Eon

Eon — CS2 Stats

GH76561199079807568[U:1:1119541840]Steam profile ↗✓ No bans

959Tracked matches50%Win rate2022Tracked since
939Hours in CS23Hrs last 2 wks
CSDB Rating4.5 DevelopingPositional Player
Premier CS Rating9,885Light Blue band · top ~55.4% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Nov 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 9,885 -7,336 21 Jul – 9 Nov · 12 days played
9,59518,687peak 18,68721 Jul9 Nov
19,945Peak Premier in tracked matches
26Days played since 2026-07-21

Premier CS Rating

  • 8,802 below peak (18,687)
  • -8,762 over 30 days · declining
  • Next: Blue band at 10,000 — 115 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-02
  • Blue band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches16——
Win rate50%——
K/D0.78——
Headshot %38%——

Measured 7 Nov 2026 → 14 Nov 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate51.1%39.9%42.0%above
Shot accuracy3.2%7.0%9.6%6.4% short
Kill/death ratio0.730.920.980.25 short
Match win rate46.8%42.3%43.8%above

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGEonPREMIER9,885 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim50
Positioning61
Utility24

0–100 skill scores via Leetify.

Recent form

STEADY47–46–7Last 10047%Win rateWWLTLWWTWL

Last 10 vs previous 10: −10pp win rate · −0.04 avg rating · −2.5pp headshot accuracy · −34ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 570ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 10%
  • Avg reaction 585ms

Last 20

  • 11–7–2 · 55% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 602ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3 against its own average).

Aim5.0
Utility2.4
Positioning6.1
Opening Duels3.8
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 83% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 61% T opening-duel success — entries that actually open the round.

Areas to improve

Reaction time. 602ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.0
Positioning6.1
Utility2.4
Mechanics5.8
Opening Duels5.9
Win Impact5.0

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.00
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time597ms−31ms
first ⅓ avg 628ms → last ⅓ avg 597ms
Headshot accuracy12.4%−4.5%
first ⅓ avg 16.9% → last ⅓ avg 12.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–1 · mirage, 28 Jul →
38%Best headshot accuracy · 0–10 · mirage, 21 Sept →
453msFastest reaction time · 4–13 · nuke, 27 Oct →
13–0Biggest win · ancient, 5 Nov →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
6–5In matches decided by ≤2 rounds
1Overtime games

Map breakdown

nukeBest map · 56% over 16ancientWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB7033–3747%-0.02
nukeA169–756%-0.04
cacheC73–443%-0.04
ancientD62–433%-0.04
dust2—10–10%0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

16,119Lifetime kills
0.73K/D
1,326Matches
46.8%Match win rate · Top 25% of Light Blue band
51.1%Headshot % · Top 10% of Light Blue band
3.2%Shot accuracy
2,393MVPs
413Hours (in match)
767Bombs planted
205Bombs defused

Most-used weapons

Lifetime map wins

479nuke
415dust2
90inferno
13vertigo
12office
7cbble
6train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3Matches
0%Win rate
0.18Avg K/D
33.3ADR
14%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust210%0.203.0
Overpass10%0.000.0
Ancient10%0.337.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.9%Headshot accuracy
32.4%Accuracy (enemy spotted)
32.1%Spray accuracy
76.3%Counter-strafing
9.8°Preaim
602msReaction time
61.0%T opening success
46.1%CT opening success
0.47Enemies flashed / flash
7.7%Flash assists
12.12HE damage / grenade
1.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.88% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4672 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–4-0.0314%13 Nov →
mirage13–30.0313%10 Nov →
mirage9–13-0.008%10 Nov →
mirage12–12-0.0112%10 Nov →
mirage11–13-0.0510%9 Nov →
mirage13–6-0.0310%9 Nov →
nuke13–8-0.1117%9 Nov →
mirage12–120.018%9 Nov →
nuke13–10-0.0612%9 Nov →
nuke8–13-0.100%9 Nov →
cache7–13-0.059%9 Nov →
mirage13–80.0317%9 Nov →
mirage5–130.0313%8 Nov →
mirage13–80.0512%5 Nov →
mirage13–40.0611%5 Nov →
nuke13–9-0.0810%5 Nov →
nuke9–13-0.037%5 Nov →
ancient13–00.0114%5 Nov →
mirage13–110.0118%4 Nov →
mirage8–130.0319%4 Nov →
mirage13–5-0.047%4 Nov →
mirage9–13-0.0422%3 Nov →
mirage9–13-0.0110%3 Nov →
mirage11–13-0.018%3 Nov →
mirage3–13-0.0116%2 Nov →
mirage13–5-0.058%2 Nov →
mirage13–10-0.0413%2 Nov →
nuke4–13-0.108%27 Oct →
mirage5–13-0.0419%27 Oct →
ancient9–13-0.0515%15 Oct →
nuke13–7-0.0723%26 Sept →
mirage13–6-0.0314%26 Sept →
mirage10–13-0.0213%23 Sept →
mirage13–11-0.0715%23 Sept →
mirage6–2-0.0330%23 Sept →
mirage1–8-0.077%21 Sept →
mirage6–13-0.0823%21 Sept →
mirage0–10-0.0538%21 Sept →
mirage13–10-0.0523%18 Sept →
mirage13–11-0.0016%18 Sept →
mirage12–12-0.0910%17 Sept →
mirage13–4-0.0414%17 Sept →
mirage7–13-0.0715%17 Sept →
mirage3–13-0.0111%17 Sept →
mirage12–120.0620%17 Sept →
mirage4–13-0.0211%17 Sept →
mirage5–13-0.0515%17 Sept →
mirage13–10-0.0113%17 Sept →
mirage11–13-0.0517%17 Sept →
mirage10–130.0114%16 Sept →
mirage11–130.0121%14 Sept →
mirage13–2-0.0114%14 Sept →
nuke12–12-0.030%11 Sept →
nuke2–13-0.058%11 Sept →
mirage9–13-0.0413%11 Sept →
mirage13–40.0424%11 Sept →
mirage2–13-0.0314%29 Aug →
mirage2–13-0.0219%29 Aug →
mirage4–13-0.0132%29 Aug →
mirage13–10.1134%28 Jul →
mirage10–13-0.0624%27 Jul →
mirage13–11-0.0610%27 Jul →
ancient7–13-0.0618%27 Jul →
mirage13–2-0.049%27 Jul →
mirage13–90.0313%27 Jul →
mirage12–12-0.042%27 Jul →
cache2–13-0.0424%25 Jul →
nuke7–13-0.0120%25 Jul →
cache13–2-0.0113%25 Jul →
mirage13–00.0130%25 Jul →
mirage13–40.0313%24 Jul →
mirage5–13-0.116%24 Jul →
mirage13–6-0.0315%24 Jul →
mirage3–13-0.0511%24 Jul →
mirage7–13-0.018%24 Jul →
mirage13–3-0.0511%24 Jul →
mirage13–5-0.0215%24 Jul →
mirage13–60.0623%24 Jul →
mirage8–13-0.0618%23 Jul →
nuke13–3-0.0215%23 Jul →
cache13–9-0.0615%23 Jul →
ancient8–13-0.0413%23 Jul →
cache8–13-0.096%23 Jul →
dust28–130.0025%23 Jul →
mirage6–13-0.0811%23 Jul →
nuke7–13-0.0111%23 Jul →
cache6–1-0.0432%23 Jul →
mirage7–13-0.0520%23 Jul →
mirage12–12-0.0420%23 Jul →
ancient1–13-0.0818%23 Jul →
nuke13–6-0.0316%23 Jul →
ancient13–11-0.0519%23 Jul →
nuke13–60.0411%23 Jul →
cache14–16-0.0015%23 Jul →
mirage13–80.0114%23 Jul →
mirage13–20.0527%22 Jul →
mirage13–4-0.0413%21 Jul →
nuke13–1-0.0130%21 Jul →
mirage13–11-0.0522%21 Jul →
nuke13–0-0.0021%21 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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