Mike — CS2 Stats

76561198935949698[U:1:975683970]✓ No bans

1,382Tracked matches55%Win rate2020Tracked since
3,835Hours in CS4Hrs last 2 wks
CSDB Rating6.4 SolidAggressive Rifler
Premier CS Rating21,855Top 50% of 17,162 CSDB-tracked playersPink band · top ~6.5% of ranked players (population est.)
CSDB Leaderboard#10160 of 34235 tracked
FaceitLevel 7 · 1,511 ELOTop 42.3% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=1,022), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate35.0%46.2%47.2%12.1% short
Shot accuracy16.5%12.5%12.3%above
Kill/death ratio1.201.061.07above
Match win rate33.8%45.9%46.3%12.5% short

This profile matches the typical Level 8 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMikeFACEITLevel 7 · 1,511 ELOSTANDINGTop 42.3% of rankedPREMIER21,855 · Pink bandcsdb.gg/stats

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Performance scores

Aim86
Positioning52
Utility48

0–100 skill scores via Leetify.

Recent form

HOT50437Last 10050%Win rateLWWWWWWLWL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.6
Aggression7.2
Utility4.8
Positioning5.2
Opening Duels2.6
Clutch5.0

Sharp aimerStrong CT-side openerEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: utility contribution, opening-fight frequency.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Flashes. 0.77 enemies blinded per flash — utility that consistently lands.

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 50% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.2
Utility4.8
Mechanics6.7
Opening Duels2.6
Win Impact6.7

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time505ms−38ms
first ⅓ avg 543ms → last ⅓ avg 505ms
Headshot accuracy20.0%−2.9%
first ⅓ avg 22.9% → last ⅓ avg 20.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — inferno 9–6
131Biggest win — dust2
6Longest win streak
94In matches decided by ≤2 rounds
5Overtime games

Map breakdown

cacheBest map · 67% over 12overpassWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
dust2B26141254%0.01
infernoB136746%0.03
mirageB137654%0.00
cacheS128467%0.00
anubisC83538%0.00
nukeA74357%0.00
overpassD62433%-0.00
trainC52340%0.01
vertigo4040%0.02
ancient32167%-0.02
office32167%-0.01

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

174,902Lifetime kills
1.20K/D · Top 25% of Level 7 players
6,549Matches
33.8%Match win rate
35.0%Headshot %
16.5%Shot accuracy · Top 25% of Level 7 players
12,200MVPs
2,329Hours (in match)
5,942Bombs planted
1,093Bombs defused

Most-used weapons

AWP67,869
AK-4742,237
SSG 083,248
MP92,359
FAMAS1,924

Lifetime map wins

16,735dust2
7,116inferno
3,143nuke
1,372vertigo
974cbble
712train
70office
30bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

432Matches
52%Win rate
1.32Avg K/D
85.6ADR
30%Headshot %

Clutches & streaks

45%1v1 clutch win
21%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage6154%1.3817.9
Dust24365%1.5618.4
Anubis2152%1.3116.6
Ancient2035%1.0815.6
Inferno1644%1.2216.4
Nuke1242%1.3719.4
Vertigo956%1.4021.1
Overpass333%1.3121.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.2%Headshot accuracy
35.3%Accuracy (enemy spotted)
38.2%Spray accuracy
80.3%Counter-strafing
6.2°Preaim
501msReaction time
31.2%T opening success
49.9%CT opening success
0.77Enemies flashed / flash
9.9%Flash assists
10.75HE damage / grenade
3.23Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.225 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.1881% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno9–130.0318%21 Aug
inferno13–20.1311%21 Aug
dust213–10-0.0318%19 Aug
mirage13–90.0112%17 Aug
cache13–80.0216%17 Aug
train13–9-0.0610%17 Aug
inferno13–40.0417%9 Aug
dust28–130.0118%8 Aug
cache13–70.0413%7 Aug
cache2–13-0.0123%5 Aug
vertigo12–12-0.0021%29 Jul
dust213–100.0414%29 Jul
nuke7–13-0.0126%25 Jul
dust22–13-0.0236%23 Jul
mirage13–11-0.0115%23 Jul
anubis13–40.0517%21 Jul
mirage7–13-0.047%21 Jul
dust213–10.0525%21 Jul
inferno10–130.0219%16 Jul
anubis16–120.0023%15 Jul
nuke9–70.1339%14 Jul
dust213–11-0.0020%14 Jul
dust25–13-0.1022%12 Jul
dust27–13-0.098%9 Jul
dust213–50.0523%9 Jul
ancient13–8-0.0514%6 Jul
mirage9–13-0.0111%5 Jul
dust25–13-0.0124%5 Jul
nuke8–13-0.0126%5 Jul
dust28–130.0515%5 Jul
inferno3–9-0.0624%1 Jul
cache13–50.0632%1 Jul
cache11–20.0040%1 Jul
inferno8–13-0.0415%25 Jun
mirage10–13-0.0412%24 Jun
dust213–7-0.0612%24 Jun
mirage7–13-0.090%23 Jun
dust28–130.0019%23 Jun
dust23–130.0237%21 Jun
dust213–80.0723%21 Jun
dust29–100.0411%19 Jun
train10–130.0835%19 Jun
train13–50.0719%19 Jun
train12–12-0.0267%18 Jun
nuke16–13-0.0233%11 Jun
dust213–100.0615%11 Jun
nuke4–13-0.0330%11 Jun
dust216–130.0234%4 Jun
overpass8–13-0.0134%4 Jun
vertigo6–13-0.0326%4 Jun
vertigo12–120.0732%4 Jun
inferno7–9-0.0424%31 May
anubis5–13-0.0436%31 May
mirage13–110.0224%31 May
anubis10–13-0.0139%31 May
inferno9–60.1418%22 May
overpass13–9-0.0441%22 May
dust213–60.0825%22 May
dust24–40.0960%22 May
cache13–10-0.0410%15 May
inferno13–60.0729%15 May
office3–13-0.0421%15 May
overpass13–110.0727%13 May
cache13–100.0238%10 May
cache10–13-0.0214%7 May
inferno15–150.0216%29 Apr
cache1–5-0.0510%29 Apr
cache12–120.0524%29 Apr
cache13–10-0.0135%29 Apr
cache13–9-0.0256%29 Apr
mirage13–10.0219%27 Apr
mirage13–60.0627%23 Apr
mirage7–13-0.053%23 Apr
dust213–11-0.0433%23 Apr
train11–13-0.0117%23 Apr
mirage13–50.0914%16 Apr
mirage13–110.0110%15 Apr
dust26–13-0.0129%15 Apr
inferno9–130.0521%13 Apr
vertigo12–120.0538%13 Apr
mirage12–120.0317%11 Apr
dust22–13-0.0428%11 Apr
nuke16–13-0.0119%6 Apr
anubis13–90.0624%6 Apr
anubis9–13-0.0116%6 Apr
ancient13–3-0.0222%28 Mar
ancient3–130.0029%26 Mar
nuke13–11-0.0219%26 Mar
dust23–13-0.0611%25 Mar
office13–60.0131%18 Mar
office13–10-0.0118%18 Mar
inferno13–2-0.0338%12 Mar
overpass4–13-0.0013%12 Mar
inferno13–30.0617%12 Mar
overpass4–13-0.0516%12 Mar
overpass8–130.0127%12 Mar
anubis4–130.0030%4 Mar
dust213–9-0.0226%4 Mar
anubis11–13-0.027%2 Mar
dust213–60.0518%2 Mar

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →