MasturMix

MasturMix — CS2 Stats

76561199052035785[U:1:1091770057]Steam profile ↗✓ No bans

520Tracked matches40%Win rate2023Tracked since
317Hours in CS
CSDB Rating4.0 DevelopingClutch Specialist
Premier CS Rating10,330Blue band · top ~53.2% of ranked players (population est.)
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Oct 2026 (26 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 520 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 10,330 +3,538 9 Aug – 10 Oct · 13 days played
6,79211,253peak 11,2539 Aug10 Oct
11,711Peak Premier in tracked matches
20Days played since 2026-08-03

Premier CS Rating

  • 923 below peak (11,253)
  • 0 over 30 days · steady
  • Next: Purple band at 15,000 — 4,670 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-14
  • Light Blue band first seen 2026-09-14

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 10 Oct 2026 and 5 Nov 2026.

Measured 10 Oct 2026 → 5 Nov 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate44.9%42.0%44.4%meets
Shot accuracy0.5%9.6%11.9%11.4% short
Kill/death ratio0.980.981.030.05 short
Match win rate42.6%43.8%45.2%2.6% short

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMasturMixPREMIER10,330 · Blue bandcsdb.gg/stats

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Performance scores

Aim60
Positioning50
Utility28

0–100 skill scores via Leetify.

Recent form

COLD50–47–3Last 10050%Win rateLWLLLLWLLL

Last 10 vs previous 10: −40pp win rate · +0.02 avg rating · −0.2pp headshot accuracy · −41ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 530ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 13%
  • Avg reaction 520ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 540ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+5 against its own average).

Aim6.0
Utility2.8
Positioning5.0
Opening Duels2.3
Clutch10.0

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 88% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.0
Positioning5.0
Utility2.8
Mechanics4.1
Opening Duels1.7
Win Impact1.7

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time555ms−83ms
first ⅓ avg 639ms → last ⅓ avg 555ms
Headshot accuracy14.2%−2.2%
first ⅓ avg 16.4% → last ⅓ avg 14.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.27Best match rating · 4–0 · cache, 5 Aug →
37%Best headshot accuracy · 2–13 · dust2, 5 Aug →
398msFastest reaction time · 3–9 · nuke, 1 Sept →
13–1Biggest win · dust2, 9 Aug →

Across the last 100 tracked matches.

Highlights

8Longest win streak
10–6In matches decided by ≤2 rounds
7Overtime games

Map breakdown

anubisBest map · 62% over 13ancientWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
dust2C228–1436%0.01
nukeA1811–761%-0.00
infernoA159–660%-0.02
anubisA138–562%0.03
mirageB115–645%-0.01
cacheA106–460%0.03
ancientD71–614%0.00
vertigo—22–0100%0.08
poseidon—10–10%-0.02
overpass—10–10%-0.12

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

11,688Lifetime kills
0.98K/D
899Matches
42.6%Match win rate
44.9%Headshot % · Top 50% of Blue band
0.5%Shot accuracy
2,430MVPs
317Hours (in match)
609Bombs planted
262Bombs defused

Most-used weapons

Lifetime map wins

1,572inferno
1,269nuke
1,085dust2
515vertigo
194office
30train
10cbble
10lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

15Matches
40%Win rate
1.13Avg K/D
68.0ADR
43%Headshot %

Clutches & streaks

70%1v1 clutch win
21%1v2 clutch win
2Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Dust2450%1.3814.0
Inferno40%0.477.8
Mirage333%1.0516.3
Anubis250%0.6610.0
Ancient1100%1.4516.0
Nuke1100%3.6722.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.5%Headshot accuracy
36.0%Accuracy (enemy spotted)
39.0%Spray accuracy
68.3%Counter-strafing
10.3°Preaim
556msReaction time
28.7%T opening success
43.5%CT opening success
0.61Enemies flashed / flash
3.4%Flash assists
7.06HE damage / grenade
2.69Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.4942% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.6922 — below the 4 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.7268% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke3–9-0.145%1 Sept →
nuke9–50.2219%28 Aug →
dust28–13-0.0124%22 Aug →
ancient4–13-0.0011%22 Aug →
nuke14–16-0.049%20 Aug →
dust28–130.0617%18 Aug →
nuke13–80.012%17 Aug →
nuke5–130.0612%17 Aug →
anubis8–130.026%17 Aug →
inferno6–13-0.0122%17 Aug →
dust213–70.0714%17 Aug →
dust211–13-0.0611%17 Aug →
dust213–50.029%17 Aug →
dust213–80.0313%16 Aug →
anubis13–90.0211%16 Aug →
inferno13–50.0511%16 Aug →
nuke8–13-0.0416%16 Aug →
dust27–13-0.0615%16 Aug →
dust210–130.0221%16 Aug →
cache13–6-0.048%16 Aug →
inferno12–16-0.0312%16 Aug →
mirage3–13-0.0223%15 Aug →
cache14–16-0.0316%15 Aug →
dust213–40.0524%15 Aug →
dust27–130.0119%15 Aug →
ancient11–130.015%15 Aug →
anubis7–130.0711%15 Aug →
poseidon6–9-0.0233%15 Aug →
anubis13–110.0112%15 Aug →
mirage13–110.0015%15 Aug →
cache6–130.0116%15 Aug →
nuke13–30.068%15 Aug →
mirage13–3-0.0520%15 Aug →
inferno13–6-0.0516%15 Aug →
mirage13–100.0110%15 Aug →
nuke13–8-0.0117%15 Aug →
dust213–11-0.0416%14 Aug →
mirage13–10-0.0613%14 Aug →
ancient13–100.037%14 Aug →
mirage9–13-0.0616%14 Aug →
nuke13–90.0112%14 Aug →
ancient15–150.0115%14 Aug →
vertigo9–40.005%14 Aug →
nuke9–5-0.0015%14 Aug →
dust215–150.1214%14 Aug →
inferno13–20.0613%14 Aug →
anubis6–130.0812%13 Aug →
cache8–130.0215%13 Aug →
inferno9–70.0625%13 Aug →
vertigo9–30.1626%13 Aug →
ancient7–13-0.0610%13 Aug →
mirage10–130.0114%13 Aug →
nuke13–80.0016%12 Aug →
dust213–20.0918%12 Aug →
anubis13–110.1012%12 Aug →
anubis13–100.058%12 Aug →
nuke13–11-0.0325%12 Aug →
inferno4–13-0.1022%12 Aug →
inferno5–9-0.0721%12 Aug →
dust24–13-0.069%12 Aug →
inferno1–9-0.224%12 Aug →
inferno9–50.0828%12 Aug →
mirage3–13-0.0511%12 Aug →
dust213–110.0522%12 Aug →
inferno9–6-0.0933%12 Aug →
dust23–13-0.0120%11 Aug →
mirage10–13-0.0018%11 Aug →
anubis10–13-0.039%10 Aug →
cache0–13-0.0830%10 Aug →
nuke13–100.0319%10 Aug →
inferno13–50.0518%10 Aug →
nuke13–11-0.0213%10 Aug →
cache13–60.046%10 Aug →
inferno3–13-0.089%10 Aug →
cache8–20.0630%10 Aug →
cache13–9-0.0027%10 Aug →
dust24–13-0.0229%10 Aug →
mirage7–10.0820%10 Aug →
ancient9–130.018%10 Aug →
anubis13–30.0118%9 Aug →
anubis13–40.0015%9 Aug →
inferno13–40.0414%9 Aug →
dust213–10.0611%9 Aug →
dust213–160.0522%9 Aug →
anubis13–50.0117%9 Aug →
cache13–110.0813%9 Aug →
anubis13–90.039%9 Aug →
inferno13–90.0410%9 Aug →
dust210–130.0211%8 Aug →
nuke13–110.0917%8 Aug →
anubis5–130.0326%8 Aug →
overpass8–8-0.1212%7 Aug →
nuke2–9-0.240%6 Aug →
dust22–13-0.0537%5 Aug →
nuke3–13-0.0015%5 Aug →
cache4–00.278%5 Aug →
ancient14–160.0316%5 Aug →
nuke8–130.0114%4 Aug →
dust28–13-0.0218%4 Aug →
mirage11–130.0521%3 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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