KaulonSips

KaulonSips — CS2 Stats

FI76561198988439675[U:1:1028173947]Steam profile ↗✓ No bans

66Tracked matches43%Win rate2023Tracked since
142Hours in CS12Hrs last 2 wks
CSDB Rating3.6 LearningPositional Player
Premier CS Rating9,750Light Blue band · top ~56.1% of ranked players (population est.)
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Oct 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 9,750 +5,282 23 Sept – 28 Oct · 12 days played
4,3679,750peak 9,75023 Sept28 Oct
9,750Peak Premier in tracked matches
27Days played since 2023-03-17

Premier CS Rating

  • At peak — 9,750
  • +2,506 over 30 days · improving
  • Next: Blue band at 10,000 — 250 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate39.2%39.9%42.0%2.8% short
Shot accuracy16.9%7.0%9.6%above
Kill/death ratio1.050.920.98above
Match win rate38.2%42.3%43.8%5.6% short

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGKaulonSipsPREMIER9,750 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim57
Positioning43
Utility32

0–100 skill scores via Leetify.

Recent form

HOT25–29–2Last 5645%Win rateWLWWWWWLLW

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · −2.5pp headshot accuracy · +2ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 11%
  • Avg reaction 536ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 10%
  • Avg reaction 539ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 11%
  • Avg reaction 538ms

Newest first, from the last 56 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim5.7
Utility3.2
Positioning4.3
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 93% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 571ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.7
Positioning4.3
Utility3.2
Mechanics4.3
Opening Duels1.0
Win Impact2.6

Composite 3.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.02
first ⅓ avg -0.02 → last ⅓ avg -0.00
Reaction time546ms−45ms
first ⅓ avg 591ms → last ⅓ avg 546ms
Headshot accuracy11.6%−0.4%
first ⅓ avg 12.0% → last ⅓ avg 11.6%

Rolling 5-match average across the last 56 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 9–4 · nuke, 22 Oct →
29%Best headshot accuracy · 4–13 · mirage, 29 Sept →
391msFastest reaction time · 8–8 · inferno, 30 Sept →
13–1Biggest win · anubis, 26 Oct →

Across the last 56 tracked matches.

Highlights

5Longest win streak
2Overtime games

Map breakdown

nukeBest map · 71% over 17infernoWeakest map · 32% over 19
MapGradePlayedRecordWin rateAvg rating
infernoD196–1332%-0.04
nukeS1712–571%0.01
anubisC52–340%-0.04
mirage—41–325%-0.03
dust2—42–250%0.04
ancient—32–167%0.01
vertigo—20–20%-0.10
cache—10–10%0.01
overpass—10–10%-0.03

Across the last 56 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (32% over 19). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

6,036Lifetime kills
1.05K/D · Top 25% of Light Blue band
364Matches
38.2%Match win rate
39.2%Headshot %
16.9%Shot accuracy · Top 10% of Light Blue band
806MVPs
80Hours (in match)
237Bombs planted
54Bombs defused

Most-used weapons

Lifetime map wins

401inferno
346nuke
182dust2
116train
91lake
73vertigo
9office
9cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3Matches
33%Win rate
0.89Avg K/D
73.3ADR
31%Headshot %

Clutches & streaks

0%1v1 clutch win
20%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Nuke250%1.1016.0
Mirage10%0.477.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.1%Headshot accuracy
36.3%Accuracy (enemy spotted)
35.3%Spray accuracy
69.2%Counter-strafing
9.4°Preaim
571msReaction time
38.1%T opening success
25.7%CT opening success
0.40Enemies flashed / flash
8.5%Flash assists
8.01HE damage / grenade
2.51Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.0514% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3966 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.0671% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

32% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke9–4-0.023%3 Nov →
inferno5–90.017%3 Nov →
inferno9–30.1011%3 Nov →
inferno9–40.0312%2 Nov →
nuke9–30.0121%2 Nov →
nuke13–8-0.0811%28 Oct →
mirage13–70.019%27 Oct →
inferno6–9-0.1021%27 Oct →
anubis6–13-0.067%27 Oct →
anubis13–1-0.000%26 Oct →
nuke13–20.0514%26 Oct →
inferno5–9-0.0817%24 Oct →
nuke9–40.1419%22 Oct →
inferno7–90.0913%20 Oct →
inferno9–50.034%19 Oct →
inferno5–9-0.1411%19 Oct →
inferno6–9-0.0615%19 Oct →
nuke9–70.0414%16 Oct →
nuke8–8-0.076%16 Oct →
dust213–110.0214%15 Oct →
inferno5–9-0.0713%15 Oct →
nuke9–50.0310%15 Oct →
nuke8–130.000%8 Oct →
inferno6–9-0.029%8 Oct →
inferno5–9-0.1315%8 Oct →
vertigo6–9-0.144%8 Oct →
anubis10–13-0.060%7 Oct →
anubis16–13-0.0510%6 Oct →
cache5–130.0114%6 Oct →
nuke9–60.0712%4 Oct →
nuke9–50.0121%4 Oct →
ancient13–80.108%1 Oct →
inferno9–2-0.0725%30 Sept →
inferno3–9-0.0611%30 Sept →
nuke9–50.056%30 Sept →
inferno8–8-0.0610%30 Sept →
dust26–13-0.0314%29 Sept →
mirage4–13-0.0529%29 Sept →
inferno13–4-0.014%28 Sept →
inferno8–130.0112%27 Sept →
dust24–130.0412%27 Sept →
dust213–50.1112%27 Sept →
anubis2–13-0.0617%24 Sept →
ancient3–13-0.109%23 Sept →
ancient13–60.046%22 Sept →
inferno6–13-0.129%22 Sept →
nuke11–130.0416%22 Sept →
inferno16–13-0.089%16 Sept →
nuke9–20.076%16 Sept →
overpass6–9-0.0315%16 Sept →
nuke4–9-0.1622%16 Sept →
nuke6–13-0.077%10 Sept →
mirage7–13-0.0514%10 Sept →
vertigo7–13-0.058%10 Sept →
mirage1–9-0.0415%9 Sept →
nuke9–20.0224%17 Mar →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.