Champion is Andronie

Champion is Andronie — CS2 Stats

RO76561199026806550[U:1:1066540822]Steam profile ↗✓ No bans

125Tracked matches29%Win rate2020Tracked since
372Hours in CS13Hrs last 2 wks
CSDB Rating1.7 LearningPositional Player
WingmanGold Nova I
Ladder ranks via Leetify

Performance scores

Aim13
Positioning48
Utility16

0–100 skill scores via Leetify.

Recent form

STEADY36–60–4Last 10036%Win rateWTWWLTWWLL

Last 10 vs previous 10: +20pp win rate · −0.00 avg rating · +0.7pp headshot accuracy · +4ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 14%
  • Avg reaction 648ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 10%
  • Avg reaction 645ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 10%
  • Avg reaction 643ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3.1 against its own average).

Aim1.3
Utility1.6
Positioning4.8
Opening Duels0.2
Clutch0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 60% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 627ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 48% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.3
Positioning4.8
Utility1.6
Mechanics0.0
Opening Duels1.2
Win Impact0.0

Composite 1.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.07−0.02
first ⅓ avg -0.05 → last ⅓ avg -0.07
Reaction time653ms−97ms
first ⅓ avg 749ms → last ⅓ avg 653ms
Headshot accuracy10.2%+2.2%
first ⅓ avg 8.0% → last ⅓ avg 10.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.06Best match rating · 13–5 · office, 21 Jan →
28%Best headshot accuracy · 7–9 · nuke, 13 Nov →
391msFastest reaction time · 5–13 · nuke, 15 Feb →
13–2Biggest win · vertigo, 27 Jan →

Across the last 100 tracked matches.

Highlights

4Longest win streak
8–5In matches decided by ≤2 rounds
6Overtime games

Map breakdown

vertigoBest map · 67% over 6infernoWeakest map · 24% over 17
MapGradePlayedRecordWin rateAvg rating
anubisC187–1139%-0.05
infernoD174–1324%-0.09
mirageD123–925%-0.05
ancientB115–645%-0.06
dust2A95–456%-0.06
nukeB84–450%-0.08
vertigoS64–267%-0.05
officeD62–433%-0.03
overpassC52–340%-0.06
train—30–30%-0.06
cache—20–20%-0.10
warden—10–10%-0.06
alpine—10–10%-0.08
stronghold—10–10%-0.09

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (24% over 17). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

6,421Lifetime kills
0.56K/D
663Matches
40.4%Match win rate
33.6%Headshot %
9.3%Shot accuracy
1,030MVPs
186Hours (in match)
573Bombs planted
77Bombs defused

Most-used weapons

Lifetime map wins

811inferno
476dust2
257vertigo
218cbble
177nuke
150train
88office
34italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1Matches
0%Win rate
0.47Avg K/D
73.1ADR
14%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.1%Headshot accuracy
25.3%Accuracy (enemy spotted)
27.0%Spray accuracy
48.3%Counter-strafing
10.3°Preaim
627msReaction time
25.8%T opening success
39.8%CT opening success
0.24Enemies flashed / flash
6.7%Flash assists
4.59HE damage / grenade
1.15Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.0543% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2429 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.8037% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

24% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–11-0.0614%13 Nov →
inferno15–15-0.005%13 Nov →
anubis16–12-0.068%13 Nov →
inferno9–6-0.0915%13 Nov →
nuke7–9-0.0628%13 Nov →
inferno8–8-0.152%13 Nov →
inferno9–7-0.097%13 Nov →
inferno9–7-0.106%13 Nov →
nuke6–9-0.168%10 Nov →
inferno5–9-0.0813%7 Nov →
anubis0–3-0.100%6 Nov →
ancient13–8-0.0411%6 Nov →
mirage2–13-0.037%6 Nov →
dust213–5-0.0813%6 Nov →
inferno13–16-0.0619%5 Nov →
cache6–13-0.0611%5 Nov →
dust29–13-0.029%5 Nov →
vertigo9–7-0.073%5 Nov →
inferno3–13-0.0825%5 Nov →
inferno0–9-0.250%5 Nov →
nuke9–70.0112%5 Nov →
inferno9–7-0.0218%5 Nov →
overpass7–9-0.0112%5 Nov →
mirage9–13-0.079%4 Nov →
inferno8–8-0.0612%4 Nov →
inferno1–13-0.080%22 Oct →
nuke1–9-0.2318%22 Oct →
cache7–13-0.138%16 Oct →
ancient13–10-0.1115%16 Oct →
anubis6–13-0.0216%16 Oct →
anubis6–13-0.067%16 Oct →
dust210–13-0.048%16 Oct →
mirage0–4-0.010%26 Sept →
nuke13–9-0.0512%26 Sept →
mirage13–6-0.070%20 Jul →
mirage15–15-0.038%5 Jul →
anubis16–14-0.086%5 Jul →
inferno2–13-0.0727%5 Jul →
anubis5–13-0.0614%1 Jul →
ancient9–130.009%1 Jul →
anubis4–130.039%28 Jun →
anubis1–13-0.0810%12 Apr →
ancient4–13-0.063%21 Feb →
nuke5–13-0.116%15 Feb →
dust210–13-0.0315%15 Feb →
ancient4–13-0.057%15 Feb →
anubis13–4-0.058%15 Feb →
mirage1–13-0.120%15 Feb →
anubis5–13-0.066%14 Feb →
nuke13–4-0.007%14 Feb →
ancient13–7-0.0613%11 Feb →
vertigo11–13-0.078%11 Feb →
vertigo13–8-0.063%11 Feb →
inferno5–13-0.0616%7 Feb →
dust213–10-0.0612%7 Feb →
anubis10–13-0.097%5 Feb →
anubis10–13-0.057%4 Feb →
inferno7–13-0.0711%3 Feb →
train0–13-0.0615%31 Jan →
dust213–4-0.0810%31 Jan →
ancient7–13-0.0914%31 Jan →
mirage1–13-0.070%31 Jan →
anubis13–10-0.026%31 Jan →
mirage4–13-0.054%31 Jan →
ancient16–14-0.108%31 Jan →
office11–13-0.1113%28 Jan →
train6–13-0.0913%28 Jan →
vertigo13–20.0012%27 Jan →
dust213–10-0.066%26 Jan →
anubis13–6-0.0213%25 Jan →
office7–13-0.095%25 Jan →
overpass5–13-0.0310%25 Jan →
vertigo11–13-0.1015%24 Jan →
train4–13-0.0311%24 Jan →
ancient13–7-0.105%24 Jan →
warden3–13-0.067%23 Jan →
anubis6–13-0.0712%23 Jan →
dust213–10-0.078%23 Jan →
alpine1–13-0.080%23 Jan →
stronghold8–13-0.093%23 Jan →
nuke13–6-0.0614%21 Jan →
dust27–13-0.1010%21 Jan →
ancient4–13-0.0210%21 Jan →
office6–13-0.017%21 Jan →
office13–50.066%21 Jan →
inferno5–13-0.123%19 Jan →
inferno9–13-0.064%16 Jan →
mirage7–13-0.0610%16 Jan →
office5–13-0.049%16 Jan →
office11–1-0.0010%16 Jan →
overpass13–6-0.079%15 Jan →
overpass0–8-0.100%14 Jan →
overpass13–3-0.087%14 Jan →
ancient9–13-0.074%13 Jan →
mirage1–13-0.0820%11 Jan →
anubis3–13-0.095%10 Jan →
vertigo13–9-0.0216%10 Jan →
mirage13–2-0.030%10 Jan →
anubis13–8-0.027%8 Jan →
mirage13–5-0.008%8 Jan →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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