G0rt1xs

G0rt1xs — CS2 Stats

AT76561199029099454[U:1:1068833726]Steam profile ↗✓ No bans

582Tracked matches53%Win rate2020Tracked since
522Hours in CS
CSDB Rating3.8 LearningSupport
FaceitLevel 7 · 1,414 ELOTop 42.3% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Sep 2026 (34 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 582 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,652 -505 12 Dec – 18 Jan · 27 days played
17,33519,737peak 19,73712 Dec18 Jan
Faceit ELO: 1,414 +0 29 Aug – 2 Sept · 2 observations
1,4141,414peak 1,41429 Aug2 Sept
19,737Peak Premier in tracked matches
1,414Highest Faceit ELO seen on CSDB
42Days played since 2025-12-11

Faceit ELO

  • At peak — 1,414
  • Next: Level 8 at 1,531 — 117 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-08-29
  • Level 6 first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

No matches recorded between 7 Sep 2026 and 6 Oct 2026.

Measured 7 Sep 2026 → 6 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=13,885), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate45.4%45.7%46.8%1.5% short
Shot accuracy11.3%12.7%13.0%1.7% short
Kill/death ratio1.111.051.06above
Match win rate47.9%45.7%46.3%above

This profile matches the typical Level 8 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGG0rt1xsFACEITLevel 7 · 1,414 ELOSTANDINGTop 42.3% of rankedPEAK ELO1,414csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim39
Positioning38
Utility58

0–100 skill scores via Leetify.

Recent form

STEADY56–43–1Last 10056%Win rateWLLWLWWWLL

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating · −0.2pp headshot accuracy · +16ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 11%
  • Avg reaction 745ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 14%
  • Avg reaction 714ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 706ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.5 against its own average).

Aim3.9
Utility5.8
Positioning3.8
Opening Duels0.1
Clutch3.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 66% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 748ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.9
Positioning3.8
Utility5.8
Mechanics5.1
Opening Duels0.2
Win Impact6.1

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time715ms+21ms
first ⅓ avg 694ms → last ⅓ avg 715ms
Headshot accuracy14.9%−1.4%
first ⅓ avg 16.3% → last ⅓ avg 14.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.29Best match rating · 9–0 · inferno, 16 Jan →
33%Best headshot accuracy · 3–0 · nuke, 3 Jan →
438msFastest reaction time · 7–9 · nuke, 18 Jan →
13–0Biggest win · dust2, 28 Dec →

Across the last 100 tracked matches.

Highlights

6Longest win streak
8–9In matches decided by ≤2 rounds
3Overtime games

Map breakdown

infernoBest map · 71% over 28nukeWeakest map · 30% over 20
MapGradePlayedRecordWin rateAvg rating
infernoS2820–871%0.04
mirageA2414–1058%0.01
nukeD206–1430%-0.00
dust2S1711–665%-0.01
ancientA53–260%-0.00
overpass—41–325%0.00
train—21–150%-0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (30% over 20). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

29,688Lifetime kills
1.11K/D · Top 50% of Level 7 players
1,838Matches
47.9%Match win rate · Top 50% of Level 7 players
45.4%Headshot %
11.3%Shot accuracy
4,796MVPs
522Hours (in match)
1,641Bombs planted
309Bombs defused

Most-used weapons

Lifetime map wins

7,308inferno
2,367dust2
1,132nuke
144train
37vertigo
2ar_baggage
1cbble
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

531Matches
50%Win rate
0.96Avg K/D
69.1ADR
41%Headshot %

Clutches & streaks

37%1v1 clutch win
18%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Dust213649%0.9013.1
Inferno9354%0.9013.6
Nuke6256%0.7612.2
Mirage5850%1.1816.8
Ancient3642%0.8312.7
Train667%0.9614.0
Overpass367%0.6910.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.5%Headshot accuracy
32.8%Accuracy (enemy spotted)
37.4%Spray accuracy
73.1%Counter-strafing
11.1°Preaim
748msReaction time
25.3%T opening success
31.8%CT opening success
0.54Enemies flashed / flash
5.2%Flash assists
6.66HE damage / grenade
7.31Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 748.4894ms — above the 700ms mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.2649% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–80.0012%5 Feb →
mirage7–130.0212%3 Feb →
mirage6–130.0112%30 Jan →
dust213–11-0.0512%29 Jan →
inferno7–90.015%23 Jan →
inferno9–40.0921%22 Jan →
mirage13–100.0222%19 Jan →
mirage13–11-0.019%18 Jan →
dust25–13-0.0514%18 Jan →
ancient1–13-0.0118%18 Jan →
nuke6–9-0.074%18 Jan →
nuke7–9-0.0616%18 Jan →
inferno8–80.0818%18 Jan →
mirage13–11-0.0522%18 Jan →
nuke5–9-0.0610%17 Jan →
nuke9–40.0217%17 Jan →
inferno6–9-0.0616%17 Jan →
dust20–130.0114%17 Jan →
mirage11–130.0213%17 Jan →
mirage10–13-0.0110%17 Jan →
mirage13–8-0.0015%16 Jan →
inferno9–00.2921%16 Jan →
inferno9–40.1229%14 Jan →
mirage13–90.1117%13 Jan →
inferno6–13-0.0115%12 Jan →
nuke4–9-0.0922%12 Jan →
train5–13-0.0514%11 Jan →
mirage13–4-0.0210%10 Jan →
inferno13–11-0.0413%9 Jan →
overpass5–13-0.0311%8 Jan →
nuke11–130.0116%7 Jan →
mirage13–7-0.0221%6 Jan →
overpass1–10-0.0615%6 Jan →
inferno13–40.0823%5 Jan →
nuke9–130.0213%5 Jan →
ancient13–9-0.0616%4 Jan →
inferno13–30.0425%4 Jan →
inferno13–40.0919%4 Jan →
mirage13–90.0414%4 Jan →
dust211–13-0.0422%4 Jan →
nuke3–00.0533%3 Jan →
inferno9–5-0.0310%3 Jan →
mirage2–13-0.0019%2 Jan →
dust27–13-0.0712%1 Jan →
nuke11–13-0.0816%1 Jan →
nuke2–9-0.0619%1 Jan →
inferno9–6-0.079%1 Jan →
mirage13–10.1619%1 Jan →
inferno13–110.0117%30 Dec →
dust213–6-0.0213%30 Dec →
inferno13–10-0.0119%30 Dec →
inferno9–30.0614%29 Dec →
nuke5–9-0.0311%29 Dec →
dust210–130.0520%28 Dec →
dust213–00.0525%28 Dec →
ancient9–130.0016%28 Dec →
inferno9–10.2216%28 Dec →
inferno13–80.017%27 Dec →
dust213–9-0.0114%27 Dec →
dust213–9-0.0620%27 Dec →
nuke10–130.0213%27 Dec →
mirage13–40.0824%27 Dec →
mirage3–130.0124%27 Dec →
ancient13–110.0113%27 Dec →
inferno13–30.0016%27 Dec →
mirage13–30.0323%26 Dec →
ancient19–160.0511%25 Dec →
mirage11–130.0311%25 Dec →
inferno13–80.0414%24 Dec →
mirage1–13-0.0617%24 Dec →
nuke22–180.0214%23 Dec →
dust27–13-0.0716%23 Dec →
dust213–6-0.0317%23 Dec →
dust213–10-0.0216%22 Dec →
mirage13–30.0216%21 Dec →
inferno1–60.1012%21 Dec →
dust213–40.0510%21 Dec →
dust213–20.0612%20 Dec →
train16–14-0.0115%20 Dec →
inferno13–4-0.0218%20 Dec →
mirage8–13-0.0129%20 Dec →
inferno9–40.0612%20 Dec →
nuke11–13-0.0317%19 Dec →
inferno5–13-0.019%17 Dec →
mirage5–130.007%17 Dec →
overpass13–70.0414%17 Dec →
inferno3–13-0.0423%17 Dec →
inferno13–40.0617%16 Dec →
mirage13–6-0.047%16 Dec →
overpass9–130.0614%16 Dec →
nuke8–130.0125%14 Dec →
nuke9–50.0227%14 Dec →
nuke5–7-0.0712%14 Dec →
nuke9–20.1418%13 Dec →
inferno4–13-0.0325%12 Dec →
nuke10–13-0.069%12 Dec →
nuke9–30.2230%12 Dec →
dust213–90.0524%12 Dec →
dust213–11-0.0716%11 Dec →
inferno9–6-0.0217%11 Dec →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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