Ninjini

Ninjini — CS2 Stats

76561198941329001[U:1:981063273]Steam profile ↗✓ No bans

249Tracked matches79%Win rate2024Tracked since
202Hours in CS
CSDB Rating5.5 SolidPositional Player
Premier CS Rating13,696Blue band · top ~35.3% of ranked players (population est.)
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Aug 2026 (26 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 249 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 43 days played since 7 Dec 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 13,696 +3,087 7 Dec28 Aug · 11 days played
10,60914,982peak 14,9827 Dec28 Aug
14,982Peak Premier in tracked matches
43Days played since 2025-12-07

Premier CS Rating

  • 1,286 below peak (14,982)
  • Next: Purple band at 15,000 1,304 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-08-28
  • Light Blue band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 28 Aug 2026 and 23 Sep 2026.

Measured 28 Aug 202623 Sep 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=20,829), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate37.5%41.9%44.3%6.8% short
Shot accuracy0.1%9.6%11.8%11.7% short
Kill/death ratio0.990.981.030.04 short
Match win rate44.2%43.8%45.2%1.1% short

This profile sits below the typical Purple band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGNinjiniPREMIER13,696 · Blue bandcsdb.gg/stats

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Performance scores

Aim86
Positioning53
Utility34

0–100 skill scores via Leetify.

Recent form

COLD78166Last 10078%Win rateLTLLLWWTLW

Last 10 vs previous 10: −60pp win rate · −0.08 avg rating · −18.5pp headshot accuracy · +177ms reaction

Win rate down 60pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 041 · 0% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 12%
  • Avg reaction 719ms

Last 10

  • 352 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 654ms

Last 20

  • 1262 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 27%
  • Avg reaction 565ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.5 against its own average).

Aim8.6
Utility3.4
Positioning5.3
Opening Duels2.7

Sharp aimerStrong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 87% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 49% on T to 30% on CT — first contacts on the defending side are being lost.

Reaction time. 583ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.3
Utility3.4
Mechanics2.5
Opening Duels2.4
Win Impact10.0

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.04
first ⅓ avg 0.07 → last ⅓ avg 0.03
Reaction time599ms−2ms
first ⅓ avg 602ms → last ⅓ avg 599ms
Headshot accuracy27.5%−4.5%
first ⅓ avg 32.0% → last ⅓ avg 27.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.35Best match rating · 9–3 · inferno, 5 Jan
86%Best headshot accuracy · 9–2 · inferno, 2 Jan
219msFastest reaction time · 13–4 · office, 19 Mar
13–0Biggest win · anubis, 7 Apr

Across the last 100 tracked matches.

Highlights

18Longest win streak
62In matches decided by ≤2 rounds
5Overtime games

Map breakdown

nukeBest map · 92% over 13mirageWeakest map · 50% over 12
MapGradePlayedRecordWin rateAvg rating
infernoS2522388%0.06
dust2S1511473%0.05
nukeS1312192%0.06
mirageB126650%0.02
overpassS97278%0.04
anubisS75271%0.06
officeS54180%0.07
train43175%0.01
ancient32167%0.02
rooftop330100%0.19
vertigo220100%0.14
warden1010%-0.12
poseidon110100%0.05

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (50% over 12). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

11,814Lifetime kills
0.99K/D · Top 50% of Blue band
763Matches
44.2%Match win rate · Top 50% of Blue band
37.5%Headshot %
0.1%Shot accuracy
1,374MVPs
202Hours (in match)
517Bombs planted
105Bombs defused

Most-used weapons

Lifetime map wins

981inferno
960nuke
762train
583dust2
170office
104vertigo
22ar_baggage
18ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.3%Headshot accuracy
42.9%Accuracy (enemy spotted)
44.6%Spray accuracy
61.1%Counter-strafing
9.0°Preaim
583msReaction time
48.7%T opening success
30.3%CT opening success
0.48Enemies flashed / flash
9.6%Flash assists
12.25HE damage / grenade
2.08Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.484 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 30.2816% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
anubis6–13-0.050%2 Jun
dust212–120.0023%1 Jun
mirage7–13-0.0327%24 May
overpass5–13-0.0910%11 May
warden2–9-0.120%8 May
nuke13–110.0422%7 May
mirage13–4-0.0139%30 Apr
dust215–15-0.0423%27 Apr
mirage9–130.0311%27 Apr
dust213–110.0320%25 Apr
dust213–50.0528%7 Apr
ancient13–30.0639%7 Apr
dust210–130.1731%7 Apr
anubis13–00.0355%7 Apr
office13–20.1238%2 Apr
dust213–60.0350%2 Apr
office13–20.0742%2 Apr
inferno11–3-0.0411%1 Apr
dust28–00.0325%1 Apr
anubis13–10.0242%1 Apr
inferno13–00.0864%31 Mar
dust213–10.1039%31 Mar
mirage13–20.0841%31 Mar
dust213–60.1755%28 Mar
train9–10.0518%28 Mar
inferno13–60.018%19 Mar
office13–40.0933%19 Mar
nuke6–3-0.050%17 Mar
inferno13–5-0.017%17 Mar
dust213–70.0141%17 Mar
overpass13–110.0215%14 Mar
inferno6–130.0818%10 Mar
mirage3–00.0033%10 Mar
dust213–40.1248%8 Mar
dust213–8-0.0024%8 Mar
mirage5–13-0.0411%24 Feb
dust29–13-0.105%23 Feb
mirage13–50.0325%13 Feb
overpass13–40.0850%13 Feb
inferno13–11-0.0327%11 Feb
overpass8–13-0.023%10 Feb
poseidon9–20.0570%3 Feb
office13–10.0427%25 Jan
dust213–80.1030%24 Jan
office12–120.0526%24 Jan
nuke9–3-0.1118%14 Jan
nuke9–20.2057%14 Jan
overpass13–100.0840%14 Jan
mirage11–130.0333%12 Jan
rooftop9–00.2355%9 Jan
inferno9–7-0.0136%7 Jan
inferno9–10.0829%7 Jan
inferno9–3-0.0511%6 Jan
inferno9–20.0631%6 Jan
nuke9–00.0567%6 Jan
overpass13–10.0219%5 Jan
rooftop9–00.1621%5 Jan
vertigo9–10.1550%5 Jan
nuke9–40.0417%5 Jan
inferno9–4-0.0333%5 Jan
inferno9–6-0.1021%5 Jan
inferno9–10.2233%5 Jan
inferno9–30.3512%5 Jan
rooftop9–50.1722%5 Jan
mirage4–90.0325%5 Jan
inferno8–80.0364%5 Jan
inferno9–10.1947%5 Jan
inferno9–50.1513%5 Jan
nuke9–00.1060%4 Jan
inferno9–10.2128%4 Jan
dust213–50.1133%4 Jan
mirage13–7-0.0811%4 Jan
nuke9–30.0147%3 Jan
inferno9–50.0775%3 Jan
inferno9–30.0732%3 Jan
vertigo9–00.1360%3 Jan
nuke9–20.0946%3 Jan
nuke9–10.2030%3 Jan
overpass9–30.0233%3 Jan
inferno9–20.1586%2 Jan
train10–13-0.0214%31 Dec
train13–50.0026%31 Dec
nuke15–150.0737%12 Dec
inferno15–150.0415%11 Dec
anubis13–50.1222%11 Dec
anubis13–30.1316%11 Dec
ancient13–6-0.0135%10 Dec
inferno13–40.0541%10 Dec
nuke13–8-0.0141%10 Dec
anubis13–30.0327%10 Dec
anubis10–130.1523%10 Dec
overpass16–140.0627%9 Dec
train13–70.0222%9 Dec
ancient14–160.0125%9 Dec
mirage13–30.0226%9 Dec
nuke13–90.0822%8 Dec
inferno13–3-0.0216%8 Dec
mirage7–130.1221%8 Dec
inferno13–6-0.0221%7 Dec
overpass13–60.1727%7 Dec

Match data via Leetify.

Recent teammates

Milestones

100 Matches18-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →