Guido — CS2 Stats

76561198979083399[U:1:1018817671]

521Tracked matches52%Win rate2020Tracked since
349Hours in CS
CSDB Rating7.2 StrongEntry Fragger
Premier CS Rating17,817Purple band · top ~17.2% of ranked players (population est.)
CSDB Leaderboard#11366 of 21053 tracked
FaceitLevel 7 · 1,463 ELOTop 42.3% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

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CSDB.GGGuidoFACEITLevel 7 · 1,463 ELOSTANDINGTop 42.3% of rankedPREMIER17,817 · Purple bandcsdb.gg/stats

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Performance scores

Aim89
Positioning69
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY57421Last 10057%Win rateWLLLLLLWWW

Last 10 vs previous 10: -30pp win rate · -0.04 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim8.9
Aggression10.0
Utility3.7
Positioning6.9
Opening Duels6.8

Sharp aimerExcellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 90% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

CT openings. 65% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 65% on CT to 50% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 586ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning6.9
Utility3.7
Mechanics9.1
Opening Duels6.8
Win Impact5.6

Composite 7.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time588ms−48ms
first ⅓ avg 636ms → last ⅓ avg 588ms
Headshot accuracy17.7%+4.1%
first ⅓ avg 13.6% → last ⅓ avg 17.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — inferno 13–1
131Biggest win — ancient
9Longest win streak
95In matches decided by ≤2 rounds
9Overtime games

Map breakdown

cacheBest map · 71% over 7anubisWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
infernoA2113862%0.03
ancientA2012860%0.04
dust2B178947%0.01
mirageA1710759%0.03
nukeA116555%0.02
cacheS75271%0.03
anubisD62433%0.00
overpass110100%0.10

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

19,484Lifetime kills
1.30K/D · Top 25% of tracked players
1,021Matches
49.6%Match win rate · Top 25% of tracked players
33.8%Headshot %
9.8%Shot accuracy
2,737MVPs
349Hours (in match)
942Bombs planted
273Bombs defused

Most-used weapons

Lifetime map wins

1,810inferno
1,493dust2
1,019nuke
402vertigo
146lake
114train
39safehouse
36cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.7%Headshot accuracy
42.6%Accuracy (enemy spotted)
40.7%Spray accuracy
91.2%Counter-strafing
7.9°Preaim
586msReaction time
49.5%T opening success
65.2%CT opening success
0.38Enemies flashed / flash
6.5%Flash assists
11.05HE damage / grenade
3.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3835 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategyAnubis grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient13–80.0415%26 Aug
cache11–13-0.048%16 Aug
inferno10–13-0.0119%13 Aug
anubis10–130.0515%13 Aug
dust26–13-0.0317%12 Aug
inferno8–130.0421%12 Aug
mirage4–130.0215%11 Aug
dust213–110.0213%11 Aug
cache13–4-0.0825%11 Aug
mirage13–90.0516%11 Aug
ancient13–50.0813%11 Aug
dust213–60.0317%11 Aug
inferno13–20.0827%11 Aug
nuke13–100.0317%11 Aug
cache10–130.0326%11 Aug
nuke15–150.0219%10 Aug
ancient13–40.1021%10 Aug
anubis13–110.0118%10 Aug
dust213–60.0716%10 Aug
ancient11–130.0110%10 Aug
inferno13–110.0323%9 Aug
ancient9–13-0.0212%3 Aug
mirage13–40.0818%1 Aug
mirage13–90.083%1 Aug
anubis13–11-0.0312%1 Aug
nuke13–160.0318%1 Aug
dust28–130.0717%28 Jul
nuke4–13-0.0213%28 Jul
mirage9–13-0.075%26 Jul
ancient4–13-0.1043%21 Jul
ancient13–10.1741%21 Jul
dust210–13-0.0822%21 Jul
inferno9–30.149%21 Jul
cache16–130.0313%19 Jul
dust213–30.0611%19 Jul
anubis8–13-0.0127%19 Jul
mirage7–13-0.0717%4 Jul
dust213–80.0421%4 Jul
mirage10–130.0217%3 Jul
ancient13–90.0312%3 Jul
inferno13–40.017%25 Jun
ancient13–30.0414%25 Jun
inferno2–13-0.0528%20 Jun
inferno3–13-0.0312%20 Jun
mirage13–40.0813%20 Jun
nuke13–60.0528%20 Jun
dust29–13-0.0218%18 Jun
mirage13–30.0327%13 Jun
ancient13–9-0.0015%13 Jun
dust210–130.018%8 Jun
inferno13–80.0025%8 Jun
nuke4–13-0.0321%8 Jun
inferno13–10.1723%8 Jun
ancient4–130.0413%28 May
mirage13–160.038%22 May
inferno13–100.0118%22 May
ancient13–30.1716%22 May
inferno13–8-0.0424%21 May
ancient2–13-0.0112%16 May
nuke13–70.1113%16 May
mirage13–11-0.0122%16 May
overpass13–60.1025%16 May
anubis11–13-0.0219%16 May
ancient13–6-0.0012%16 May
dust213–70.0626%16 May
ancient13–11-0.0117%13 May
mirage13–160.0617%13 May
inferno8–130.0120%11 May
ancient13–30.1219%11 May
dust213–40.036%11 May
dust27–13-0.0713%7 May
inferno13–40.0612%7 May
inferno4–13-0.048%6 May
nuke11–130.0017%5 May
ancient9–13-0.0113%5 May
inferno13–70.0516%5 May
mirage13–40.015%3 May
cache13–20.1016%3 May
dust213–100.0414%3 May
mirage13–80.019%3 May
nuke13–4-0.0226%3 May
inferno13–20.0526%3 May
ancient13–8-0.0014%3 May
mirage13–6-0.006%3 May
ancient9–130.124%2 May
inferno8–130.0516%2 May
dust210–13-0.0212%2 May
mirage13–20.1315%2 May
dust24–13-0.0010%30 Apr
cache13–50.0521%30 Apr
cache13–70.1117%30 Apr
inferno12–160.0218%28 Apr
nuke13–110.0314%28 Apr
dust25–130.0129%26 Apr
nuke16–140.059%26 Apr
inferno9–60.1120%26 Apr
anubis7–13-0.006%21 Apr
mirage14–160.097%21 Apr
inferno16–140.028%18 Apr
ancient6–13-0.043%18 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →