MVISSIV_

MVISSIV_ — CS2 Stats

FI76561198997353536[U:1:1037087808]Steam profile ↗✓ No bans

4,100Tracked matches59%Win rate2021Tracked since
5,089Hours in CS30Hrs last 2 wks
CSDB Rating8.0 StrongSupport
Premier CS Rating25,471Top 10% of 213,399 CSDB-tracked playersRed band · top ~2.8% of ranked players (population est.)
CSDB Leaderboard#17879 of 260005 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 25,471 +3,687 29 Sept – 4 Nov · 11 days played
21,78425,471peak 25,47129 Sept4 Nov
25,471Peak Premier in tracked matches
14Days played since 2026-09-29

Premier CS Rating

  • At peak — 25,471
  • +544 over 30 days · improving
  • Next: Gold band at 30,000 — 4,529 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate52.2%46.8%48.2%above
Shot accuracy13.4%13.0%13.2%meets
Kill/death ratio1.081.061.07meets
Match win rate45.6%46.3%46.9%1.3% short

This profile matches the typical Level 9 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMVISSIV_FACEITLevel 8STANDINGTop 31.2% of rankedPREMIER25,471 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim84
Positioning64
Utility80

0–100 skill scores via Leetify.

Recent form

HOT57–38–5Last 10057%Win rateWWWLWWWWLL

Last 10 vs previous 10: +10pp win rate · −0.05 avg rating · −2.0pp headshot accuracy · +18ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 492ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 16%
  • Avg reaction 546ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 17%
  • Avg reaction 537ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.5 against its own average).

Aim8.4
Utility8.0
Positioning6.4
Opening Duels5.3
Clutch6.2

High utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 85% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Utility. Utility score of 80 — grenade impact well above the norm.

Areas to improve

Reaction time. 559ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning6.4
Utility8.0
Mechanics8.1
Opening Duels6.1
Win Impact7.9

Composite 8.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06+0.03
first ⅓ avg 0.03 → last ⅓ avg 0.06
Reaction time560ms+23ms
first ⅓ avg 537ms → last ⅓ avg 560ms
Headshot accuracy17.2%+1.8%
first ⅓ avg 15.4% → last ⅓ avg 17.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.36Best match rating · 9–4 · inferno, 9 Oct →
35%Best headshot accuracy · 9–3 · inferno, 2 Oct →
398msFastest reaction time · 13–6 · italy, 25 Oct →
13–1Biggest win · anubis, 25 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W3Current streak
6–2In matches decided by ≤2 rounds
7Overtime games

Map breakdown

anubisBest map · 86% over 7infernoWeakest map · 50% over 14
MapGradePlayedRecordWin rateAvg rating
ancientA169–756%0.04
dust2A159–660%0.00
mirageA159–660%0.02
infernoB147–750%0.07
nukeA106–460%0.08
cacheA95–456%0.01
anubisS76–186%0.05
trainA53–260%0.07
vertigo—41–325%0.01
italy—21–150%0.06
overpass—21–150%0.04
poseidon—10–10%-0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (50% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

159,152Lifetime kills
1.08K/D · Top 50% of Level 8 players
7,157Matches
45.6%Match win rate
52.2%Headshot % · Top 50% of Level 8 players
13.4%Shot accuracy · Top 50% of Level 8 players
18,933MVPs
3,065Hours (in match)
8,118Bombs planted
2,247Bombs defused

Most-used weapons

AK-4758,664
MP96,598
AWP6,252
MAC-104,574
FAMAS4,394

Lifetime map wins

12,977inferno
10,367nuke
9,555dust2
5,142vertigo
3,142train
669office
371cbble
295italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,218Matches
50%Win rate
1.08Avg K/D
87.3ADR
40%Headshot %

Clutches & streaks

51%1v1 clutch win
27%1v2 clutch win
12Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Nuke4854%1.4018.9
Ancient3853%1.2417.4
Inferno3554%1.1316.3
Mirage3043%0.9915.3
Anubis2864%1.4018.1
Vertigo2438%1.2218.6
Dust22446%1.1517.9
Overpass1050%1.3620.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.3%Headshot accuracy
39.8%Accuracy (enemy spotted)
39.9%Spray accuracy
86.7%Counter-strafing
9.3°Preaim
559msReaction time
51.8%T opening success
56.6%CT opening success
0.67Enemies flashed / flash
12.6%Flash assists
8.24HE damage / grenade
17.77Flashes / match

Recent matches

MapScoreRatingHS%Date
anubis13–100.0415%4 Nov →
ancient13–20.0811%4 Nov →
dust213–10-0.0123%4 Nov →
dust21–13-0.1022%4 Nov →
ancient13–70.0516%4 Nov →
nuke13–20.099%4 Nov →
inferno13–30.047%4 Nov →
mirage13–60.0317%2 Nov →
ancient5–13-0.0227%2 Nov →
dust213–160.0417%2 Nov →
mirage13–30.0724%2 Nov →
dust213–90.0010%26 Oct →
italy13–60.1122%25 Oct →
train13–60.1122%25 Oct →
vertigo6–130.0615%25 Oct →
anubis13–10.066%25 Oct →
cache5–130.0234%25 Oct →
dust26–130.1315%25 Oct →
inferno3–130.0123%25 Oct →
nuke13–50.2013%25 Oct →
mirage16–13-0.0019%25 Oct →
mirage1–130.0514%25 Oct →
nuke5–13-0.0216%25 Oct →
ancient12–120.0311%25 Oct →
train11–130.1318%25 Oct →
dust24–13-0.0121%25 Oct →
anubis13–20.1413%24 Oct →
nuke8–130.0819%24 Oct →
inferno13–20.0910%24 Oct →
ancient12–40.0526%24 Oct →
cache13–10-0.0115%24 Oct →
train13–60.1726%24 Oct →
mirage12–120.0912%24 Oct →
dust25–130.0319%24 Oct →
cache13–100.0921%22 Oct →
italy12–120.0118%22 Oct →
ancient13–40.1228%22 Oct →
ancient7–40.0515%22 Oct →
train13–11-0.0613%22 Oct →
inferno13–100.1016%22 Oct →
overpass12–120.0616%22 Oct →
anubis9–130.0125%22 Oct →
dust29–130.0115%22 Oct →
dust216–14-0.0015%22 Oct →
ancient6–130.1217%22 Oct →
vertigo13–9-0.0013%22 Oct →
nuke13–60.0717%22 Oct →
cache5–13-0.0128%22 Oct →
dust213–50.0618%22 Oct →
mirage15–15-0.0212%22 Oct →
inferno10–130.0010%12 Oct →
mirage7–13-0.0415%12 Oct →
cache13–70.0328%10 Oct →
mirage13–90.0510%10 Oct →
dust213–7-0.0312%10 Oct →
cache9–13-0.0019%10 Oct →
cache7–13-0.0523%10 Oct →
anubis13–90.0213%9 Oct →
nuke11–13-0.0416%9 Oct →
inferno10–130.0929%9 Oct →
inferno2–130.0632%9 Oct →
inferno9–40.3624%9 Oct →
ancient10–13-0.036%9 Oct →
inferno3–13-0.067%9 Oct →
dust213–10-0.0515%9 Oct →
dust213–110.0023%9 Oct →
mirage16–14-0.036%8 Oct →
mirage12–4-0.0211%8 Oct →
nuke5–130.0119%8 Oct →
nuke13–30.0611%8 Oct →
dust213–30.0015%8 Oct →
mirage13–80.0317%8 Oct →
cache13–100.0019%8 Oct →
inferno5–13-0.0623%8 Oct →
train4–13-0.0216%2 Oct →
vertigo2–100.0412%2 Oct →
poseidon6–9-0.0322%2 Oct →
vertigo2–9-0.0710%2 Oct →
inferno9–30.1535%2 Oct →
nuke9–10.2217%2 Oct →
overpass9–60.0215%2 Oct →
inferno6–130.1311%1 Oct →
ancient13–40.0113%1 Oct →
ancient13–60.1322%1 Oct →
ancient7–13-0.048%1 Oct →
inferno13–7-0.0019%1 Oct →
anubis13–110.017%30 Sept →
anubis13–50.058%30 Sept →
mirage8–130.019%30 Sept →
mirage13–9-0.0213%30 Sept →
dust213–6-0.0212%30 Sept →
inferno13–30.0615%30 Sept →
cache13–40.0117%30 Sept →
ancient16–140.0518%30 Sept →
ancient13–16-0.0312%29 Sept →
nuke13–30.0922%29 Sept →
ancient8–130.0511%29 Sept →
mirage7–130.0215%29 Sept →
mirage13–80.0417%29 Sept →
ancient13–60.0319%29 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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