Ea

Ea — CS2 Stats

SE76561199031504505[U:1:1071238777]Steam profile ↗✓ No bans

2,505Tracked matches25%Win rate2021Tracked since
CSDB Rating2.4 LearningPositional Player
FaceitLevel 1Top 100.0% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 11,663 +105 8 May – 7 Jun · 10 days played
11,21612,809peak 12,8098 May7 Jun
13,374Peak Premier in tracked matches
16Days played since 2026-05-08

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGEaFACEITLevel 1STANDINGTop 100.0% of rankedcsdb.gg/stats

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Performance scores

Aim32
Positioning35
Utility21

0–100 skill scores via Leetify.

Recent form

COLD31–64–5Last 10031%Win rateLLLLLTLLWL

Last 10 vs previous 10: −10pp win rate · −0.00 avg rating · +5.9pp headshot accuracy · −16ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 18%
  • Avg reaction 556ms

Last 10

  • 1–8–1 · 10% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 14%
  • Avg reaction 589ms

Last 20

  • 3–16–1 · 15% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 11%
  • Avg reaction 597ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim3.2
Utility2.1
Positioning3.5
Opening Duels0.0
Clutch1.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 81% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 615ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 62% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.2
Positioning3.5
Utility2.1
Mechanics2.8
Opening Duels0.3
Win Impact0.0

Composite 2.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06−0.02
first ⅓ avg -0.03 → last ⅓ avg -0.06
Reaction time609ms−65ms
first ⅓ avg 674ms → last ⅓ avg 609ms
Headshot accuracy11.0%−2.5%
first ⅓ avg 13.5% → last ⅓ avg 11.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–8 · inferno, 30 May →
29%Best headshot accuracy · 1–13 · overpass, 27 Sept →
453msFastest reaction time · 1–13 · overpass, 27 Sept →
13–2Biggest win · ancient, 31 May →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L5Current streak
6–7In matches decided by ≤2 rounds
12Overtime games

Map breakdown

mirageBest map · 57% over 14nukeWeakest map · 0% over 7
MapGradePlayedRecordWin rateAvg rating
infernoD288–2029%-0.04
ancientC167–944%-0.04
anubisD144–1029%-0.06
dust2D142–1214%-0.05
mirageA148–657%-0.04
nukeD70–70%-0.05
vertigo—41–325%-0.05
overpass—21–150%-0.03
cache—10–10%-0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (0% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

71Matches
32%Win rate
0.50Avg K/D
49.1ADR
30%Headshot %

Clutches & streaks

25%1v1 clutch win
12%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Inferno1735%0.648.4
Anubis1127%0.458.1
Ancient825%0.548.1
Mirage729%0.6110.6
Dust2729%0.457.4
Vertigo40%0.234.0
Nuke20%0.5410.5
Overpass10%0.274.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.0%Headshot accuracy
29.0%Accuracy (enemy spotted)
32.8%Spray accuracy
62.4%Counter-strafing
9.9°Preaim
615msReaction time
31.4%T opening success
31.2%CT opening success
0.29Enemies flashed / flash
2.2%Flash assists
5.11HE damage / grenade
2.61Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.9586% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2865 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.3636% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis0–13-0.1213%27 Sept →
inferno7–13-0.0717%27 Sept →
nuke8–13-0.0622%27 Sept →
overpass1–13-0.0729%27 Sept →
vertigo8–13-0.059%26 Sept →
inferno15–15-0.065%26 Sept →
inferno10–130.0112%26 Sept →
dust26–13-0.0713%26 Sept →
ancient13–6-0.007%26 Sept →
inferno13–16-0.1016%26 Sept →
anubis16–14-0.0414%26 Sept →
dust212–16-0.044%26 Sept →
dust29–13-0.066%26 Sept →
dust29–13-0.0616%26 Sept →
inferno9–13-0.063%26 Sept →
mirage6–13-0.090%26 Sept →
mirage8–13-0.0711%26 Sept →
ancient8–13-0.086%26 Sept →
mirage13–10-0.0219%26 Sept →
anubis10–13-0.064%26 Sept →
inferno6–13-0.075%26 Sept →
dust214–16-0.084%26 Sept →
ancient13–8-0.044%26 Sept →
inferno13–4-0.0614%25 Sept →
dust213–10-0.0413%25 Sept →
anubis15–15-0.0318%25 Sept →
inferno10–13-0.0210%25 Sept →
ancient4–13-0.0925%25 Sept →
vertigo13–10-0.0410%25 Sept →
inferno10–13-0.0512%25 Sept →
anubis3–13-0.0410%25 Sept →
dust29–13-0.107%25 Sept →
mirage5–13-0.076%25 Sept →
inferno9–130.0117%25 Sept →
mirage3–13-0.085%25 Sept →
mirage13–10-0.0116%25 Sept →
dust25–13-0.059%25 Sept →
mirage6–13-0.0723%24 Sept →
anubis3–13-0.098%24 Sept →
cache12–12-0.0518%24 Sept →
vertigo1–13-0.085%24 Sept →
anubis7–13-0.073%18 Sept →
inferno7–13-0.0615%18 Sept →
ancient4–13-0.110%18 Sept →
nuke8–13-0.036%18 Sept →
nuke8–13-0.0412%12 Sept →
anubis3–13-0.0914%12 Sept →
inferno12–12-0.075%12 Sept →
ancient5–13-0.067%12 Sept →
vertigo6–13-0.0517%12 Sept →
ancient13–4-0.1115%12 Sept →
inferno8–13-0.0415%12 Sept →
nuke5–13-0.0621%7 Jun →
mirage14–16-0.026%6 Jun →
inferno13–11-0.059%6 Jun →
dust24–13-0.0310%6 Jun →
inferno9–13-0.0710%6 Jun →
anubis13–10-0.075%6 Jun →
ancient8–130.0122%6 Jun →
dust211–13-0.0216%6 Jun →
anubis3–13-0.1012%31 May →
inferno14–16-0.0511%31 May →
inferno13–70.1020%31 May →
ancient13–80.0727%31 May →
dust213–110.0625%31 May →
ancient13–20.0416%31 May →
inferno13–80.1128%30 May →
anubis13–160.0420%30 May →
ancient11–130.0519%29 May →
mirage13–11-0.0517%24 May →
inferno13–7-0.043%24 May →
inferno10–13-0.0113%24 May →
anubis16–13-0.0912%24 May →
ancient14–16-0.034%23 May →
dust27–13-0.0416%23 May →
inferno7–13-0.0615%23 May →
ancient8–13-0.0611%23 May →
inferno9–13-0.094%23 May →
anubis13–8-0.049%14 May →
mirage13–8-0.0017%14 May →
inferno10–13-0.0316%9 May →
mirage13–80.0021%9 May →
mirage13–90.0227%9 May →
inferno13–11-0.039%9 May →
nuke7–13-0.0411%9 May →
mirage13–11-0.0318%8 May →
dust211–13-0.0817%8 May →
ancient2–13-0.1016%8 May →
ancient13–2-0.0022%8 May →
anubis6–13-0.070%8 May →
nuke6–13-0.0813%8 May →
inferno13–40.0517%8 May →
dust25–13-0.0713%8 May →
mirage13–7-0.0215%8 May →
inferno10–13-0.0813%8 May →
nuke1–13-0.0114%8 May →
inferno13–7-0.035%8 May →
ancient13–6-0.0523%8 May →
overpass13–90.0213%8 May →
inferno15–15-0.115%8 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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