jopa

jopa — CS2 Stats

FI76561198997676363[U:1:1037410635]Steam profile ↗✓ No bans

445Tracked matches43%Win rate2020Tracked since
1,250Hours in CS1Hrs last 2 wks
CSDB Rating3.6 LearningSupport
CSDB Leaderboard#48539 of 223559 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 44 days played since 15 Nov 2025. Come back after the next session and the change shows above.

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Rating over time

22,103Peak Premier in tracked matches
44Days played since 2025-11-15

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=11,988), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate39.4%42.7%43.8%4.4% short
Shot accuracy16.2%11.2%12.0%above
Kill/death ratio0.880.991.020.13 short
Match win rate46.3%43.9%44.7%above

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGjopaFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim43
Positioning44
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY52444Last 10052%Win rateLLWWWLWLLW

Last 10 vs previous 10: 0pp win rate · −0.00 avg rating · +0.8pp headshot accuracy · −56ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 18%
  • Avg reaction 603ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 554ms

Last 20

  • 1010 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 582ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+2 against its own average).

Aim4.3
Utility4.5
Positioning4.4
Opening Duels1.0
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 73% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 586ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 62% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.3
Positioning4.4
Utility4.5
Mechanics2.7
Opening Duels0.6
Win Impact2.8

Composite 3.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.02
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time594ms−31ms
first ⅓ avg 625ms → last ⅓ avg 594ms
Headshot accuracy15.5%+0.4%
first ⅓ avg 15.1% → last ⅓ avg 15.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 9–5 · vertigo, 13 Jan
50%Best headshot accuracy · 2–13 · inferno, 1 Feb
375msFastest reaction time · 7–13 · train, 17 Nov
13–0Biggest win · nuke, 9 Dec

Across the last 100 tracked matches.

Highlights

8Longest win streak
L2Current streak
310In matches decided by ≤2 rounds
2Overtime games

Map breakdown

trainBest map · 60% over 15infernoWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
mirageA35201557%-0.04
nukeA27151256%-0.03
trainA159660%-0.01
infernoD5050%-0.06
cache42250%-0.03
anubis4040%-0.06
ancient41325%-0.07
dust2220100%-0.01
overpass220100%0.03
sanctum1010%-0.05
vertigo110100%0.13

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

31,531Lifetime kills
0.88K/D
1,819Matches
46.3%Match win rate · Top 50% of Level 4 players
39.4%Headshot %
16.2%Shot accuracy · Top 25% of Level 4 players
4,336MVPs
694Hours (in match)
1,245Bombs planted
307Bombs defused

Most-used weapons

Lifetime map wins

5,178nuke
3,391train
2,586inferno
485vertigo
482dust2
104cbble
28office
27lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

106Matches
53%Win rate
0.83Avg K/D
69.8ADR
35%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Nuke3100%0.6210.7
Mirage250%1.3315.0
Ancient250%0.458.5
Dust21100%0.6813.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.3%Headshot accuracy
32.4%Accuracy (enemy spotted)
34.6%Spray accuracy
62.2%Counter-strafing
11.4°Preaim
586msReaction time
31.0%T opening success
33.5%CT opening success
0.62Enemies flashed / flash
3.6%Flash assists
7.67HE damage / grenade
8.64Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.9969% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
cache3–13-0.0414%12 Sept
mirage3–13-0.0632%3 Sept
cache13–30.0116%3 Sept
train13–80.0115%31 Aug
nuke13–5-0.0511%30 Aug
anubis3–13-0.0815%30 Aug
mirage13–9-0.0516%30 Aug
mirage11–13-0.0912%30 Aug
cache4–13-0.0612%30 Aug
nuke13–10-0.0321%28 Aug
mirage13–10-0.0318%28 Aug
cache13–8-0.0310%20 Aug
nuke9–13-0.0316%20 Aug
inferno14–16-0.0520%19 Aug
nuke9–13-0.0415%19 Aug
nuke13–10-0.0417%12 Apr
mirage13–90.0117%12 Apr
dust213–11-0.0520%29 Mar
anubis6–13-0.0418%28 Mar
ancient4–13-0.096%28 Mar
nuke11–13-0.0726%22 Mar
train3–13-0.0511%22 Mar
mirage11–13-0.057%15 Mar
mirage13–6-0.0420%19 Feb
overpass9–70.0712%19 Feb
nuke11–13-0.0421%17 Feb
sanctum6–9-0.0513%17 Feb
inferno3–9-0.110%17 Feb
nuke13–8-0.0731%15 Feb
mirage13–8-0.0421%12 Feb
nuke6–130.027%11 Feb
mirage10–13-0.0316%11 Feb
nuke11–13-0.057%10 Feb
train3–13-0.0717%10 Feb
mirage4–13-0.0328%10 Feb
mirage2–13-0.0910%10 Feb
nuke11–13-0.068%7 Feb
dust213–100.0223%7 Feb
train13–3-0.0111%6 Feb
train10–13-0.0621%3 Feb
overpass13–7-0.0110%3 Feb
nuke13–8-0.094%1 Feb
inferno2–13-0.0950%1 Feb
ancient12–5-0.0221%1 Feb
mirage13–7-0.0319%27 Jan
anubis3–13-0.0820%27 Jan
anubis8–13-0.0413%26 Jan
nuke13–9-0.0424%26 Jan
mirage13–9-0.0311%23 Jan
inferno11–13-0.0019%17 Jan
mirage15–15-0.0610%17 Jan
mirage13–6-0.0515%14 Jan
mirage13–9-0.0211%14 Jan
mirage8–13-0.0415%13 Jan
vertigo9–50.1337%13 Jan
nuke2–9-0.0950%13 Jan
inferno8–8-0.029%13 Jan
train13–50.0411%13 Jan
mirage13–8-0.0622%13 Jan
nuke13–2-0.0320%11 Jan
mirage13–3-0.0715%11 Jan
mirage8–1-0.0610%11 Jan
train13–30.0116%11 Jan
nuke13–20.015%11 Jan
mirage13–3-0.1015%2 Jan
mirage11–13-0.038%1 Jan
nuke13–11-0.0013%1 Jan
train8–13-0.0410%1 Jan
mirage13–5-0.0518%19 Dec
train8–13-0.073%16 Dec
mirage13–9-0.058%16 Dec
nuke13–0-0.0215%9 Dec
mirage9–130.0118%9 Dec
nuke8–80.0113%9 Dec
nuke13–90.0525%7 Dec
train13–10.0733%7 Dec
mirage13–9-0.0218%7 Dec
ancient2–13-0.0920%7 Dec
mirage13–6-0.0011%2 Dec
train13–10.076%2 Dec
nuke13–10-0.0227%1 Dec
mirage13–10-0.0613%1 Dec
train13–7-0.0329%1 Dec
mirage4–13-0.0720%28 Nov
nuke13–6-0.048%27 Nov
mirage10–13-0.089%27 Nov
nuke13–9-0.0011%26 Nov
mirage12–12-0.0313%26 Nov
mirage13–10-0.0413%24 Nov
nuke11–130.018%24 Nov
train13–90.009%24 Nov
mirage6–13-0.0310%24 Nov
nuke13–100.0126%20 Nov
nuke10–13-0.119%17 Nov
train7–130.0017%17 Nov
mirage7–13-0.0228%17 Nov
ancient5–13-0.0614%15 Nov
mirage13–9-0.0811%15 Nov
train13–4-0.0413%15 Nov
nuke4–13-0.0416%15 Nov

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →