sled

sled — CS2 Stats

76561198930719264[U:1:970453536]Steam profile ↗✓ No bans

1,669Tracked matches55%Win rate2023Tracked since
1,425Hours in CS20Hrs last 2 wks
CSDB Rating6.8 SolidPositional Player
Premier CS Rating23,819Top 25% of 215,386 CSDB-tracked playersPink band · top ~4.3% of ranked players (population est.)
CSDB Leaderboard#34866 of 261570 tracked
FaceitLevel 9 · 1,159 ELOTop 20.7% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Nov 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,819 +10,109 1 Jul – 12 Nov · 3 days played
13,71023,819peak 23,8191 Jul12 Nov
23,819Peak Premier in tracked matches
1,159Highest Faceit ELO seen on CSDB
25Days played since 2026-05-12

Faceit ELO

  • At peak — 1,159
  • Next: Level 6 at 1,201 — 42 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2

Premier CS Rating

  • At peak — 23,819
  • Next: Red band at 25,000 — 1,181 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,132), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate55.5%48.2%50.9%above
Shot accuracy3.9%13.2%13.7%9.8% short
Kill/death ratio1.131.071.09above
Match win rate47.2%46.9%48.4%1.1% short

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGsledFACEITLevel 9 · 1,159 ELOSTANDINGTop 20.7% of rankedPREMIER23,819 · Pink bandPEAK ELO1,159csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim75
Positioning77
Utility43

0–100 skill scores via Leetify.

Recent form

HOT56–36–8Last 10056%Win rateWLWWLLWWWW

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating · +1.2pp headshot accuracy · −42ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 18%
  • Avg reaction 476ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 19%
  • Avg reaction 497ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 18%
  • Avg reaction 519ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim7.5
Utility4.3
Positioning7.7
Opening Duels6.1
Clutch4.8

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 88% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 79% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 79% on T to 45% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning7.7
Utility4.3
Mechanics5.6
Opening Duels6.9
Win Impact6.7

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.03
first ⅓ avg 0.02 → last ⅓ avg 0.04
Reaction time531ms−64ms
first ⅓ avg 595ms → last ⅓ avg 531ms
Headshot accuracy19.3%−6.3%
first ⅓ avg 25.7% → last ⅓ avg 19.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.29Best match rating · 9–0 · nuke, 27 Oct →
50%Best headshot accuracy · 8–8 · nuke, 18 Aug →
281msFastest reaction time · 2–9 · inferno, 18 Aug →
13–1Biggest win · mirage, 12 Nov →

Across the last 100 tracked matches.

Highlights

10Longest win streak
6–6In matches decided by ≤2 rounds
2Overtime games

Map breakdown

dust2Best map · 100% over 5infernoWeakest map · 37% over 27
MapGradePlayedRecordWin rateAvg rating
infernoC2710–1737%0.00
nukeB158–753%0.05
officeS1411–379%0.07
mirageB84–450%0.02
cacheA85–363%0.02
vertigoS64–267%-0.02
anubisS65–183%0.08
ancientB63–350%0.02
dust2S55–0100%0.07
overpass—30–30%-0.03
shelter—10–10%0.01
warden—11–0100%0.00

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (37% over 27). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

45,906Lifetime kills
1.13K/D · Top 50% of Level 9 players
2,599Matches
47.2%Match win rate · Top 50% of Level 9 players
55.5%Headshot % · Top 25% of Level 9 players
3.9%Shot accuracy
9,344MVPs
724Hours (in match)
1,883Bombs planted
476Bombs defused

Most-used weapons

Lifetime map wins

3,570inferno
3,058nuke
2,308vertigo
1,355dust2
622office
351cbble
328train
93lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

191Matches
54%Win rate
1.21Avg K/D
90.6ADR
57%Headshot %

Clutches & streaks

44%1v1 clutch win
30%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage4846%1.1817.0
Ancient2959%1.1717.6
Dust22857%1.1518.8
Nuke2462%1.3519.8
Inferno2458%1.1017.3
Anubis2343%1.2615.6
Overpass1369%1.3718.9
Cache250%1.2818.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.6%Headshot accuracy
35.6%Accuracy (enemy spotted)
37.9%Spray accuracy
75.3%Counter-strafing
8.6°Preaim
539msReaction time
78.6%T opening success
45.1%CT opening success
0.50Enemies flashed / flash
9.5%Flash assists
9.44HE damage / grenade
3.37Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.3663 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

37% win rate across 27 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo9–60.0618%14 Nov →
inferno4–90.0417%14 Nov →
inferno9–30.1224%14 Nov →
mirage13–10.0110%12 Nov →
inferno11–130.1121%12 Nov →
anubis14–160.0513%12 Nov →
office13–40.2015%12 Nov →
inferno9–6-0.0322%12 Nov →
cache13–70.0322%9 Nov →
dust213–90.0923%9 Nov →
anubis13–60.0418%9 Nov →
anubis16–140.0521%9 Nov →
mirage13–20.0615%9 Nov →
mirage7–13-0.0512%8 Nov →
mirage9–130.1121%8 Nov →
ancient10–130.0818%8 Nov →
dust213–90.0921%8 Nov →
inferno12–120.0523%5 Nov →
cache4–130.039%5 Nov →
inferno7–80.0015%3 Nov →
anubis13–110.0118%3 Nov →
inferno9–60.1133%3 Nov →
nuke9–130.0113%1 Nov →
ancient10–130.0210%1 Nov →
inferno5–90.0046%1 Nov →
inferno8–80.0625%1 Nov →
inferno9–30.2540%1 Nov →
nuke8–8-0.0311%1 Nov →
inferno3–9-0.1610%1 Nov →
inferno9–40.0125%1 Nov →
inferno3–9-0.1124%1 Nov →
dust213–90.0311%29 Oct →
dust213–40.0413%29 Oct →
anubis13–30.1521%29 Oct →
nuke5–130.0227%29 Oct →
office11–130.0517%29 Oct →
office13–30.1719%29 Oct →
office4–13-0.0419%29 Oct →
office13–80.0514%29 Oct →
inferno7–13-0.0117%29 Oct →
nuke13–90.0218%27 Oct →
nuke13–80.0528%27 Oct →
office13–100.0725%27 Oct →
nuke9–00.2940%27 Oct →
inferno9–00.2414%27 Oct →
dust213–110.1124%27 Oct →
inferno7–9-0.0520%27 Oct →
anubis13–30.1828%25 Oct →
shelter2–30.010%25 Oct →
mirage3–130.0614%25 Oct →
vertigo0–13-0.1017%25 Oct →
nuke9–40.1827%25 Oct →
inferno8–8-0.0412%9 Oct →
office13–40.1522%25 Sept →
inferno7–130.0124%25 Sept →
vertigo13–9-0.0323%25 Sept →
office13–8-0.0527%18 Aug →
inferno6–90.0614%18 Aug →
inferno2–9-0.1922%18 Aug →
nuke0–9-0.2110%18 Aug →
nuke8–8-0.0950%18 Aug →
inferno9–00.0750%6 Aug →
nuke13–4-0.0420%1 Jul →
vertigo13–70.0021%9 Jun →
vertigo2–13-0.0938%9 Jun →
vertigo13–70.0218%9 Jun →
inferno9–6-0.0221%9 Jun →
nuke9–50.0410%9 Jun →
inferno3–9-0.1027%2 Jun →
cache12–120.0119%20 May →
cache13–90.0020%20 May →
ancient1–13-0.0636%20 May →
cache13–100.0531%20 May →
overpass2–9-0.1136%20 May →
inferno13–4-0.0224%18 May →
office13–60.0218%17 May →
mirage10–130.0229%17 May →
ancient13–11-0.0028%17 May →
cache12–12-0.0334%16 May →
cache13–2-0.0219%16 May →
inferno4–9-0.1911%15 May →
overpass4–130.0733%15 May →
nuke6–120.1533%15 May →
mirage13–5-0.0421%15 May →
ancient13–60.0825%15 May →
office13–80.0530%15 May →
nuke13–50.1233%14 May →
mirage13–60.0115%14 May →
office13–90.0329%14 May →
ancient13–20.0226%14 May →
warden10–60.0025%14 May →
office13–60.1234%13 May →
office13–40.1034%13 May →
inferno2–9-0.0924%13 May →
inferno9–70.0132%13 May →
overpass6–9-0.0421%13 May →
nuke8–80.0218%13 May →
nuke9–30.2527%13 May →
office9–130.0421%12 May →
cache13–110.0424%12 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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