JEWJEWJEWJEWJEW

JEWJEWJEWJEWJEW — CS2 Stats

IL76561198924670270[U:1:964404542]Steam profile ↗✓ No bans

502Tracked matches55%Win rate2025Tracked since
CSDB Rating7.5 StrongPositional Player
Premier CS Rating20,482Top 50% of 205,416 CSDB-tracked playersPink band · top ~8% of ranked players (population est.)
CSDB Leaderboard#74620 of 252702 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,482 -2,760 1 Sept – 15 Oct · 8 days played
20,05324,034peak 24,0341 Sept15 Oct
24,711Peak Premier in tracked matches
21Days played since 2026-08-21

Premier CS Rating

  • 3,552 below peak (24,034)
  • -3,552 over 30 days · declining
  • Next: Red band at 25,000 — 4,518 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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Performance scores

Aim90
Positioning81
Utility29

0–100 skill scores via Leetify.

Recent form

COLD58–37–5Last 10058%Win rateLLTWWLLWLL

Last 10 vs previous 10: −20pp win rate · +0.05 avg rating · +3.1pp headshot accuracy · −112ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.05), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 20%
  • Avg reaction 520ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 21%
  • Avg reaction 527ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 20%
  • Avg reaction 583ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim9.0
Utility2.9
Positioning8.1
Opening Duels7.2

Sharp aimerLimited utility dependenceStrong positioning

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 75% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

CT openings. 65% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning8.1
Utility2.9
Mechanics7.8
Opening Duels7.8
Win Impact6.7

Composite 7.5/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.02
first ⅓ avg 0.03 → last ⅓ avg 0.05
Reaction time560ms−4ms
first ⅓ avg 565ms → last ⅓ avg 560ms
Headshot accuracy20.4%−3.1%
first ⅓ avg 23.5% → last ⅓ avg 20.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.28Best match rating · 13–2 · office, 2 Sept →
50%Best headshot accuracy · 0–5 · nuke, 4 Sept →
391msFastest reaction time · 5–13 · train, 9 Sept →
13–0Biggest win · ancient, 9 Oct →

Across the last 100 tracked matches.

Highlights

11Longest win streak
L2Current streak
4–4In matches decided by ≤2 rounds
4Overtime games

Map breakdown

ancientBest map · 80% over 5nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
dust2A2011–955%0.03
anubisB157–847%0.02
cacheS1410–471%0.06
infernoS107–370%0.07
mirageA95–456%0.05
trainB84–450%0.05
officeA74–357%0.06
nukeD51–420%-0.02
ancientS54–180%0.07
vertigo—33–0100%0.15
overpass—21–150%0.08
italy—11–0100%0.11
shelter—10–10%0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.5%Headshot accuracy
40.0%Accuracy (enemy spotted)
42.3%Spray accuracy
84.9%Counter-strafing
8.8°Preaim
538msReaction time
57.2%T opening success
65.4%CT opening success
0.34Enemies flashed / flash
5.9%Flash assists
7.91HE damage / grenade
2.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3399 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–160.0417%15 Oct →
nuke3–13-0.0635%15 Oct →
mirage15–150.0519%15 Oct →
anubis13–30.1011%15 Oct →
cache16–130.1218%15 Oct →
ancient5–13-0.019%15 Oct →
anubis11–130.1227%15 Oct →
train13–50.0443%12 Oct →
train8–130.0218%12 Oct →
mirage6–130.0114%11 Oct →
nuke0–7-0.0517%11 Oct →
dust213–70.0924%11 Oct →
cache13–110.0619%11 Oct →
ancient13–40.0415%9 Oct →
inferno9–130.0532%9 Oct →
cache6–13-0.0518%9 Oct →
dust25–13-0.0222%9 Oct →
ancient13–00.0719%9 Oct →
anubis13–6-0.140%9 Oct →
dust24–13-0.1016%9 Oct →
dust23–130.0116%9 Oct →
train13–100.1013%3 Oct →
vertigo13–90.1221%3 Oct →
italy13–90.1128%3 Oct →
ancient13–30.1220%3 Oct →
anubis13–40.1028%3 Oct →
inferno13–40.2029%3 Oct →
dust213–60.1232%3 Oct →
cache11–130.1314%3 Oct →
mirage13–30.1533%3 Oct →
inferno12–120.0829%3 Oct →
vertigo13–100.1117%3 Oct →
office0–6-0.140%3 Oct →
dust28–13-0.0821%3 Oct →
inferno13–100.1018%3 Oct →
dust213–70.0923%2 Oct →
anubis3–8-0.0013%24 Sept →
mirage13–90.0323%23 Sept →
dust213–40.0325%21 Sept →
dust213–30.0324%21 Sept →
cache13–110.0527%21 Sept →
nuke10–130.0025%21 Sept →
dust213–9-0.0116%21 Sept →
dust213–100.0826%17 Sept →
train9–130.0322%17 Sept →
inferno13–80.0120%17 Sept →
dust212–120.1122%17 Sept →
anubis12–120.0115%17 Sept →
anubis13–110.0818%17 Sept →
office8–130.1023%13 Sept →
office13–70.1024%13 Sept →
office0–4-0.0920%9 Sept →
train5–13-0.0241%9 Sept →
dust213–30.0925%9 Sept →
anubis5–130.0431%9 Sept →
cache13–110.1425%9 Sept →
ancient13–30.1422%9 Sept →
cache13–60.2122%7 Sept →
mirage13–90.1219%7 Sept →
inferno13–20.1822%7 Sept →
dust213–80.0227%7 Sept →
office13–90.0832%6 Sept →
overpass13–20.1619%6 Sept →
vertigo13–80.2216%6 Sept →
train13–50.1632%6 Sept →
inferno13–50.1139%6 Sept →
dust29–130.1023%6 Sept →
shelter12–120.0427%6 Sept →
anubis9–13-0.0113%5 Sept →
cache10–130.0520%5 Sept →
mirage6–13-0.1220%5 Sept →
anubis13–10-0.0214%5 Sept →
inferno13–100.0123%5 Sept →
cache13–50.0429%5 Sept →
train13–20.0728%5 Sept →
cache13–30.0129%4 Sept →
train4–130.0429%4 Sept →
nuke0–5-0.0350%4 Sept →
inferno0–2-0.090%4 Sept →
dust29–130.0421%4 Sept →
anubis13–6-0.0219%4 Sept →
overpass7–130.0121%4 Sept →
nuke13–20.0432%4 Sept →
inferno13–70.0923%4 Sept →
dust24–130.0518%2 Sept →
office13–70.0828%2 Sept →
office13–20.2827%2 Sept →
cache13–80.0523%1 Sept →
dust21–13-0.0633%1 Sept →
anubis16–13-0.0220%1 Sept →
mirage13–90.0513%1 Sept →
mirage13–30.1218%1 Sept →
dust213–60.0422%1 Sept →
anubis5–13-0.0211%1 Sept →
cache10–13-0.0017%26 Aug →
cache13–20.0543%26 Aug →
cache13–60.0416%26 Aug →
anubis0–2-0.0250%22 Aug →
mirage10–130.0319%21 Aug →
dust213–70.0417%21 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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