Jambba

Jambba — CS2 Stats

FI76561199000614817[U:1:1040349089]Steam profile ↗✓ No bans

3,455Tracked matches37%Win rate2020Tracked since
2,083Hours in CS
CSDB Rating6.7 SolidPositional Player
Premier CS Rating26,364Top 10% of 205,416 CSDB-tracked playersRed band · top ~2.3% of ranked players (population est.)
CSDB Leaderboard#10254 of 252496 tracked
FaceitLevel 10 · 1,695 ELOTop 12.4% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 26,364 +4,978 1 Sept – 14 Oct · 21 days played
20,66327,634peak 27,6341 Sept14 Oct
27,893Peak Premier in tracked matches
2,388Highest Faceit ELO seen on CSDB
29Days played since 2026-09-01

Faceit ELO

  • 693 below peak (2,388)
  • Next: Level 9 at 1,751 — 56 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 8 first seen 2026-09-01
  • Level 7 first seen 2026-09-01

Premier CS Rating

  • 1,270 below peak (27,634)
  • +2,359 over 30 days · improving
  • Next: Gold band at 30,000 — 3,636 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=30,061), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate61.3%50.9%
Shot accuracy7.0%13.7%
Kill/death ratio1.111.09
Match win rate52.3%48.4%

Share this profile

CSDB.GGJambbaFACEITLevel 10 · 1,695 ELOSTANDINGTop 12.4% of rankedPREMIER26,364 · Red bandPEAK ELO2,388csdb.gg/stats

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Performance scores

Aim80
Positioning69
Utility45

0–100 skill scores via Leetify.

Recent form

COLD52–47–1Last 10052%Win rateLWLLLLLLLW

Last 10 vs previous 10: −30pp win rate · −0.01 avg rating · +1.1pp headshot accuracy · −105ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 30%
  • Avg reaction 550ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 26%
  • Avg reaction 481ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 25%
  • Avg reaction 534ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim8.0
Utility4.5
Positioning6.9
Opening Duels4.7
Clutch3.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 92% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 66% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 66% on T to 50% on CT — first contacts on the defending side are being lost.

Reaction time. 567ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning6.9
Utility4.5
Mechanics7.6
Opening Duels7.0
Win Impact0.6

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time550ms−28ms
first ⅓ avg 578ms → last ⅓ avg 550ms
Headshot accuracy24.6%−2.5%
first ⅓ avg 27.1% → last ⅓ avg 24.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–6 · mirage, 13 Sept →
52%Best headshot accuracy · 9–13 · anubis, 17 Sept →
391msFastest reaction time · 13–8 · inferno, 30 Sept →
13–3Biggest win · inferno, 26 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
9–3In matches decided by ≤2 rounds
16Overtime games

Map breakdown

infernoBest map · 64% over 11anubisWeakest map · 41% over 17
MapGradePlayedRecordWin rateAvg rating
mirageA2212–1055%0.00
nukeB209–1145%-0.00
anubisC177–1041%-0.00
infernoA117–464%0.02
cacheA116–555%-0.01
ancientA117–464%0.04
dust2B63–350%0.01
vertigo—21–150%0.05

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (41% over 17). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

106,566Lifetime kills
1.11K/D · Top 50% of Level 10 players
4,559Matches
52.3%Match win rate · Top 25% of Level 10 players
61.3%Headshot % · Top 25% of Level 10 players
7.0%Shot accuracy
13,668MVPs
2,083Hours (in match)
2,958Bombs planted
1,413Bombs defused

Most-used weapons

AK-4747,767
AWP10,520
Knife1,916
MP91,881
SSG 081,304
SG 5531,245

Lifetime map wins

9,072nuke
5,582inferno
3,608vertigo
3,601dust2
1,461train
125cbble
61office
44lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,461Matches
52%Win rate
0.98Avg K/D
79.0ADR
57%Headshot %

Clutches & streaks

35%1v1 clutch win
22%1v2 clutch win
14Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage38048%0.9615.2
Anubis21853%1.0115.9
Ancient19152%1.0315.9
Dust213950%0.9114.3
Nuke13258%1.0216.3
Inferno11851%0.9414.8
Vertigo5855%1.0015.8
Cache5157%1.1517.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.7%Headshot accuracy
31.6%Accuracy (enemy spotted)
34.9%Spray accuracy
84.0%Counter-strafing
8.8°Preaim
567msReaction time
65.9%T opening success
50.3%CT opening success
0.49Enemies flashed / flash
6.6%Flash assists
7.84HE damage / grenade
5.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4874 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

41% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno8–13-0.0320%14 Oct →
cache13–100.0434%14 Oct →
nuke3–13-0.0133%13 Oct →
mirage8–130.0736%13 Oct →
inferno6–130.0327%13 Oct →
nuke4–90.0230%13 Oct →
anubis2–13-0.110%12 Oct →
dust29–13-0.0328%11 Oct →
mirage3–13-0.0819%11 Oct →
anubis13–11-0.0328%11 Oct →
anubis11–130.0432%11 Oct →
anubis16–12-0.0017%11 Oct →
mirage13–70.0929%11 Oct →
mirage8–13-0.0320%10 Oct →
mirage13–4-0.0416%10 Oct →
ancient9–13-0.0126%10 Oct →
inferno13–10-0.0241%10 Oct →
inferno13–16-0.0233%9 Oct →
cache13–80.0017%9 Oct →
anubis14–16-0.0614%9 Oct →
nuke13–110.0927%9 Oct →
mirage6–13-0.0214%8 Oct →
vertigo6–13-0.0219%7 Oct →
mirage7–130.0418%7 Oct →
nuke13–90.0227%7 Oct →
nuke13–4-0.0129%7 Oct →
nuke10–13-0.0531%7 Oct →
mirage13–90.0128%7 Oct →
cache12–16-0.0231%7 Oct →
mirage2–13-0.0919%7 Oct →
vertigo13–90.1224%7 Oct →
nuke13–70.0223%6 Oct →
ancient12–160.1221%6 Oct →
nuke16–14-0.0824%6 Oct →
inferno13–7-0.0015%6 Oct →
inferno13–50.0412%6 Oct →
ancient13–10-0.0226%5 Oct →
mirage7–13-0.0628%5 Oct →
inferno13–9-0.0028%5 Oct →
inferno13–60.0410%5 Oct →
nuke7–130.0424%5 Oct →
nuke5–13-0.0023%4 Oct →
mirage25–230.0120%4 Oct →
anubis13–7-0.0418%4 Oct →
ancient13–5-0.0212%4 Oct →
anubis10–130.0628%4 Oct →
nuke6–130.0423%3 Oct →
nuke11–13-0.0130%2 Oct →
mirage16–140.0126%2 Oct →
dust21–13-0.0828%1 Oct →
ancient6–13-0.0146%30 Sept →
inferno13–80.0312%30 Sept →
cache9–130.0043%30 Sept →
mirage16–14-0.0420%29 Sept →
anubis13–9-0.0412%28 Sept →
nuke6–13-0.0818%28 Sept →
cache8–13-0.0326%27 Sept →
cache16–12-0.0316%27 Sept →
nuke13–80.0038%27 Sept →
dust213–5-0.0219%27 Sept →
mirage13–8-0.0516%27 Sept →
cache13–9-0.0342%27 Sept →
dust26–13-0.0013%26 Sept →
cache7–13-0.0236%26 Sept →
inferno13–30.0019%26 Sept →
inferno15–150.1226%26 Sept →
mirage16–120.0225%26 Sept →
anubis5–130.0323%26 Sept →
nuke13–11-0.0324%26 Sept →
ancient13–9-0.0239%26 Sept →
cache9–13-0.0627%25 Sept →
ancient8–130.0619%24 Sept →
anubis16–14-0.0133%24 Sept →
anubis13–30.1230%24 Sept →
ancient13–40.0831%24 Sept →
nuke10–130.0228%24 Sept →
mirage4–130.0720%24 Sept →
anubis2–13-0.099%23 Sept →
dust213–70.1024%23 Sept →
ancient13–80.0736%23 Sept →
anubis13–100.0727%23 Sept →
cache13–9-0.0115%23 Sept →
anubis19–22-0.0214%21 Sept →
ancient13–80.1331%21 Sept →
nuke16–140.0228%21 Sept →
dust216–120.0723%20 Sept →
anubis10–130.0625%17 Sept →
anubis9–13-0.0152%17 Sept →
mirage13–50.0029%16 Sept →
mirage10–13-0.0525%16 Sept →
mirage13–5-0.0021%15 Sept →
anubis7–13-0.0236%15 Sept →
cache13–80.0146%15 Sept →
mirage7–13-0.0417%15 Sept →
nuke13–80.0531%15 Sept →
nuke6–13-0.0726%14 Sept →
mirage13–60.1424%13 Sept →
nuke1–13-0.0425%13 Sept →
ancient13–90.0833%13 Sept →
mirage13–70.0422%13 Sept →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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