TrixDK

TrixDK — CS2 Stats

US76561198945029322[U:1:984763594]Steam profile ↗✓ No bans

1,195Tracked matches43%Win rate2020Tracked since
1,743Hours in CS
CSDB Rating4.7 DevelopingPositional Player
Premier CS Rating12,055Blue band · top ~44% of ranked players (population est.)
FaceitLevel 1Top 100.0% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Sep 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

−811Premier CS Rating · 12,866 → 12,055
+3Tracked matches · now 1,195
−6.7ppWin rate · 50.0% → 43.3%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 3 days observed since 30 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 12,866 +277 30 Aug9 Sept · 3 observations
12,58912,866peak 12,86630 Aug9 Sept
12,866Peak Premier on CSDB
3Days observed since 2026-08-30

Premier CS Rating

  • 811 below peak (12,866)
  • Next: Purple band at 15,000 2,945 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-08-30
  • Light Blue band first seen 2026-08-30

CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches3
Win rate33%
K/D1.23
Headshot %47%

Measured 9 Sep 202618 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 1 among CSDB-tracked players (n=2,000), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 1 medianLevel 2 medianvs Level 2
Headshot rate43.2%41.0%41.3%above
Shot accuracy15.4%14.2%12.7%above
Kill/death ratio0.910.950.960.05 short
Match win rate37.9%42.2%42.5%4.7% short

This profile matches the typical Level 2 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 2 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTrixDKFACEITLevel 1STANDINGTop 100.0% of rankedPREMIER12,055 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim73
Positioning47
Utility38

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.3 against its own average).

Aim7.3
Utility3.8
Positioning4.7
Opening Duels1.7

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 93% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 552ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning4.7
Utility3.8
Mechanics6.3
Opening Duels0.6
Win Impact2.8

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

71,609Lifetime kills
0.91K/D
4,210Matches
37.9%Match win rate
43.2%Headshot % · Top 50% of Level 1 players
15.4%Shot accuracy · Top 50% of Level 1 players
9,078MVPs
1,743Hours (in match)
1,324Bombs planted
793Bombs defused

Most-used weapons

AK-4718,222
AWP8,678
SSG 081,428
MP91,421
P2501,363
FAMAS1,314

Lifetime map wins

8,746nuke
4,258inferno
2,328vertigo
1,720dust2
586train
305cbble
187office
140lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.3%Headshot accuracy
31.1%Accuracy (enemy spotted)
38.2%Spray accuracy
78.5%Counter-strafing
8.8°Preaim
552msReaction time
31.9%T opening success
32.8%CT opening success
0.48Enemies flashed / flash
6.7%Flash assists
9.07HE damage / grenade
3.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4779 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.9036% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →