BussiiBus

BussiiBus — CS2 Stats

DK76561199050935534[U:1:1090669806]Steam profile ↗✓ No bans

294Tracked matches54%Win rate2020Tracked since
368Hours in CS
CSDB Rating3.3 LearningSupport
Premier CS Rating6,579Light Blue band · top ~71.3% of ranked players (population est.)
FaceitLevel 1Top 100.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Jun 2026 (139 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 6,579 +401 30 Mar – 18 Jun · 28 days played
4,6476,803peak 6,80330 Mar18 Jun
7,093Peak Premier in tracked matches
31Days played since 2026-03-30

Premier CS Rating

  • 224 below peak (6,803)
  • +1,225 over 30 days · improving
  • +401 over 90 days
  • Next: Blue band at 10,000 — 3,421 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 1 among CSDB-tracked players (n=2,367), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 1 medianLevel 2 medianvs Level 2
Headshot rate38.9%40.9%41.3%2.4% short
Shot accuracy15.4%14.2%12.7%above
Kill/death ratio0.790.950.950.16 short
Match win rate35.8%42.1%42.6%6.8% short

This profile matches the typical Level 2 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 2 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBussiiBusFACEITLevel 1STANDINGTop 100.0% of rankedPREMIER6,579 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim32
Positioning37
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY43–54–3Last 10043%Win rateWLWWWWWTTL

Last 10 vs previous 10: +50pp win rate · +0.07 avg rating · −1.2pp headshot accuracy · +0ms reaction

Win rate up 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 12%
  • Avg reaction 601ms

Last 10

  • 6–2–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 607ms

Last 20

  • 7–10–3 · 35% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 13%
  • Avg reaction 607ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.5 against its own average).

Aim3.2
Utility4.4
Positioning3.7
Opening Duels0.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 71% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 37% on CT to 21% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 630ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.2
Positioning3.7
Utility4.4
Mechanics4.2
Opening Duels0.8
Win Impact6.2

Composite 3.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time635ms−17ms
first ⅓ avg 652ms → last ⅓ avg 635ms
Headshot accuracy13.3%+2.8%
first ⅓ avg 10.6% → last ⅓ avg 13.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.06Best match rating · 13–4 · overpass, 18 Jun →
55%Best headshot accuracy · 2–9 · inferno, 26 Apr →
344msFastest reaction time · 13–0 · inferno, 22 Apr →
13–0Biggest win · ancient, 10 Jun →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–10In matches decided by ≤2 rounds
11Overtime games

Map breakdown

nukeBest map · 50% over 18ancientWeakest map · 41% over 22
MapGradePlayedRecordWin rateAvg rating
infernoC3314–1942%-0.03
ancientC229–1341%-0.02
nukeB189–950%-0.03
overpassC146–843%-0.02
anubisC73–443%-0.04
mirage—41–325%-0.04
vertigo—11–0100%-0.11
dust2—10–10%-0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (41% over 22). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

14,261Lifetime kills
0.79K/D
871Matches
35.8%Match win rate
38.9%Headshot %
15.4%Shot accuracy · Top 50% of Level 1 players
1,212MVPs
368Hours (in match)
721Bombs planted
198Bombs defused

Most-used weapons

Lifetime map wins

2,513inferno
1,141nuke
494dust2
464vertigo
146train
21lake
19office
10cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

48Matches
35%Win rate
0.70Avg K/D
—ADR
27%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
4Longest win streak

Recent Faceit resultsLLLWW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.2%Headshot accuracy
30.8%Accuracy (enemy spotted)
29.5%Spray accuracy
68.7%Counter-strafing
11.2°Preaim
630msReaction time
21.4%T opening success
36.6%CT opening success
0.40Enemies flashed / flash
5.8%Flash assists
5.63HE damage / grenade
5.53Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.1547% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4011 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 21.434% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

41% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
overpass13–40.069%18 Jun →
ancient5–13-0.0020%18 Jun →
inferno13–11-0.0713%17 Jun →
nuke13–60.037%17 Jun →
anubis13–80.0112%17 Jun →
anubis16–12-0.069%10 Jun →
ancient13–00.0310%10 Jun →
anubis15–150.007%4 Jun →
overpass15–15-0.0613%4 Jun →
nuke5–9-0.0619%31 May →
inferno8–8-0.0321%31 May →
inferno5–9-0.209%31 May →
vertigo9–7-0.1123%31 May →
inferno9–13-0.0216%25 May →
overpass4–13-0.0716%25 May →
nuke1–13-0.0913%25 May →
anubis10–13-0.075%18 May →
ancient13–16-0.028%13 May →
overpass5–13-0.109%13 May →
nuke10–13-0.0912%11 May →
overpass13–110.026%11 May →
overpass4–13-0.0515%6 May →
inferno13–8-0.0315%6 May →
nuke11–130.0115%4 May →
nuke13–6-0.0617%3 May →
ancient13–90.0410%29 Apr →
ancient16–120.0214%29 Apr →
anubis10–13-0.0412%27 Apr →
inferno13–8-0.039%27 Apr →
inferno2–9-0.0855%26 Apr →
inferno6–13-0.096%22 Apr →
inferno4–13-0.0615%22 Apr →
inferno13–0-0.040%22 Apr →
inferno16–130.018%20 Apr →
inferno13–9-0.0214%20 Apr →
ancient10–13-0.028%20 Apr →
inferno5–13-0.0311%19 Apr →
inferno13–20.058%19 Apr →
nuke13–10-0.0210%19 Apr →
overpass16–12-0.0115%15 Apr →
nuke13–10.022%15 Apr →
overpass13–40.0315%15 Apr →
inferno11–13-0.005%14 Apr →
nuke16–120.019%14 Apr →
ancient10–13-0.0313%13 Apr →
ancient13–110.0314%13 Apr →
ancient13–10-0.017%12 Apr →
overpass13–70.0415%12 Apr →
ancient8–13-0.0811%12 Apr →
ancient7–13-0.059%12 Apr →
mirage13–70.0222%12 Apr →
inferno4–9-0.0113%12 Apr →
nuke5–13-0.115%10 Apr →
nuke2–13-0.018%10 Apr →
inferno4–13-0.0223%10 Apr →
overpass9–130.027%8 Apr →
ancient13–40.0216%8 Apr →
inferno14–16-0.0313%8 Apr →
nuke10–13-0.0411%6 Apr →
nuke13–30.0218%6 Apr →
inferno13–110.0110%6 Apr →
inferno11–13-0.0315%6 Apr →
inferno13–20.0121%6 Apr →
nuke4–13-0.0211%6 Apr →
ancient13–5-0.0422%5 Apr →
overpass13–11-0.0212%4 Apr →
anubis5–13-0.026%4 Apr →
ancient13–30.0515%4 Apr →
inferno11–13-0.0111%4 Apr →
inferno13–2-0.009%4 Apr →
overpass11–130.0011%4 Apr →
ancient6–13-0.0514%4 Apr →
inferno13–70.0512%4 Apr →
ancient9–13-0.0611%4 Apr →
nuke13–90.019%4 Apr →
inferno9–13-0.0410%4 Apr →
ancient13–30.024%4 Apr →
inferno11–13-0.0111%4 Apr →
ancient6–13-0.0513%3 Apr →
ancient4–13-0.048%3 Apr →
inferno3–13-0.017%3 Apr →
mirage11–13-0.0524%3 Apr →
dust211–13-0.059%1 Apr →
overpass3–13-0.0613%1 Apr →
nuke13–40.028%1 Apr →
inferno9–13-0.0514%1 Apr →
mirage3–13-0.096%1 Apr →
inferno12–16-0.1010%31 Mar →
inferno13–5-0.079%31 Mar →
nuke13–8-0.066%31 Mar →
overpass4–13-0.0618%31 Mar →
mirage6–13-0.0223%31 Mar →
anubis16–12-0.076%31 Mar →
ancient11–13-0.1016%31 Mar →
nuke7–13-0.035%30 Mar →
ancient10–13-0.0213%30 Mar →
inferno13–3-0.084%30 Mar →
ancient8–130.017%30 Mar →
inferno13–110.0010%30 Mar →
inferno10–13-0.017%30 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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