Ninjini — CS2 Stats

76561198941329001[U:1:981063273]✓ No bans

249Tracked matches79%Win rate2024Tracked since
202Hours in CS
CSDB Rating5.5 SolidAggressive Rifler
Premier CS Rating13,696Blue band · top ~35.3% of ranked players (population est.)
CSDB Leaderboard#8940 of 13125 tracked
WingmanThe Global Elite
Ladder ranks via Leetify

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CSDB.GGNinjiniPREMIER13,696 · Blue bandcsdb.gg/stats

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Performance scores

Aim86
Positioning53
Utility34

0–100 skill scores via Leetify.

Recent form

COLD78166Last 10078%Win rateLTLLLWWTLW

Last 10 vs previous 10: -60pp win rate · -0.08 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.6
Aggression8.2
Utility3.4
Positioning5.3
Opening Duels2.4

Sharp aimerStrong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 87% playstyle similarity

Most alike: opening-fight frequency, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 49% on T to 30% on CT — first contacts on the defending side are being lost.

Reaction time. 583ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.3
Utility3.4
Mechanics2.5
Opening Duels2.4
Win Impact10.0

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.04
first ⅓ avg 0.07 → last ⅓ avg 0.03
Reaction time599ms−2ms
first ⅓ avg 602ms → last ⅓ avg 599ms
Headshot accuracy27.5%−4.5%
first ⅓ avg 32.0% → last ⅓ avg 27.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.35Best rating — inferno 9–3
130Biggest win — anubis
18Longest win streak
62In matches decided by ≤2 rounds
5Overtime games

Map breakdown

nukeBest map · 92% over 13mirageWeakest map · 50% over 12
MapGradePlayedRecordWin rateAvg rating
infernoS2522388%0.06
dust2S1511473%0.05
nukeS1312192%0.06
mirageB126650%0.02
overpassS97278%0.04
anubisS75271%0.06
officeS54180%0.07
train43175%0.01
ancient32167%0.02
rooftop330100%0.19
vertigo220100%0.14
warden1010%-0.12
poseidon110100%0.05

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (50% over 12). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

11,814Lifetime kills
0.99K/D
763Matches
44.2%Match win rate
37.5%Headshot %
0.1%Shot accuracy
1,374MVPs
202Hours (in match)
517Bombs planted
105Bombs defused

Most-used weapons

Lifetime map wins

981inferno
960nuke
762train
583dust2
170office
104vertigo
22ar_baggage
18ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.3%Headshot accuracy
42.9%Accuracy (enemy spotted)
44.6%Spray accuracy
61.1%Counter-strafing
9.0°Preaim
583msReaction time
48.7%T opening success
30.3%CT opening success
0.48Enemies flashed / flash
9.6%Flash assists
12.25HE damage / grenade
2.08Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.484 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 30.2816% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
anubis6–13-0.050%2 Jun
dust212–120.0023%1 Jun
mirage7–13-0.0327%24 May
overpass5–13-0.0910%11 May
warden2–9-0.120%8 May
nuke13–110.0422%7 May
mirage13–4-0.0139%30 Apr
dust215–15-0.0423%27 Apr
mirage9–130.0311%27 Apr
dust213–110.0320%25 Apr
dust213–50.0528%7 Apr
ancient13–30.0639%7 Apr
dust210–130.1731%7 Apr
anubis13–00.0355%7 Apr
office13–20.1238%2 Apr
dust213–60.0350%2 Apr
office13–20.0742%2 Apr
inferno11–3-0.0411%1 Apr
dust28–00.0325%1 Apr
anubis13–10.0242%1 Apr
inferno13–00.0864%31 Mar
dust213–10.1039%31 Mar
mirage13–20.0841%31 Mar
dust213–60.1755%28 Mar
train9–10.0518%28 Mar
inferno13–60.018%19 Mar
office13–40.0933%19 Mar
nuke6–3-0.050%17 Mar
inferno13–5-0.017%17 Mar
dust213–70.0141%17 Mar
overpass13–110.0215%14 Mar
inferno6–130.0818%10 Mar
mirage3–00.0033%10 Mar
dust213–40.1248%8 Mar
dust213–8-0.0024%8 Mar
mirage5–13-0.0411%24 Feb
dust29–13-0.105%23 Feb
mirage13–50.0325%13 Feb
overpass13–40.0850%13 Feb
inferno13–11-0.0327%11 Feb
overpass8–13-0.023%10 Feb
poseidon9–20.0570%3 Feb
office13–10.0427%25 Jan
dust213–80.1030%24 Jan
office12–120.0526%24 Jan
nuke9–3-0.1118%14 Jan
nuke9–20.2057%14 Jan
overpass13–100.0840%14 Jan
mirage11–130.0333%12 Jan
rooftop9–00.2355%9 Jan
inferno9–7-0.0136%7 Jan
inferno9–10.0829%7 Jan
inferno9–3-0.0511%6 Jan
inferno9–20.0631%6 Jan
nuke9–00.0567%6 Jan
overpass13–10.0219%5 Jan
rooftop9–00.1621%5 Jan
vertigo9–10.1550%5 Jan
nuke9–40.0417%5 Jan
inferno9–4-0.0333%5 Jan
inferno9–6-0.1021%5 Jan
inferno9–10.2233%5 Jan
inferno9–30.3512%5 Jan
rooftop9–50.1722%5 Jan
mirage4–90.0325%5 Jan
inferno8–80.0364%5 Jan
inferno9–10.1947%5 Jan
inferno9–50.1513%5 Jan
nuke9–00.1060%4 Jan
inferno9–10.2128%4 Jan
dust213–50.1133%4 Jan
mirage13–7-0.0811%4 Jan
nuke9–30.0147%3 Jan
inferno9–50.0775%3 Jan
inferno9–30.0732%3 Jan
vertigo9–00.1360%3 Jan
nuke9–20.0946%3 Jan
nuke9–10.2030%3 Jan
overpass9–30.0233%3 Jan
inferno9–20.1586%2 Jan
train10–13-0.0214%31 Dec
train13–50.0026%31 Dec
nuke15–150.0737%12 Dec
inferno15–150.0415%11 Dec
anubis13–50.1222%11 Dec
anubis13–30.1316%11 Dec
ancient13–6-0.0135%10 Dec
inferno13–40.0541%10 Dec
nuke13–8-0.0141%10 Dec
anubis13–30.0327%10 Dec
anubis10–130.1523%10 Dec
overpass16–140.0627%9 Dec
train13–70.0222%9 Dec
ancient14–160.0125%9 Dec
mirage13–30.0226%9 Dec
nuke13–90.0822%8 Dec
inferno13–3-0.0216%8 Dec
mirage7–130.1221%8 Dec
inferno13–6-0.0221%7 Dec
overpass13–60.1727%7 Dec

Match data via Leetify.

Recent teammates

Milestones

100 Matches18-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →