audi enjoyer.

audi enjoyer. — CS2 Stats

DE76561199020064221[U:1:1059798493]Steam profile ↗✓ No bans

1,312Tracked matches50%Win rate2020Tracked since
725Hours in CS
CSDB Rating4.5 DevelopingAll-Rounder
Premier CS Rating18,051Purple band · top ~16.3% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,051 +7,160 5 Aug – 31 Oct · 18 days played
10,89118,051peak 18,0515 Aug31 Oct
18,051Peak Premier in tracked matches
29Days played since 2026-08-05

Premier CS Rating

  • At peak — 18,051
  • +2,046 over 30 days · improving
  • +7,160 over 90 days
  • Next: Pink band at 20,000 — 1,949 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate42.3%44.4%46.9%4.6% short
Shot accuracy5.9%11.9%13.0%7.1% short
Kill/death ratio0.971.031.080.11 short
Match win rate43.4%45.2%46.7%3.3% short

This profile sits below the typical Pink band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGaudi enjoyer.PREMIER18,051 · Purple bandcsdb.gg/stats

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Performance scores

Aim52
Positioning43
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY55–41–4Last 10055%Win rateWWLLWWLLWL

Last 10 vs previous 10: −30pp win rate · −0.02 avg rating · −6.3pp headshot accuracy · +13ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 664ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 655ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 648ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim5.2
Utility4.3
Positioning4.3
Opening Duels2.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 86% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 640ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning4.3
Utility4.3
Mechanics4.7
Opening Duels2.0
Win Impact5.0

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.03
first ⅓ avg 0.03 → last ⅓ avg 0.00
Reaction time632ms−3ms
first ⅓ avg 635ms → last ⅓ avg 632ms
Headshot accuracy17.6%−0.7%
first ⅓ avg 18.3% → last ⅓ avg 17.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–5 · ancient, 10 Aug →
53%Best headshot accuracy · 13–6 · ancient, 28 Oct →
398msFastest reaction time · 13–11 · inferno, 30 Sept →
13–1Biggest win · cache, 11 Aug →

Across the last 100 tracked matches.

Highlights

8Longest win streak
W2Current streak
7–6In matches decided by ≤2 rounds
3Overtime games

Map breakdown

infernoBest map · 71% over 14dust2Weakest map · 43% over 35
MapGradePlayedRecordWin rateAvg rating
dust2C3515–2043%0.00
infernoS1410–471%0.05
mirageS128–467%0.02
ancientS96–367%0.05
anubisA95–456%-0.02
nukeS96–367%0.02
cacheC94–544%0.01
vertigo—11–0100%0.03
shelter—10–10%-0.03
train—10–10%-0.09

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (43% over 35). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

30,853Lifetime kills
0.97K/D
1,869Matches
43.4%Match win rate
42.3%Headshot %
5.9%Shot accuracy
3,518MVPs
725Hours (in match)
1,002Bombs planted
377Bombs defused

Most-used weapons

Lifetime map wins

4,800dust2
2,785inferno
1,294nuke
871vertigo
365train
91office
56lake
28cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.3%Headshot accuracy
34.6%Accuracy (enemy spotted)
34.0%Spray accuracy
70.9%Counter-strafing
10.5°Preaim
640msReaction time
42.3%T opening success
33.7%CT opening success
0.47Enemies flashed / flash
3.2%Flash assists
7.74HE damage / grenade
9.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.471 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 33.7457% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 35 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–8-0.0315%31 Oct →
anubis13–10-0.017%31 Oct →
dust29–13-0.0120%30 Oct →
dust28–130.0427%30 Oct →
mirage13–8-0.0117%30 Oct →
dust213–70.059%30 Oct →
inferno7–13-0.0113%30 Oct →
nuke0–13-0.0513%30 Oct →
vertigo13–20.0319%29 Oct →
shelter7–13-0.0318%29 Oct →
inferno5–13-0.0119%28 Oct →
ancient13–60.0553%28 Oct →
dust213–80.0314%26 Oct →
dust213–20.1312%26 Oct →
cache10–130.0534%19 Oct →
mirage13–11-0.0425%19 Oct →
nuke13–11-0.0510%19 Oct →
mirage13–40.0418%15 Oct →
inferno13–110.0410%14 Oct →
dust213–11-0.0324%14 Oct →
dust27–13-0.0710%14 Oct →
dust28–13-0.082%14 Oct →
dust22–13-0.0241%14 Oct →
dust213–70.0210%11 Oct →
dust213–80.0112%7 Oct →
dust21–13-0.083%7 Oct →
dust28–130.0013%5 Oct →
cache6–130.019%2 Oct →
mirage6–130.0126%1 Oct →
mirage1–13-0.0720%1 Oct →
dust213–70.0820%1 Oct →
inferno9–130.026%1 Oct →
ancient11–13-0.0033%1 Oct →
inferno13–110.0112%30 Sept →
inferno13–80.1124%30 Sept →
ancient7–13-0.0723%30 Sept →
nuke11–130.0420%29 Sept →
ancient13–100.1117%29 Sept →
dust213–90.068%29 Sept →
dust21–9-0.0327%30 Aug →
dust213–7-0.0115%29 Aug →
dust22–13-0.0714%29 Aug →
cache12–120.0713%28 Aug →
cache13–10-0.0523%23 Aug →
dust24–13-0.074%23 Aug →
dust28–13-0.0514%22 Aug →
dust211–130.0617%17 Aug →
nuke13–100.0630%16 Aug →
cache13–110.0329%16 Aug →
cache13–100.019%16 Aug →
train0–13-0.096%13 Aug →
dust212–120.0723%13 Aug →
dust28–13-0.066%13 Aug →
mirage11–13-0.0413%12 Aug →
dust213–4-0.0112%12 Aug →
inferno13–100.0411%12 Aug →
anubis2–13-0.043%11 Aug →
dust28–13-0.0122%11 Aug →
cache13–10.059%11 Aug →
anubis13–50.0416%11 Aug →
cache8–130.0123%10 Aug →
nuke13–90.0212%10 Aug →
dust213–70.0320%10 Aug →
ancient9–60.0214%10 Aug →
mirage13–90.0319%10 Aug →
inferno13–40.0014%10 Aug →
inferno13–70.0421%10 Aug →
mirage13–60.0911%10 Aug →
nuke16–120.0416%10 Aug →
mirage5–130.0223%10 Aug →
dust22–13-0.0715%10 Aug →
mirage13–11-0.0412%10 Aug →
dust27–13-0.0321%10 Aug →
dust213–80.1330%10 Aug →
nuke13–60.1021%10 Aug →
cache4–13-0.0638%10 Aug →
anubis9–13-0.0210%10 Aug →
inferno13–4-0.0116%10 Aug →
ancient13–50.1715%10 Aug →
nuke11–13-0.0116%10 Aug →
anubis13–10-0.0012%10 Aug →
inferno13–30.1216%10 Aug →
dust28–130.058%9 Aug →
nuke13–70.0036%6 Aug →
mirage13–50.1422%6 Aug →
mirage13–20.108%6 Aug →
dust24–130.0128%6 Aug →
inferno13–10.0921%6 Aug →
anubis9–13-0.0917%5 Aug →
anubis13–7-0.088%5 Aug →
dust213–80.0019%5 Aug →
dust215–15-0.0515%5 Aug →
anubis13–80.0611%5 Aug →
dust213–40.0213%5 Aug →
ancient9–130.1117%5 Aug →
inferno13–50.1028%5 Aug →
ancient13–50.1111%5 Aug →
inferno11–130.168%5 Aug →
anubis15–15-0.0415%5 Aug →
dust213–8-0.0146%5 Aug →

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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