ILoveMoM — CS2 Stats
CA76561198455326929[U:1:495061201]Steam profile ↗✓ No bans
What changed since last observed
CSDB last observed this profile on 10 Sep 2026 (7 days ago). Ranks are recorded once per day this page is viewed.
CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 3 days observed since 5 Sep 2026. Come back after the next session and the change shows above.
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Rating over time
Premier CS Rating
- At peak — 28,267
- Next: Gold band at 30,000 — 1,733 to go
- Reached: Red band · Pink band · Purple band · Blue band
- Red band first seen 2026-09-05
- Pink band first seen 2026-09-05
CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Support — Utility contribution stands above the rest of this profile (+1.7 against its own average).
High utility contribution
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.
Your pro match

Plays most like jL 84% playstyle similarity
Most alike: positioning profile, opening-duel success.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.
Utility. Utility score of 80 — grenade impact well above the norm.
Areas to improve
Preaim. Mechanical aim is strong but the crosshair sits 11.3° off target when enemies appear — placement, not flicking, is the bigger win available.
Reaction time. 562ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 8.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLLWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 64 | 58% | 1.06 | 17.0 |
| Ancient | 49 | 55% | 1.01 | 16.3 |
| Anubis | 46 | 54% | 1.04 | 15.2 |
| Vertigo | 33 | 48% | 1.33 | 17.4 |
| Dust2 | 30 | 43% | 0.92 | 14.7 |
| Inferno | 27 | 48% | 1.03 | 15.3 |
| Nuke | 14 | 57% | 1.22 | 18.1 |
| Train | 9 | 78% | 1.18 | 16.4 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.