eternal⛧

eternal⛧ — CS2 Stats

76561198983262559[U:1:1022996831]Steam profile ↗✓ No bans

2,207Tracked matches50%Win rate2023Tracked since
3,707Hours in CS2Hrs last 2 wks
CSDB Rating4.8 DevelopingPositional Player
Premier CS Rating22,575Top 25% of 211,308 CSDB-tracked playersPink band · top ~5.7% of ranked players (population est.)
CSDB Leaderboard#48578 of 258198 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,575 -825 9 Aug – 26 Oct · 30 days played
22,57525,946peak 25,9469 Aug26 Oct
26,523Peak Premier in tracked matches
28Days played since 2026-08-09

Premier CS Rating

  • 3,371 below peak (25,946)
  • -3,063 over 30 days · declining
  • -825 over 90 days
  • Next: Red band at 25,000 — 2,425 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-13
  • Pink band first seen 2026-09-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches2——
Win rate100%——
K/D0.57——
Headshot %52%——

Measured 24 Sep 2026 → 28 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate54.3%43.8%44.8%above
Shot accuracy1.0%12.0%12.4%11.4% short
Kill/death ratio1.091.021.03above
Match win rate46.5%44.7%45.2%above

This profile matches the typical Level 6 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGeternal⛧FACEITLevel 5STANDINGTop 67.6% of rankedPREMIER22,575 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim79
Positioning36
Utility19

0–100 skill scores via Leetify.

Recent form

STEADY54–46Last 10054%Win rateWLLLLWWLLW

Last 10 vs previous 10: −10pp win rate · −0.00 avg rating · −1.2pp headshot accuracy · +51ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 22%
  • Avg reaction 684ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 22%
  • Avg reaction 603ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 22%
  • Avg reaction 577ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim7.9
Utility1.9
Positioning3.6
Opening Duels0.7

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 83% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 43 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 33% on CT to 18% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning3.6
Utility1.9
Mechanics5.4
Opening Duels0.4
Win Impact5.0

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.03
first ⅓ avg -0.01 → last ⅓ avg -0.05
Reaction time600ms+51ms
first ⅓ avg 549ms → last ⅓ avg 600ms
Headshot accuracy21.5%+1.9%
first ⅓ avg 19.6% → last ⅓ avg 21.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–5 · ancient, 20 Aug →
67%Best headshot accuracy · 13–4 · nuke, 23 Aug →
391msFastest reaction time · 13–9 · inferno, 23 Aug →
13–0Biggest win · cache, 9 Sept →

Across the last 100 tracked matches.

Highlights

10Longest win streak
6–9In matches decided by ≤2 rounds
5Overtime games

Map breakdown

infernoBest map · 61% over 23dust2Weakest map · 43% over 7
MapGradePlayedRecordWin rateAvg rating
infernoA2314–961%-0.04
cacheB2010–1050%-0.03
nukeB179–853%-0.03
anubisB178–947%-0.02
ancientA127–558%-0.01
dust2C73–443%-0.04
mirage—43–175%-0.02

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (43% over 7). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

62,232Lifetime kills
1.09K/D · Top 50% of Level 5 players
3,350Matches
46.5%Match win rate · Top 50% of Level 5 players
54.3%Headshot % · Top 25% of Level 5 players
1.0%Shot accuracy
6,337MVPs
1,438Hours (in match)
3,823Bombs planted
572Bombs defused

Most-used weapons

AK-4722,518
AWP12,806
MP91,045
MAC-101,041
Knife815
MP7460

Lifetime map wins

7,402inferno
3,191dust2
2,867vertigo
2,639nuke
177train
144office
38cbble
18lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.5%Headshot accuracy
37.6%Accuracy (enemy spotted)
41.3%Spray accuracy
74.3%Counter-strafing
9.4°Preaim
581msReaction time
18.3%T opening success
33.5%CT opening success
0.38Enemies flashed / flash
1.9%Flash assists
3.47HE damage / grenade
1.50Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3824 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 18.3445% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–2-0.0421%26 Oct →
nuke9–13-0.0733%25 Oct →
nuke8–12-0.0920%25 Oct →
nuke7–13-0.060%24 Oct →
cache4–13-0.0338%16 Sept →
nuke13–3-0.1020%9 Sept →
cache13–0-0.0313%9 Sept →
ancient11–13-0.0613%8 Sept →
anubis8–13-0.0327%2 Sept →
inferno13–80.0631%2 Sept →
mirage13–6-0.1040%2 Sept →
ancient9–13-0.0430%2 Sept →
inferno13–11-0.0414%1 Sept →
anubis13–9-0.0514%1 Sept →
cache11–13-0.0623%31 Aug →
mirage3–130.0123%31 Aug →
cache5–13-0.1116%29 Aug →
inferno13–90.0223%29 Aug →
dust216–13-0.0319%28 Aug →
cache2–13-0.0325%28 Aug →
cache4–130.0512%27 Aug →
inferno1–13-0.090%27 Aug →
mirage13–3-0.040%26 Aug →
cache13–7-0.0853%26 Aug →
cache13–7-0.0417%26 Aug →
anubis13–4-0.0739%26 Aug →
dust26–13-0.0925%26 Aug →
nuke6–13-0.0930%26 Aug →
anubis13–40.0120%26 Aug →
nuke13–8-0.0218%26 Aug →
inferno4–0-0.0420%26 Aug →
anubis7–13-0.0620%24 Aug →
ancient3–13-0.0612%24 Aug →
inferno7–13-0.0727%24 Aug →
inferno2–13-0.0717%24 Aug →
anubis13–60.0315%24 Aug →
nuke3–13-0.0510%24 Aug →
inferno0–2-0.020%24 Aug →
inferno13–60.0118%24 Aug →
anubis13–4-0.0626%24 Aug →
ancient13–6-0.0635%24 Aug →
nuke13–4-0.0467%23 Aug →
dust213–3-0.0231%23 Aug →
nuke7–13-0.068%23 Aug →
inferno13–3-0.0425%23 Aug →
ancient13–8-0.0434%23 Aug →
cache13–20.0937%23 Aug →
nuke8–130.0135%23 Aug →
anubis4–13-0.0519%23 Aug →
dust211–13-0.0925%23 Aug →
cache11–13-0.0613%23 Aug →
anubis2–8-0.0229%23 Aug →
nuke13–80.0327%23 Aug →
inferno1–10-0.0431%23 Aug →
cache13–11-0.0619%23 Aug →
nuke13–20.0224%23 Aug →
dust213–8-0.0223%23 Aug →
inferno13–9-0.0531%23 Aug →
nuke13–9-0.0213%22 Aug →
ancient13–6-0.0224%22 Aug →
inferno13–8-0.0127%22 Aug →
inferno13–5-0.0627%21 Aug →
inferno13–100.0321%20 Aug →
ancient13–50.1331%20 Aug →
anubis14–160.0018%19 Aug →
inferno13–4-0.059%19 Aug →
cache2–13-0.0825%17 Aug →
nuke13–70.0114%17 Aug →
cache13–70.0124%17 Aug →
anubis11–130.0422%17 Aug →
mirage13–30.0626%16 Aug →
ancient16–14-0.0213%15 Aug →
inferno3–13-0.090%15 Aug →
cache7–13-0.0418%14 Aug →
dust26–13-0.0116%14 Aug →
cache13–10-0.0023%14 Aug →
inferno11–13-0.0519%13 Aug →
inferno13–110.0521%13 Aug →
anubis8–13-0.0129%13 Aug →
ancient8–13-0.0126%13 Aug →
anubis8–13-0.0524%12 Aug →
cache4–13-0.0424%12 Aug →
ancient13–90.0216%12 Aug →
nuke13–80.019%12 Aug →
anubis16–12-0.0322%12 Aug →
ancient13–8-0.0015%12 Aug →
anubis7–130.0416%11 Aug →
dust211–13-0.0411%11 Aug →
ancient7–130.0129%11 Aug →
inferno5–13-0.0324%11 Aug →
inferno13–7-0.0717%11 Aug →
inferno13–11-0.0515%11 Aug →
anubis13–11-0.0414%10 Aug →
nuke10–13-0.0420%10 Aug →
inferno2–13-0.0940%10 Aug →
cache13–100.0220%10 Aug →
anubis13–90.0316%10 Aug →
cache16–120.0031%10 Aug →
nuke13–80.0113%9 Aug →
cache3–13-0.0719%9 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.