Twistzz

Twistzz — CS2 Stats

YT76561198874382771[U:1:914117043]Steam profile ↗✓ No bans

1,220Tracked matches40%Win rate2020Tracked since
2,356Hours in CS
CSDB Rating3.3 LearningPositional Player
Premier CS Rating9,891Light Blue band · top ~55.4% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanGold Nova I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Oct 2026 (19 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,220 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 9,891 +5,369 20 Mar – 26 Oct · 24 days played
3,93410,860peak 10,86020 Mar26 Oct
10,984Peak Premier in tracked matches
23Days played since 2026-03-20

Premier CS Rating

  • 969 below peak (10,860)
  • Next: Blue band at 10,000 — 109 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-10-19

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 19 Oct 2026 and 14 Nov 2026.

Measured 19 Oct 2026 → 14 Nov 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,505), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate60.1%41.8%42.7%above
Shot accuracy11.2%12.2%11.2%meets
Kill/death ratio1.110.980.99above
Match win rate39.3%43.3%43.9%4.6% short

This profile matches the typical Level 4 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTwistzzFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER9,891 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim51
Positioning26
Utility19

0–100 skill scores via Leetify.

Recent form

COLD48–48–4Last 10048%Win rateLLLLLLLWWL

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · −0.5pp headshot accuracy · +9ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 16%
  • Avg reaction 738ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 21%
  • Avg reaction 768ms

Last 20

  • 6–14 · 30% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 21%
  • Avg reaction 764ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1 against its own average).

Aim5.1
Utility1.9
Positioning2.6
Opening Duels0.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 95% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 781ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning2.6
Utility1.9
Mechanics7.8
Opening Duels0.0
Win Impact1.7

Composite 3.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04+0.00
first ⅓ avg -0.04 → last ⅓ avg -0.04
Reaction time762ms−12ms
first ⅓ avg 774ms → last ⅓ avg 762ms
Headshot accuracy22.8%−3.6%
first ⅓ avg 26.4% → last ⅓ avg 22.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–10 · anubis, 27 Mar →
63%Best headshot accuracy · 8–13 · inferno, 5 Apr →
453msFastest reaction time · 9–3 · vertigo, 1 Apr →
13–1Biggest win · nuke, 27 Mar →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L7Current streak
9–9In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 50% over 10ancientWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2B3718–1949%-0.04
infernoB2713–1448%-0.06
nukeB105–550%-0.05
mirageC94–544%-0.04
ancientD72–529%-0.07
anubisC52–340%-0.02
overpass—33–0100%-0.07
vertigo—21–150%0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

126,274Lifetime kills
1.11K/D · Top 25% of Level 3 players
5,706Matches
39.3%Match win rate
60.1%Headshot % · Top 5% of Level 3 players
11.2%Shot accuracy
11,647MVPs
2,356Hours (in match)
2,041Bombs planted
2,153Bombs defused

Most-used weapons

AK-4761,591
AWP17,034
AUG3,915
FAMAS2,241
MP71,762

Lifetime map wins

24,203dust2
9,013inferno
2,680nuke
1,749cbble
858vertigo
394office
360train
54lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

4Matches
75%Win rate
1.81Avg K/D
—ADR
41%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
2Longest win streak

Recent Faceit resultsLWLWW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.7%Headshot accuracy
29.0%Accuracy (enemy spotted)
26.4%Spray accuracy
84.9%Counter-strafing
7.7°Preaim
781msReaction time
27.9%T opening success
27.4%CT opening success
0.46Enemies flashed / flash
3.4%Flash assists
4.86HE damage / grenade
1.25Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 780.7902ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4634 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.8907% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust21–40.0120%5 Jun →
mirage9–13-0.0020%5 Jun →
mirage12–16-0.0715%31 May →
nuke2–13-0.110%31 May →
dust24–13-0.0625%31 May →
inferno3–13-0.0829%15 May →
dust27–13-0.0719%2 May →
inferno13–4-0.0231%2 May →
dust213–100.0030%2 May →
dust28–13-0.1116%30 Apr →
nuke0–13-0.0833%24 Apr →
dust21–13-0.0715%24 Apr →
mirage14–16-0.0523%24 Apr →
dust25–13-0.075%24 Apr →
inferno13–100.0430%24 Apr →
nuke16–13-0.0538%24 Apr →
inferno13–6-0.0818%23 Apr →
inferno10–13-0.0615%23 Apr →
nuke11–13-0.0613%23 Apr →
nuke13–30.0320%23 Apr →
anubis13–90.0122%22 Apr →
nuke8–13-0.0820%22 Apr →
inferno13–90.0429%22 Apr →
mirage13–100.0027%22 Apr →
mirage13–20.0150%22 Apr →
inferno3–13-0.1031%19 Apr →
dust27–130.0121%19 Apr →
dust213–7-0.0529%19 Apr →
dust213–110.0212%19 Apr →
dust23–13-0.0330%17 Apr →
inferno5–13-0.0532%17 Apr →
dust21–13-0.0436%17 Apr →
inferno3–13-0.100%17 Apr →
ancient0–13-0.0533%17 Apr →
anubis15–15-0.0519%17 Apr →
dust26–13-0.0718%10 Apr →
dust213–6-0.0918%10 Apr →
inferno13–7-0.0624%10 Apr →
inferno4–13-0.0416%6 Apr →
inferno3–13-0.106%5 Apr →
anubis7–13-0.1013%5 Apr →
dust213–11-0.0631%5 Apr →
inferno7–13-0.0917%5 Apr →
inferno13–6-0.0511%5 Apr →
dust213–50.0132%5 Apr →
dust211–13-0.089%5 Apr →
inferno13–8-0.0324%5 Apr →
dust213–10-0.0326%5 Apr →
inferno8–13-0.0963%5 Apr →
dust211–13-0.0838%3 Apr →
ancient13–7-0.1019%3 Apr →
nuke13–11-0.1115%3 Apr →
overpass13–11-0.0912%3 Apr →
inferno13–40.0118%3 Apr →
ancient3–13-0.0327%1 Apr →
mirage15–15-0.0920%1 Apr →
dust213–5-0.0715%1 Apr →
inferno13–8-0.1135%1 Apr →
dust27–13-0.0619%1 Apr →
vertigo9–3-0.0133%1 Apr →
inferno1–9-0.2440%1 Apr →
vertigo8–80.0236%1 Apr →
dust213–10-0.0423%31 Mar →
dust27–13-0.0929%31 Mar →
overpass13–11-0.1013%31 Mar →
inferno7–00.0129%31 Mar →
mirage9–13-0.0430%30 Mar →
dust24–13-0.0311%30 Mar →
inferno9–13-0.039%30 Mar →
dust213–11-0.0425%30 Mar →
anubis11–13-0.0436%30 Mar →
overpass13–7-0.0325%29 Mar →
inferno13–9-0.0026%29 Mar →
dust213–11-0.0433%29 Mar →
mirage13–10-0.0335%29 Mar →
dust213–5-0.0220%29 Mar →
nuke16–12-0.0233%29 Mar →
ancient7–13-0.0929%28 Mar →
inferno15–15-0.1019%28 Mar →
dust28–13-0.0712%28 Mar →
dust213–11-0.0533%28 Mar →
dust213–8-0.0325%28 Mar →
inferno13–8-0.0557%28 Mar →
ancient0–5-0.140%27 Mar →
ancient13–3-0.0627%27 Mar →
nuke14–16-0.0524%27 Mar →
anubis13–100.0834%27 Mar →
inferno13–8-0.0444%27 Mar →
nuke13–1-0.0132%27 Mar →
dust213–110.0017%27 Mar →
inferno1–13-0.1144%27 Mar →
dust213–7-0.0526%27 Mar →
dust213–2-0.0123%27 Mar →
dust22–7-0.0533%26 Mar →
ancient11–13-0.0323%24 Mar →
inferno11–13-0.0414%24 Mar →
dust211–13-0.0526%20 Mar →
dust24–13-0.0624%20 Mar →
mirage13–1-0.0530%20 Mar →
dust213–5-0.0021%20 Mar →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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