issar

issar — CS2 Stats

76561199080227196[U:1:1119961468]Steam profile ↗✓ No bans

277Tracked matches43%Win rate2023Tracked since
CSDB Rating4.9 DevelopingPositional Player
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 277 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,637 +5,485 5 Jan – 24 May · 7 days played
14,15219,637peak 19,6375 Jan24 May
Faceit ELO: 1,397 +0 2 Sept – 19 Sept · 2 observations
1,3971,397peak 1,3972 Sept19 Sept
19,637Peak Premier in tracked matches
1,397Highest Faceit ELO seen on CSDB
45Days played since 2026-01-04

Faceit ELO

  • At peak — 1,397
  • Next: Level 8 at 1,531 — 134 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-09-02
  • Level 6 first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGissarPEAK ELO1,397csdb.gg/stats

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Performance scores

Aim79
Positioning58
Utility11

0–100 skill scores via Leetify.

Recent form

STEADY45–47–8Last 10045%Win rateLLWWLLWWWW

Last 10 vs previous 10: +20pp win rate · −0.02 avg rating · −3.1pp headshot accuracy · −45ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 505ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 522ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 19%
  • Avg reaction 544ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim7.9
Utility1.1
Positioning5.8
Opening Duels4.5
Clutch5.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 81% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 564ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning5.8
Utility1.1
Mechanics7.5
Opening Duels3.9
Win Impact2.6

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.04
first ⅓ avg -0.01 → last ⅓ avg 0.03
Reaction time570ms−17ms
first ⅓ avg 587ms → last ⅓ avg 570ms
Headshot accuracy22.6%+1.8%
first ⅓ avg 20.9% → last ⅓ avg 22.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–0 · mirage, 30 May →
50%Best headshot accuracy · 13–11 · mirage, 2 Mar →
391msFastest reaction time · 13–8 · inferno, 1 Sept →
13–0Biggest win · mirage, 30 May →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L2Current streak
5–8In matches decided by ≤2 rounds
6Overtime games

Map breakdown

anubisBest map · 71% over 7nukeWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
mirageC2310–1343%0.02
infernoB2210–1245%0.02
ancientA149–564%0.00
nukeD102–820%0.03
dust2C83–538%0.04
anubisS75–271%0.01
cacheD62–433%0.03
overpass—32–167%-0.03
warden—20–20%-0.01
vertigo—20–20%0.02
train—11–0100%-0.02
stronghold—11–0100%0.06
agency—10–10%-0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

120Matches
58%Win rate
1.26Avg K/D
72.8ADR
43%Headshot %

Clutches & streaks

48%1v1 clutch win
15%1v2 clutch win
11Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage2969%1.3715.7
Ancient2255%1.1216.3
Anubis2060%1.2915.8
Vertigo1580%1.6218.1
Inferno1346%1.2815.5
Dust21050%0.9112.1
Nuke714%0.8613.7
Overpass250%0.9613.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.6%Headshot accuracy
35.1%Accuracy (enemy spotted)
33.1%Spray accuracy
83.6%Counter-strafing
8.9°Preaim
564msReaction time
45.8%T opening success
45.5%CT opening success
0.14Enemies flashed / flash
7.1%Flash assists
6.74HE damage / grenade
0.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1429 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno10–130.0111%3 Sept →
inferno9–13-0.0614%3 Sept →
inferno13–80.0917%1 Sept →
mirage13–30.0719%13 Aug →
cache11–13-0.009%10 Aug →
ancient7–13-0.0312%3 Aug →
anubis13–10.0226%2 Aug →
inferno13–50.0924%2 Aug →
ancient13–10.0523%2 Aug →
mirage13–5-0.0025%2 Aug →
nuke13–90.0120%2 Aug →
cache13–40.1227%2 Aug →
dust212–120.1419%2 Aug →
inferno8–130.0017%29 Jul →
inferno11–130.0520%25 Jul →
anubis13–100.0624%24 Jul →
inferno11–13-0.0215%24 Jul →
mirage8–130.0022%17 Jul →
inferno6–130.0126%17 Jul →
mirage13–60.0218%11 Jul →
dust214–16-0.0427%11 Jul →
ancient13–50.0317%11 Jul →
anubis6–13-0.0230%23 Jun →
mirage10–130.0426%22 Jun →
dust213–90.0222%22 Jun →
dust29–130.0247%15 Jun →
dust212–120.0022%31 May →
inferno5–130.0133%30 May →
warden7–13-0.0425%30 May →
cache10–13-0.0318%30 May →
nuke3–130.1042%30 May →
mirage13–00.1525%30 May →
dust24–130.1226%30 May →
inferno6–130.0620%30 May →
mirage12–120.1323%30 May →
vertigo7–13-0.0226%29 May →
cache13–20.0520%29 May →
mirage7–130.0616%29 May →
anubis13–100.0523%29 May →
warden5–130.0117%24 May →
ancient13–8-0.0236%24 May →
train13–10-0.0230%24 May →
mirage10–80.0324%24 May →
mirage13–70.0431%24 May →
inferno13–80.0225%24 May →
overpass13–4-0.0117%24 May →
ancient13–40.0918%24 May →
cache0–20.000%22 May →
nuke12–120.0429%22 May →
ancient6–13-0.0613%16 May →
inferno11–130.0737%15 May →
mirage4–13-0.0448%13 May →
cache3–130.067%13 May →
inferno13–50.0414%12 May →
ancient13–80.0620%12 May →
mirage13–20.1333%7 May →
ancient15–15-0.0023%7 May →
nuke15–150.0417%7 May →
mirage13–70.0329%24 Apr →
dust213–50.0921%18 Apr →
dust213–9-0.0627%17 Apr →
stronghold4–120.060%17 Apr →
inferno9–13-0.0120%5 Apr →
vertigo6–130.0532%23 Mar →
ancient13–100.0619%7 Mar →
ancient17–190.0021%6 Mar →
anubis13–10-0.0114%4 Mar →
inferno10–130.0420%4 Mar →
inferno7–130.0423%2 Mar →
mirage13–11-0.0050%2 Mar →
ancient1–13-0.0515%28 Feb →
ancient13–6-0.0427%28 Feb →
overpass13–9-0.0139%28 Feb →
mirage8–130.0111%23 Feb →
nuke14–160.0824%10 Feb →
nuke12–120.0648%9 Feb →
mirage10–13-0.0028%9 Feb →
inferno13–100.0126%30 Jan →
inferno13–8-0.014%30 Jan →
inferno13–60.0016%30 Jan →
mirage5–13-0.0516%28 Jan →
mirage9–13-0.0611%23 Jan →
ancient16–13-0.0014%23 Jan →
mirage13–110.0212%23 Jan →
ancient13–11-0.039%22 Jan →
anubis7–13-0.0616%22 Jan →
inferno13–70.0311%22 Jan →
mirage2–13-0.0614%22 Jan →
nuke4–13-0.0111%21 Jan →
inferno13–5-0.0217%21 Jan →
agency3–13-0.0035%21 Jan →
mirage6–130.0016%21 Jan →
mirage12–120.0113%20 Jan →
nuke10–130.0023%20 Jan →
mirage8–13-0.0313%20 Jan →
anubis13–70.0126%20 Jan →
inferno13–40.0228%5 Jan →
nuke13–110.0231%5 Jan →
overpass7–13-0.0722%5 Jan →
nuke7–13-0.0521%4 Jan →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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