nslt

nslt — CS2 Stats

DE76561199094992706[U:1:1134726978]Steam profile ↗✓ No bans

4,502Tracked matches31%Win rate2020Tracked since
4,379Hours in CS72Hrs last 2 wks
CSDB Rating5.3 DevelopingSupport
Premier CS Rating25,000Top 25% of 204,412 CSDB-tracked playersRed band · top ~3% of ranked players (population est.)
CSDB Leaderboard#20769 of 251511 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (24 days ago). Ranks are recorded once per day this page is viewed.

−1224Premier CS Rating · 26,224 → 25,000
+150Tracked matches · now 4,502
−13.7ppWin rate · 44.4% → 30.8%

Rating over time

Premier CS Rating: 26,224 +295 10 Sept – 20 Sept · 2 observations
25,92926,224peak 26,22410 Sept20 Sept
26,224Peak Premier on CSDB
1,752Highest Faceit ELO seen on CSDB
2Days observed since 2024-06-21

Premier CS Rating

  • 1,224 below peak (26,224)
  • Next: Gold band at 30,000 — 5,000 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-10
  • Pink band first seen 2026-09-10

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,030), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate60.3%46.8%48.2%above
Shot accuracy5.7%13.0%13.3%7.6% short
Kill/death ratio0.881.061.070.20 short
Match win rate52.7%46.3%46.9%above

This profile matches the typical Level 9 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGnsltFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER25,000 · Red bandPEAK ELO1,752csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim66
Positioning53
Utility59

0–100 skill scores via Leetify.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+3.1 against its own average).

Aim6.6
Utility5.9
Positioning5.3
Opening Duels0.2
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 77% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 605ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning5.3
Utility5.9
Mechanics5.9
Opening Duels2.0
Win Impact0.0

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

82,496Lifetime kills
0.88K/D
5,545Matches
52.7%Match win rate · Top 10% of Level 8 players
60.3%Headshot % · Top 10% of Level 8 players
5.7%Shot accuracy
10,840MVPs
2,346Hours (in match)
5,439Bombs planted
1,443Bombs defused

Most-used weapons

AK-4727,223
AWP3,227
FAMAS3,147
MAC-103,089
MP92,469

Lifetime map wins

17,665dust2
10,146inferno
4,810nuke
1,582vertigo
1,328train
90office
18cbble
13italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

495Matches
55%Win rate
0.96Avg K/D
48.5ADR
54%Headshot %

Clutches & streaks

0%1v1 clutch win
67%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Ancient683%1.1012.0
Anubis617%0.7514.0
Overpass560%1.2715.0
Inferno520%0.8013.0
Nuke3100%1.1816.0
Mirage333%0.6511.7
Dust22100%0.5810.5
Vertigo1100%0.8012.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.9%Headshot accuracy
33.9%Accuracy (enemy spotted)
34.5%Spray accuracy
76.6%Counter-strafing
11.4°Preaim
605msReaction time
45.4%T opening success
31.0%CT opening success
0.49Enemies flashed / flash
8.7%Flash assists
6.97HE damage / grenade
11.13Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4856 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 30.9989% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.