TEEMUZII

TEEMUZII — CS2 Stats

76561199045029152[U:1:1084763424]Steam profile ↗✓ No bans

557Tracked matches38%Win rate2021Tracked since
351Hours in CS
CSDB Rating1.9 LearningPositional Player
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanSilver Elite Master
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 3,079 +569 1 Mar – 5 Apr · 6 days played
2,5103,200peak 3,2001 Mar5 Apr
3,200Peak Premier in tracked matches
43Days played since 2025-11-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=5,923), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate40.9%41.3%41.8%0.9% short
Shot accuracy13.9%12.7%12.2%above
Kill/death ratio0.530.950.980.45 short
Match win rate33.5%42.6%43.3%9.8% short

This profile matches the typical Level 3 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTEEMUZIIFACEITLevel 2STANDINGTop 97.9% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim17
Positioning44
Utility22

0–100 skill scores via Leetify.

Recent form

STEADY38–55–7Last 10038%Win rateWLLWLWLWLL

Last 10 vs previous 10: 0pp win rate · −0.03 avg rating · −4.6pp headshot accuracy · +60ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.09
  • Avg headshot accuracy 6%
  • Avg reaction 656ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 8%
  • Avg reaction 684ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 10%
  • Avg reaction 654ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim1.7
Utility2.2
Positioning4.4
Opening Duels0.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 66% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 40% on CT to 22% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 618ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 49% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.7
Positioning4.4
Utility2.2
Mechanics0.0
Opening Duels1.2
Win Impact1.0

Composite 1.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.00
first ⅓ avg -0.04 → last ⅓ avg -0.05
Reaction time619ms−40ms
first ⅓ avg 659ms → last ⅓ avg 619ms
Headshot accuracy11.7%+0.4%
first ⅓ avg 11.3% → last ⅓ avg 11.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–10 · dust2, 18 Feb →
33%Best headshot accuracy · 1–10 · inferno, 12 Mar →
438msFastest reaction time · 7–13 · ancient, 14 Jun →
13–2Biggest win · dust2, 1 Mar →

Across the last 100 tracked matches.

Highlights

6Longest win streak
3–6In matches decided by ≤2 rounds
4Overtime games

Map breakdown

nukeBest map · 65% over 20infernoWeakest map · 8% over 12
MapGradePlayedRecordWin rateAvg rating
nukeS2013–765%-0.00
vertigoD155–1033%-0.06
dust2B158–753%-0.02
mirageC145–936%-0.03
infernoD121–118%-0.06
ancientD103–730%-0.05
cache—31–233%-0.08
overpass—30–30%-0.14
anubis—21–150%0.00
shelter—11–0100%-0.06
poseidon—10–10%-0.16
sanctum—10–10%-0.06
warden—10–10%0.00
agency—10–10%-0.02
rooftop—10–10%-0.23

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (8% over 12). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

12,292Lifetime kills
0.53K/D
1,296Matches
33.5%Match win rate
40.9%Headshot %
13.9%Shot accuracy · Top 50% of Level 2 players
1,586MVPs
351Hours (in match)
523Bombs planted
103Bombs defused

Most-used weapons

Lifetime map wins

2,482nuke
1,399vertigo
582dust2
544inferno
399lake
382train
97office
80cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

4Matches
25%Win rate
0.48Avg K/D
—ADR
38%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.8%Headshot accuracy
27.3%Accuracy (enemy spotted)
28.3%Spray accuracy
49.1%Counter-strafing
10.7°Preaim
618msReaction time
21.6%T opening success
40.0%CT opening success
0.26Enemies flashed / flash
2.7%Flash assists
5.91HE damage / grenade
4.79Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.7673% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2609 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 21.5609% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

8% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
shelter13–9-0.066%12 Jul →
vertigo1–13-0.130%7 Jul →
cache2–13-0.1019%7 Jul →
vertigo7–1-0.050%7 Jul →
ancient7–13-0.106%14 Jun →
dust213–3-0.077%31 May →
cache5–13-0.1314%31 May →
cache13–11-0.0111%30 Apr →
overpass3–130.009%24 Apr →
ancient8–13-0.107%5 Apr →
anubis6–13-0.0513%1 Apr →
vertigo5–130.0120%27 Mar →
vertigo0–9-0.230%21 Mar →
poseidon2–9-0.164%21 Mar →
nuke9–50.0621%21 Mar →
inferno2–13-0.0323%21 Mar →
nuke9–30.099%21 Mar →
nuke13–7-0.0613%14 Mar →
dust29–13-0.100%14 Mar →
nuke13–7-0.0020%14 Mar →
mirage13–4-0.0122%14 Mar →
ancient13–10-0.0611%12 Mar →
inferno1–10-0.0733%12 Mar →
nuke11–13-0.013%12 Mar →
dust25–13-0.0412%12 Mar →
dust213–4-0.0314%10 Mar →
nuke13–60.076%10 Mar →
vertigo12–12-0.0311%10 Mar →
vertigo3–13-0.0515%9 Mar →
nuke7–13-0.0216%9 Mar →
dust213–16-0.0211%9 Mar →
dust213–11-0.0320%9 Mar →
ancient6–130.0112%7 Mar →
mirage7–13-0.109%7 Mar →
mirage11–130.0313%2 Mar →
dust213–10-0.0610%2 Mar →
nuke13–7-0.0013%1 Mar →
inferno11–13-0.099%1 Mar →
dust213–2-0.0022%1 Mar →
inferno8–8-0.0723%28 Feb →
mirage3–13-0.105%28 Feb →
ancient3–13-0.100%28 Feb →
mirage12–160.0022%28 Feb →
nuke5–13-0.0910%27 Feb →
nuke12–12-0.028%22 Feb →
nuke13–4-0.013%22 Feb →
nuke13–2-0.0510%22 Feb →
overpass3–9-0.256%22 Feb →
sanctum3–9-0.0620%22 Feb →
mirage13–16-0.0818%21 Feb →
inferno8–13-0.095%21 Feb →
mirage0–13-0.0714%21 Feb →
vertigo9–4-0.0614%20 Feb →
inferno4–9-0.0410%20 Feb →
anubis13–70.0611%19 Feb →
inferno10–13-0.058%18 Feb →
dust213–100.1013%18 Feb →
ancient13–60.018%17 Feb →
inferno13–100.0313%17 Feb →
nuke13–11-0.058%15 Feb →
dust213–30.0216%15 Feb →
mirage13–90.0513%15 Feb →
vertigo10–13-0.018%15 Feb →
dust22–13-0.056%15 Feb →
dust27–13-0.0215%12 Feb →
nuke13–30.0414%12 Feb →
inferno0–13-0.042%12 Feb →
nuke9–130.014%11 Feb →
vertigo5–9-0.0212%10 Feb →
ancient5–130.006%10 Feb →
mirage13–10-0.079%7 Feb →
vertigo12–120.0015%7 Feb →
nuke9–5-0.009%7 Feb →
warden10–130.0015%1 Feb →
vertigo13–9-0.0114%1 Feb →
dust24–130.0423%31 Jan →
inferno7–9-0.120%18 Jan →
nuke9–10.076%18 Jan →
vertigo8–8-0.159%18 Jan →
ancient7–13-0.1013%18 Jan →
inferno4–9-0.147%18 Jan →
ancient13–6-0.048%4 Jan →
ancient11–13-0.0516%24 Dec →
mirage10–13-0.0513%24 Dec →
mirage14–16-0.0416%15 Dec →
agency8–13-0.0215%11 Dec →
dust29–13-0.109%19 Nov →
mirage13–9-0.0324%18 Nov →
vertigo9–5-0.0414%17 Nov →
inferno8–80.013%17 Nov →
mirage6–11-0.0313%17 Nov →
mirage13–80.028%17 Nov →
nuke13–9-0.036%17 Nov →
nuke8–13-0.0923%15 Nov →
vertigo9–5-0.046%15 Nov →
rooftop2–9-0.2310%14 Nov →
vertigo8–8-0.0511%14 Nov →
overpass5–9-0.1710%14 Nov →
dust213–80.028%10 Nov →
nuke6–130.0518%10 Nov →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.