — CS2 Stats

SE76561199099432188[U:1:1139166460]Steam profile ↗✓ No bans

1,342Tracked matches56%Win rate2023Tracked since
1,769Hours in CS29Hrs last 2 wks
CSDB Rating5.5 SolidPositional Player
Premier CS Rating16,327Purple band · top ~23.1% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,327 -576 17 Sept – 20 Oct · 11 days played
15,69517,710peak 17,71017 Sept20 Oct
17,710Peak Premier in tracked matches
32Days played since 2026-09-17

Premier CS Rating

  • 1,383 below peak (17,710)
  • -352 over 30 days · steady
  • Next: Pink band at 20,000 — 3,673 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-19
  • Blue band first seen 2026-09-19

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches145——
Win rate43%——
K/D0.97——
Headshot %45%——

Measured 19 Sep 2026 → 23 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,312), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate44.3%42.7%43.7%meets
Shot accuracy2.2%11.2%12.0%9.8% short
Kill/death ratio0.900.991.020.12 short
Match win rate39.5%43.9%44.7%5.2% short

This profile matches the typical Level 5 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGHangryFaceFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER16,327 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim59
Positioning63
Utility10

0–100 skill scores via Leetify.

Recent form

STEADY39–52–9Last 10039%Win rateTWWLLLWWTL

Last 10 vs previous 10: −30pp win rate · +0.04 avg rating · −0.7pp headshot accuracy · +25ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.04), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 655ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 632ms

Last 20

  • 11–6–3 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 620ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim5.9
Utility1.0
Positioning6.3
Opening Duels4.2
Clutch4.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 71% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 66% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 66% on T to 46% on CT — first contacts on the defending side are being lost.

Reaction time. 619ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning6.3
Utility1.0
Mechanics6.2
Opening Duels6.4
Win Impact7.0

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time616ms+7ms
first ⅓ avg 610ms → last ⅓ avg 616ms
Headshot accuracy14.8%+0.7%
first ⅓ avg 14.2% → last ⅓ avg 14.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 6–9 · inferno, 22 Sept →
26%Best headshot accuracy · 6–13 · anubis, 22 Sept →
438msFastest reaction time · 13–5 · ancient, 1 Oct →
13–0Biggest win · office, 6 Oct →

Across the last 100 tracked matches.

Highlights

3Longest win streak
5–6In matches decided by ≤2 rounds
2Overtime games

Map breakdown

overpassBest map · 60% over 5officeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
anubisB2210–1245%-0.00
ancientD165–1131%-0.00
nukeD124–833%-0.00
cacheC104–640%-0.01
infernoC94–544%-0.01
officeD72–529%-0.01
dust2B63–350%-0.01
vertigoC52–340%0.01
overpassA53–260%0.01
train—41–325%-0.03
mirage—41–325%-0.07

Across the last 100 tracked matches.

Lifetime stats

45,590Lifetime kills
0.90K/D
2,899Matches
39.5%Match win rate
44.3%Headshot % · Top 50% of Level 4 players
2.2%Shot accuracy
5,518MVPs
937Hours (in match)
2,548Bombs planted
522Bombs defused

Most-used weapons

Galil AR10,263
XM10143,995
MP73,871
AK-473,311
FAMAS2,254
Tec-91,399
P901,378

Lifetime map wins

3,471nuke
3,107inferno
2,596vertigo
1,646dust2
759office
501train
108italy
55bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

83Matches
52%Win rate
0.98Avg K/D
85.0ADR
46%Headshot %

Clutches & streaks

40%1v1 clutch win
10%1v2 clutch win
5Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage2045%0.9316.2
Nuke1464%1.0115.9
Anubis1155%0.9516.2
Dust21127%0.9617.2
Inferno1070%0.9615.0
Ancient650%1.3121.2
Cache540%0.6913.0
Vertigo450%1.1317.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.0%Headshot accuracy
35.9%Accuracy (enemy spotted)
36.8%Spray accuracy
77.9%Counter-strafing
11.3°Preaim
619msReaction time
65.5%T opening success
45.7%CT opening success
0.02Enemies flashed / flash
2.5%Flash assists
6.30HE damage / grenade
0.34Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0248 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
train12–12-0.0411%23 Oct →
cache13–50.0312%22 Oct →
anubis13–70.0721%22 Oct →
mirage7–13-0.068%22 Oct →
ancient6–13-0.0310%21 Oct →
vertigo11–130.0216%21 Oct →
ancient13–70.0513%21 Oct →
overpass13–50.1318%21 Oct →
cache12–120.0515%21 Oct →
cache11–130.0218%20 Oct →
anubis13–8-0.0611%20 Oct →
mirage10–13-0.0912%20 Oct →
inferno13–8-0.0513%20 Oct →
inferno13–10-0.0612%20 Oct →
anubis7–13-0.0519%20 Oct →
dust213–40.0220%20 Oct →
anubis13–90.0517%20 Oct →
nuke13–100.1013%19 Oct →
office12–12-0.0015%18 Oct →
vertigo13–110.0114%18 Oct →
anubis13–90.0215%16 Oct →
overpass13–10-0.0119%15 Oct →
ancient6–130.0217%14 Oct →
nuke12–120.0521%14 Oct →
anubis9–130.0315%14 Oct →
anubis13–30.0614%13 Oct →
ancient9–13-0.0213%12 Oct →
overpass10–130.0319%12 Oct →
cache12–12-0.0213%10 Oct →
vertigo7–13-0.0515%10 Oct →
overpass13–10-0.0013%10 Oct →
mirage9–13-0.0917%8 Oct →
ancient4–13-0.049%8 Oct →
ancient8–13-0.0415%8 Oct →
anubis11–13-0.0221%8 Oct →
dust213–50.0118%8 Oct →
anubis10–13-0.038%7 Oct →
ancient13–70.0721%7 Oct →
inferno13–20.0616%6 Oct →
office13–00.0112%6 Oct →
ancient9–13-0.0021%5 Oct →
nuke4–130.0122%4 Oct →
anubis9–130.0122%4 Oct →
anubis13–50.0117%4 Oct →
dust24–13-0.1011%4 Oct →
dust27–13-0.0417%4 Oct →
ancient15–15-0.0411%3 Oct →
anubis10–130.0319%3 Oct →
inferno13–70.0220%3 Oct →
ancient4–13-0.049%3 Oct →
office11–130.0111%2 Oct →
cache13–8-0.0222%1 Oct →
ancient13–5-0.0619%1 Oct →
anubis6–13-0.1110%1 Oct →
inferno7–13-0.0518%30 Sept →
anubis13–11-0.0116%30 Sept →
ancient13–10.0916%30 Sept →
anubis13–11-0.0510%30 Sept →
cache2–13-0.0811%29 Sept →
ancient16–14-0.0215%29 Sept →
nuke13–4-0.0423%29 Sept →
cache13–7-0.0718%29 Sept →
inferno11–13-0.0315%28 Sept →
nuke11–13-0.0415%28 Sept →
anubis7–13-0.0122%28 Sept →
mirage13–4-0.0319%27 Sept →
office6–13-0.0726%27 Sept →
nuke13–5-0.0818%27 Sept →
ancient3–13-0.0419%27 Sept →
inferno8–13-0.0714%24 Sept →
overpass6–13-0.0711%24 Sept →
vertigo7–13-0.0511%24 Sept →
ancient9–130.0221%23 Sept →
nuke5–13-0.0110%23 Sept →
anubis5–130.0113%23 Sept →
anubis6–13-0.0126%22 Sept →
anubis12–120.0112%22 Sept →
train10–13-0.0314%22 Sept →
nuke9–130.0121%22 Sept →
inferno6–90.1422%22 Sept →
office13–60.0415%21 Sept →
nuke5–13-0.0211%20 Sept →
cache9–130.019%20 Sept →
anubis13–6-0.028%20 Sept →
vertigo13–20.1011%20 Sept →
train12–120.006%20 Sept →
office6–13-0.0211%20 Sept →
dust26–13-0.0324%20 Sept →
inferno2–13-0.044%20 Sept →
nuke6–13-0.059%20 Sept →
ancient7–130.0218%20 Sept →
office8–13-0.0410%20 Sept →
cache4–13-0.0520%20 Sept →
cache13–110.0625%20 Sept →
anubis6–00.0910%19 Sept →
dust213–90.0520%19 Sept →
nuke12–12-0.0315%18 Sept →
nuke13–80.0314%17 Sept →
train13–5-0.055%17 Sept →
anubis5–13-0.0510%17 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.