littlegusgooglepoof

littlegusgooglepoof — CS2 Stats

US76561199019581305[U:1:1059315577]Steam profile ↗✓ No bans

637Tracked matches43%Win rate2020Tracked since
696Hours in CS
CSDB Rating2.8 LearningSupport
Premier CS Rating9,499Light Blue band · top ~57.3% of ranked players (population est.)
WingmanSilver Elite Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Sep 2026 (43 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 637 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 9,499 -2,712 15 Feb – 5 Sept · 35 days played
9,14413,106peak 13,10615 Feb5 Sept
13,471Peak Premier in tracked matches
34Days played since 2026-02-15

Premier CS Rating

  • 3,607 below peak (13,106)
  • Next: Blue band at 10,000 — 501 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 13 Sep 2026 and 18 Oct 2026.

Measured 13 Sep 2026 → 18 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate43.4%39.9%42.0%above
Shot accuracy12.2%7.0%9.6%above
Kill/death ratio0.640.920.980.34 short
Match win rate41.0%42.3%43.8%2.8% short

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGlittlegusgooglepoofPREMIER9,499 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim21
Positioning42
Utility45

0–100 skill scores via Leetify.

Recent form

COLD43–52–5Last 10043%Win rateTWLLWLLWLL

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · −3.6pp headshot accuracy · +21ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 678ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 15%
  • Avg reaction 734ms

Last 20

  • 7–11–2 · 35% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 724ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.5 against its own average).

Aim2.1
Utility4.5
Positioning4.2
Opening Duels0.2

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 61% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.82 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 746ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.1
Positioning4.2
Utility4.5
Mechanics4.5
Opening Duels0.4
Win Impact2.6

Composite 2.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05+0.00
first ⅓ avg -0.05 → last ⅓ avg -0.05
Reaction time712ms+1ms
first ⅓ avg 711ms → last ⅓ avg 712ms
Headshot accuracy15.8%−0.4%
first ⅓ avg 16.2% → last ⅓ avg 15.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.04Best match rating · 13–11 · mirage, 4 May →
43%Best headshot accuracy · 13–3 · inferno, 10 Apr →
492msFastest reaction time · 8–13 · dust2, 19 Feb →
13–3Biggest win · inferno, 10 Apr →

Across the last 100 tracked matches.

Highlights

4Longest win streak
10–8In matches decided by ≤2 rounds
22Overtime games

Map breakdown

ancientBest map · 67% over 12dust2Weakest map · 32% over 19
MapGradePlayedRecordWin rateAvg rating
mirageB2814–1450%-0.05
infernoC239–1439%-0.06
dust2D196–1332%-0.05
ancientS128–467%-0.04
overpassB115–645%-0.06
nuke—41–325%-0.05
anubis—20–20%-0.05
cache—10–10%-0.06

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (32% over 19). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

25,257Lifetime kills
0.64K/D
1,858Matches
41.0%Match win rate
43.4%Headshot % · Top 50% of Light Blue band
12.2%Shot accuracy · Top 50% of Light Blue band
2,766MVPs
696Hours (in match)
1,271Bombs planted
160Bombs defused

Most-used weapons

Lifetime map wins

4,185inferno
3,277dust2
660nuke
384office
372lake
273train
204vertigo
13italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.2%Headshot accuracy
27.1%Accuracy (enemy spotted)
28.0%Spray accuracy
70.1%Counter-strafing
11.9°Preaim
746msReaction time
27.9%T opening success
32.9%CT opening success
0.82Enemies flashed / flash
6.3%Flash assists
10.43HE damage / grenade
3.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 745.804ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.5751 — below the 4 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.8969% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

32% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage15–15-0.0120%4 May →
mirage13–110.0426%4 May →
cache0–7-0.060%1 May →
dust27–13-0.0313%16 Apr →
ancient16–12-0.0418%16 Apr →
nuke7–13-0.0521%15 Apr →
inferno14–16-0.0614%12 Apr →
nuke13–6-0.015%12 Apr →
overpass6–13-0.0915%11 Apr →
dust212–16-0.1114%10 Apr →
mirage13–80.0211%10 Apr →
overpass16–12-0.0322%10 Apr →
dust213–11-0.0527%10 Apr →
inferno13–3-0.0843%10 Apr →
inferno12–16-0.0810%10 Apr →
inferno10–13-0.0412%9 Apr →
inferno11–13-0.0415%9 Apr →
dust214–16-0.0816%7 Apr →
ancient15–15-0.0118%7 Apr →
ancient7–13-0.069%6 Apr →
nuke6–13-0.0936%6 Apr →
mirage10–13-0.0913%6 Apr →
dust213–11-0.0422%6 Apr →
dust216–13-0.0611%5 Apr →
inferno3–13-0.0811%5 Apr →
inferno13–11-0.085%5 Apr →
overpass13–16-0.039%3 Apr →
mirage13–11-0.0322%3 Apr →
overpass8–13-0.0913%1 Apr →
mirage13–11-0.0613%1 Apr →
inferno13–7-0.0210%1 Apr →
dust214–16-0.0118%1 Apr →
mirage13–8-0.0511%1 Apr →
dust27–13-0.067%1 Apr →
overpass10–13-0.068%25 Mar →
mirage4–13-0.0813%24 Mar →
dust213–16-0.0218%19 Mar →
mirage13–8-0.045%16 Mar →
dust26–13-0.095%16 Mar →
dust211–13-0.0220%11 Mar →
ancient13–5-0.088%11 Mar →
mirage16–13-0.0216%11 Mar →
inferno14–16-0.026%11 Mar →
mirage13–6-0.0725%11 Mar →
ancient13–8-0.0710%11 Mar →
mirage1–13-0.117%10 Mar →
mirage5–13-0.0913%10 Mar →
inferno4–13-0.107%10 Mar →
inferno13–11-0.0519%10 Mar →
ancient15–15-0.0610%10 Mar →
dust25–13-0.059%10 Mar →
mirage11–13-0.0622%9 Mar →
inferno13–10-0.0316%7 Mar →
overpass13–10-0.0623%7 Mar →
inferno3–13-0.097%7 Mar →
overpass16–14-0.0518%6 Mar →
mirage13–11-0.0317%6 Mar →
mirage0–13-0.105%6 Mar →
inferno12–16-0.059%6 Mar →
overpass13–7-0.0013%5 Mar →
inferno6–13-0.087%5 Mar →
mirage13–4-0.0415%5 Mar →
dust20–5-0.090%5 Mar →
overpass16–13-0.0715%5 Mar →
inferno9–5-0.0614%5 Mar →
inferno13–7-0.0717%5 Mar →
dust25–13-0.0617%5 Mar →
ancient13–10-0.0518%5 Mar →
mirage6–13-0.0515%2 Mar →
inferno13–8-0.019%2 Mar →
dust213–11-0.0510%2 Mar →
overpass9–13-0.1321%2 Mar →
inferno8–13-0.0915%2 Mar →
mirage6–13-0.0632%27 Feb →
mirage7–13-0.0611%26 Feb →
ancient10–130.0322%26 Feb →
mirage13–9-0.0815%26 Feb →
mirage9–13-0.0422%26 Feb →
inferno13–8-0.039%25 Feb →
ancient13–40.0215%25 Feb →
inferno1–11-0.0633%24 Feb →
mirage13–5-0.0221%24 Feb →
overpass15–15-0.0417%24 Feb →
dust213–6-0.0610%24 Feb →
mirage7–13-0.0524%22 Feb →
dust28–13-0.0716%19 Feb →
mirage10–13-0.0632%19 Feb →
dust211–13-0.0515%18 Feb →
anubis8–13-0.0219%18 Feb →
anubis4–13-0.0716%17 Feb →
mirage1–13-0.1614%17 Feb →
nuke3–13-0.0510%17 Feb →
ancient13–8-0.0111%17 Feb →
ancient13–7-0.097%16 Feb →
inferno15–15-0.0317%16 Feb →
ancient16–13-0.0517%16 Feb →
mirage13–50.0314%16 Feb →
inferno7–13-0.0711%15 Feb →
dust216–13-0.045%15 Feb →
mirage13–7-0.0314%15 Feb →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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