Spk6z

Spk6z — CS2 Stats

GS76561199012143426[U:1:1051877698]Steam profile ↗✓ No bans

813Tracked matches32%Win rate2020Tracked since
663Hours in CS
CSDB Rating5.5 SolidPositional Player
Premier CS Rating19,209Top 50% of 183,637 CSDB-tracked playersPurple band · top ~11.6% of ranked players (population est.)
CSDB Leaderboard#86167 of 229031 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Apr 2026 (165 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 50 days played since 12 Mar 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 19,209 -153 29 Mar7 Apr · 5 days played
19,20919,697peak 19,69729 Mar7 Apr
19,697Peak Premier in tracked matches
50Days played since 2026-03-12

Premier CS Rating

  • 488 below peak (19,697)
  • Next: Pink band at 20,000 791 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=13,334), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate54.3%46.8%48.3%above
Shot accuracy7.8%13.0%13.2%5.4% short
Kill/death ratio1.031.061.070.04 short
Match win rate46.4%46.3%46.9%meets

This profile matches the typical Level 9 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSpk6zFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER19,209 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim81
Positioning54
Utility31

0–100 skill scores via Leetify.

Recent form

COLD35578Last 10035%Win rateLLTTLLWLWW

Last 10 vs previous 10: 0pp win rate · +0.04 avg rating · +6.3pp headshot accuracy · −38ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 032 · 0% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 22%
  • Avg reaction 639ms

Last 10

  • 352 · 30% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 23%
  • Avg reaction 639ms

Last 20

  • 6113 · 30% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 20%
  • Avg reaction 658ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.8 against its own average).

Aim8.1
Utility3.1
Positioning5.4
Opening Duels2.4
Clutch3.6

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 86% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 686ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.4
Utility3.1
Mechanics8.9
Opening Duels1.8
Win Impact0.0

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.03
first ⅓ avg 0.02 → last ⅓ avg -0.00
Reaction time680ms−10ms
first ⅓ avg 690ms → last ⅓ avg 680ms
Headshot accuracy19.4%+1.2%
first ⅓ avg 18.2% → last ⅓ avg 19.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–5 · cache, 26 May
47%Best headshot accuracy · 3–12 · inferno, 10 Sept
516msFastest reaction time · 3–9 · inferno, 3 Apr
13–2Biggest win · nuke, 22 May

Across the last 100 tracked matches.

Highlights

3Longest win streak
L2Current streak
77In matches decided by ≤2 rounds
4Overtime games

Map breakdown

cacheBest map · 42% over 12infernoWeakest map · 32% over 19
MapGradePlayedRecordWin rateAvg rating
dust2C31121939%0.01
infernoD1961332%-0.00
mirageC1871139%0.01
nukeC145936%0.01
cacheC125742%-0.01
anubis3030%-0.00
ancient2020%0.01
poseidon1010%-0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (32% over 19). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

29,370Lifetime kills
1.03K/D
1,386Matches
46.4%Match win rate · Top 50% of Level 8 players
54.3%Headshot % · Top 25% of Level 8 players
7.8%Shot accuracy
3,282MVPs
663Hours (in match)
1,254Bombs planted
378Bombs defused

Most-used weapons

Lifetime map wins

4,649nuke
2,855dust2
2,404inferno
588vertigo
35train
14office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

129Matches
59%Win rate
1.06Avg K/D
80.9ADR
48%Headshot %

Clutches & streaks

38%1v1 clutch win
18%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Inferno3057%0.9214.9
Anubis2339%0.9514.0
Nuke2080%1.2114.5
Mirage1953%1.1216.7
Dust21486%1.4516.0
Ancient1354%0.9512.5
Vertigo850%0.8712.1
Overpass250%1.2821.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.7%Headshot accuracy
38.4%Accuracy (enemy spotted)
38.9%Spray accuracy
90.2%Counter-strafing
7.9°Preaim
686msReaction time
37.1%T opening success
37.0%CT opening success
0.47Enemies flashed / flash
5.5%Flash assists
5.93HE damage / grenade
4.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4694 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.0647% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

32% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage9–130.0521%14 Sept
inferno3–12-0.0247%10 Sept
anubis12–12-0.0421%1 Sept
nuke8–80.097%1 Sept
poseidon2–9-0.0514%1 Sept
mirage7–130.0428%23 Jul
dust213–110.0433%4 Jun
mirage7–130.0517%4 Jun
mirage13–110.0013%26 May
cache13–50.1728%26 May
dust213–70.0321%24 May
cache11–130.0315%24 May
inferno8–13-0.0525%22 May
nuke13–20.0321%22 May
cache12–12-0.0113%22 May
cache13–6-0.038%21 May
nuke9–13-0.0122%21 May
dust211–13-0.0124%20 May
anubis4–130.024%19 May
cache8–13-0.0213%13 May
dust28–13-0.0538%10 May
cache5–13-0.0815%8 May
nuke6–13-0.114%6 May
cache13–5-0.0122%6 May
dust210–130.0214%5 May
cache7–13-0.1223%5 May
cache13–4-0.0321%5 May
cache13–90.0315%5 May
dust21–13-0.0424%4 May
cache10–13-0.0221%2 May
inferno9–130.0318%1 May
cache8–13-0.059%1 May
inferno7–13-0.0422%30 Apr
dust211–130.1018%24 Apr
anubis7–130.008%24 Apr
inferno10–13-0.0319%23 Apr
inferno13–16-0.0310%22 Apr
nuke13–60.0116%15 Apr
dust23–130.0527%15 Apr
mirage13–30.0619%11 Apr
mirage13–20.1018%8 Apr
mirage4–13-0.0213%7 Apr
inferno7–13-0.0117%7 Apr
dust212–120.0719%7 Apr
mirage11–13-0.0113%6 Apr
nuke13–10-0.0418%5 Apr
mirage0–3-0.039%5 Apr
dust213–50.0125%5 Apr
dust25–130.0216%4 Apr
inferno13–5-0.0614%4 Apr
inferno3–9-0.1019%3 Apr
dust213–90.0024%3 Apr
ancient14–16-0.0212%2 Apr
mirage12–12-0.0720%1 Apr
dust213–11-0.0133%1 Apr
mirage13–11-0.0111%1 Apr
dust24–13-0.0720%1 Apr
dust213–60.1223%31 Mar
nuke12–12-0.0216%31 Mar
nuke7–130.0219%30 Mar
mirage13–11-0.0010%30 Mar
dust213–2-0.0124%30 Mar
nuke13–5-0.0212%30 Mar
dust25–13-0.0617%29 Mar
inferno16–14-0.0110%29 Mar
inferno13–100.009%29 Mar
dust213–90.0315%29 Mar
mirage12–16-0.0525%28 Mar
dust22–13-0.1016%28 Mar
inferno1–13-0.0424%27 Mar
dust23–13-0.0228%27 Mar
inferno13–30.0617%27 Mar
dust25–13-0.0016%26 Mar
mirage7–130.0418%26 Mar
nuke5–130.0818%25 Mar
dust29–130.0216%25 Mar
nuke11–130.0916%25 Mar
dust212–120.0322%24 Mar
inferno6–13-0.017%24 Mar
inferno7–130.0722%24 Mar
dust23–13-0.073%23 Mar
dust213–40.1422%23 Mar
mirage9–130.0124%22 Mar
dust213–40.1013%22 Mar
dust27–13-0.0316%22 Mar
nuke6–13-0.0317%21 Mar
mirage13–90.0115%19 Mar
dust213–90.0513%19 Mar
inferno4–13-0.0215%19 Mar
mirage13–40.0530%19 Mar
mirage1–13-0.0518%18 Mar
inferno13–110.0713%16 Mar
dust212–120.0323%16 Mar
inferno5–13-0.0019%16 Mar
nuke3–13-0.0115%16 Mar
ancient4–130.0419%15 Mar
dust213–50.0213%13 Mar
nuke13–60.0928%12 Mar
dust211–13-0.0129%12 Mar
inferno13–50.1311%12 Mar

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →