Whiskey Bill

Whiskey Bill — CS2 Stats

US76561199036676666[U:1:1076410938]Steam profile ↗✓ No bans

443Tracked matches48%Win rate2022Tracked since
374Hours in CS2Hrs last 2 wks
CSDB Rating3.7 LearningPositional Player
Premier CS Rating1,510Grey band · top ~93.6% of ranked players (population est.)
Ladder ranks via Leetify

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CSDB.GGWhiskey BillPREMIER1,510 · Grey bandcsdb.gg/stats

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Performance scores

Aim54
Positioning29
Utility8

0–100 skill scores via Leetify.

Recent form

STEADY33–62–5Last 10033%Win rateLLWWWLWWLW

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating · −2.0pp headshot accuracy · +23ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 7%
  • Avg reaction 817ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 14%
  • Avg reaction 821ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 15%
  • Avg reaction 809ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim5.4
Utility0.8
Positioning2.9
Opening Duels0.0

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 88% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 786ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning2.9
Utility0.8
Mechanics9.2
Opening Duels0.0
Win Impact4.4

Composite 3.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06+0.01
first ⅓ avg -0.07 → last ⅓ avg -0.06
Reaction time787ms−106ms
first ⅓ avg 893ms → last ⅓ avg 787ms
Headshot accuracy14.0%+2.2%
first ⅓ avg 11.8% → last ⅓ avg 14.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.04Best match rating · 13–3 · cache, 26 Jul →
50%Best headshot accuracy · 2–0 · dust2, 30 Oct →
570msFastest reaction time · 13–6 · nuke, 30 Oct →
13–2Biggest win · nuke, 15 Aug →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L2Current streak
4–6In matches decided by ≤2 rounds
5Overtime games

Map breakdown

cacheBest map · 57% over 7ancientWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
dust2B2612–1446%-0.04
nukeD215–1624%-0.06
mirageD186–1233%-0.07
infernoD184–1422%-0.06
cacheA74–357%-0.03
ancientD51–420%-0.07
vertigo—30–30%-0.10
anubis—21–150%-0.09

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

4,734Lifetime kills
0.50K/D
545Matches
25.7%Match win rate
37.4%Headshot %
3.6%Shot accuracy
294MVPs
206Hours (in match)
300Bombs planted
44Bombs defused

Most-used weapons

Lifetime map wins

1,085dust2
744nuke
660inferno
334vertigo
59train
9lake
6ar_shoots
5ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.4%Headshot accuracy
38.6%Accuracy (enemy spotted)
31.1%Spray accuracy
91.3%Counter-strafing
10.2°Preaim
786msReaction time
19.0%T opening success
25.2%CT opening success
0.16Enemies flashed / flash
0.0%Flash assists
4.96HE damage / grenade
0.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.3823% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 786.3678ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1608 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage10–13-0.070%13 Nov →
mirage9–13-0.0613%13 Nov →
dust213–10-0.0412%13 Nov →
anubis13–6-0.110%1 Nov →
dust213–100.0110%1 Nov →
inferno7–13-0.079%30 Oct →
dust213–5-0.0321%30 Oct →
dust22–00.0350%30 Oct →
inferno6–13-0.118%30 Oct →
nuke13–6-0.0115%30 Oct →
mirage7–13-0.0928%30 Oct →
mirage6–13-0.0624%25 Oct →
inferno16–13-0.0821%25 Oct →
inferno16–13-0.0310%25 Oct →
ancient11–13-0.0913%25 Oct →
dust213–9-0.060%24 Oct →
nuke13–10-0.0914%24 Oct →
inferno8–13-0.0814%23 Oct →
dust213–16-0.0519%23 Oct →
dust213–4-0.0116%23 Oct →
nuke12–12-0.0815%16 Oct →
inferno13–30.027%16 Oct →
mirage13–6-0.0214%16 Oct →
dust213–6-0.0720%16 Oct →
mirage4–12-0.0828%9 Oct →
vertigo2–13-0.083%9 Oct →
nuke9–13-0.049%2 Oct →
inferno4–13-0.0713%2 Oct →
mirage4–13-0.118%25 Sept →
dust210–13-0.0319%25 Sept →
dust211–13-0.0911%18 Sept →
nuke7–13-0.078%18 Sept →
ancient7–13-0.0710%18 Sept →
nuke7–13-0.0520%12 Sept →
inferno11–13-0.059%11 Sept →
mirage13–9-0.0712%11 Sept →
nuke13–90.0114%11 Sept →
dust213–7-0.025%11 Sept →
nuke3–13-0.107%11 Sept →
nuke15–15-0.026%7 Sept →
dust26–13-0.086%7 Sept →
inferno3–13-0.019%5 Sept →
inferno13–8-0.0211%5 Sept →
mirage10–13-0.085%4 Sept →
inferno10–13-0.0413%4 Sept →
mirage6–2-0.0218%4 Sept →
nuke10–13-0.074%4 Sept →
ancient13–10-0.0711%30 Aug →
dust21–13-0.024%30 Aug →
nuke12–12-0.0613%29 Aug →
cache11–13-0.0723%29 Aug →
cache13–6-0.0015%28 Aug →
nuke10–13-0.0117%28 Aug →
dust213–7-0.0313%28 Aug →
nuke13–2-0.1113%15 Aug →
dust29–13-0.0614%15 Aug →
mirage11–13-0.0914%15 Aug →
dust27–13-0.0418%14 Aug →
inferno9–13-0.0419%9 Aug →
inferno7–13-0.086%8 Aug →
anubis2–13-0.0618%8 Aug →
mirage13–8-0.0112%7 Aug →
mirage2–13-0.0911%7 Aug →
nuke11–13-0.0514%7 Aug →
nuke2–13-0.1115%7 Aug →
dust29–13-0.0517%7 Aug →
inferno1–9-0.070%31 Jul →
mirage6–13-0.0619%31 Jul →
dust21–50.0112%31 Jul →
mirage13–5-0.0813%26 Jul →
cache13–30.0418%26 Jul →
nuke6–13-0.0621%26 Jul →
cache3–10.0210%26 Jul →
mirage9–13-0.0922%25 Jul →
dust213–160.007%25 Jul →
ancient8–13-0.074%24 Jul →
vertigo7–13-0.0914%24 Jul →
inferno3–13-0.105%24 Jul →
mirage9–13-0.096%24 Jul →
dust24–13-0.0625%24 Jul →
cache13–10-0.0313%27 Jun →
cache10–13-0.0414%19 Jun →
nuke3–2-0.0414%19 Jun →
dust213–7-0.066%19 Jun →
vertigo3–13-0.1233%12 Jun →
nuke12–12-0.106%12 Jun →
dust26–13-0.0721%31 May →
nuke5–13-0.085%31 May →
mirage13–6-0.100%29 May →
cache4–13-0.148%29 May →
dust23–13-0.1311%29 May →
nuke12–12-0.123%29 May →
dust22–13-0.1011%25 May →
inferno9–13-0.120%25 May →
ancient4–13-0.075%25 May →
inferno6–13-0.073%25 May →
dust213–9-0.0313%25 May →
inferno10–13-0.0414%25 May →
nuke4–13-0.1016%15 May →
dust213–11-0.0519%15 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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