MP

MP — CS2 Stats

HR76561198872034975[U:1:911769247]Steam profile ↗✓ No bans

259Tracked matches37%Win rate2020Tracked since
3,834Hours in CS7Hrs last 2 wks
CSDB Rating4.1 DevelopingPositional Player
FaceitLevel 5 · 1,330 ELOTop 67.6% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 16,873 +4,448 16 Nov – 25 Jan · 10 days played
12,42517,553peak 17,55316 Nov25 Jan
17,553Peak Premier in tracked matches
1,330Highest Faceit ELO seen on CSDB
63Days played since 2023-04-07

Faceit ELO

  • At peak — 1,330
  • Next: Level 7 at 1,351 — 21 to go
  • Reached: Level 6 · Level 5 · Level 4 · Level 3

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches20——
Win rate55%——
K/D0.76——
Headshot %50%——

Measured 2 Sep 2026 → 3 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,649), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate52.0%43.8%44.8%above
Shot accuracy18.1%12.0%12.4%above
Kill/death ratio0.801.021.030.24 short
Match win rate40.5%44.7%45.2%4.7% short

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMPFACEITLevel 5 · 1,330 ELOSTANDINGTop 67.6% of rankedPEAK ELO1,330csdb.gg/stats

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Performance scores

Aim69
Positioning51
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY39–58–3Last 10039%Win rateWLWLLWLWLL

Last 10 vs previous 10: −20pp win rate · −0.03 avg rating · −3.7pp headshot accuracy · +72ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 19%
  • Avg reaction 537ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 17%
  • Avg reaction 570ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 19%
  • Avg reaction 535ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim6.9
Utility3.5
Positioning5.1
Opening Duels2.5
Clutch2.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 94% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning5.1
Utility3.5
Mechanics3.8
Opening Duels3.2
Win Impact0.6

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time542ms−150ms
first ⅓ avg 692ms → last ⅓ avg 542ms
Headshot accuracy20.5%−3.3%
first ⅓ avg 23.9% → last ⅓ avg 20.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–5 · mirage, 14 Nov →
50%Best headshot accuracy · 4–13 · ancient, 18 Jun →
406msFastest reaction time · 13–6 · nuke, 1 Oct →
13–1Biggest win · cache, 21 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
7–7In matches decided by ≤2 rounds
19Overtime games

Map breakdown

vertigoBest map · 71% over 7infernoWeakest map · 13% over 15
MapGradePlayedRecordWin rateAvg rating
mirageB2813–1546%-0.00
infernoD152–1313%-0.02
nukeB115–645%-0.01
ancientD112–918%-0.04
anubisB115–645%-0.01
dust2D72–529%-0.03
vertigoS75–271%0.01
overpassA53–260%-0.00
cache—42–250%0.06
agency—10–10%-0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (13% over 15). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

67,405Lifetime kills
0.80K/D
3,128Matches
40.5%Match win rate
52.0%Headshot % · Top 25% of Level 5 players
18.1%Shot accuracy · Top 10% of Level 5 players
7,708MVPs
1,652Hours (in match)
2,150Bombs planted
785Bombs defused

Most-used weapons

AK-4727,169
AWP9,208
Knife1,581
FAMAS1,025
MP91,019

Lifetime map wins

5,201inferno
2,938train
2,196nuke
1,956dust2
1,497vertigo
224cbble
52lake
29safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,531Matches
48%Win rate
0.96Avg K/D
76.8ADR
47%Headshot %

Clutches & streaks

32%1v1 clutch win
21%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage8340%1.1816.1
Ancient4132%0.9613.7
Inferno3954%1.2017.3
Dust23664%1.1014.9
Anubis3259%1.1516.5
Nuke2255%1.1716.7
Vertigo1567%1.1517.3
Overpass540%0.9815.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.3%Headshot accuracy
33.7%Accuracy (enemy spotted)
36.6%Spray accuracy
67.0%Counter-strafing
8.5°Preaim
545msReaction time
50.0%T opening success
35.5%CT opening success
0.37Enemies flashed / flash
2.6%Flash assists
10.88HE damage / grenade
2.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3657 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 35.4896% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–60.0228%1 Oct →
ancient2–13-0.100%1 Oct →
anubis13–9-0.0617%1 Oct →
anubis10–13-0.0713%1 Oct →
nuke11–13-0.0136%22 Sept →
inferno13–11-0.0216%22 Sept →
dust24–13-0.0913%21 Sept →
cache13–10.0817%21 Sept →
anubis2–13-0.096%21 Sept →
ancient9–13-0.0525%18 Sept →
inferno8–13-0.0521%18 Sept →
nuke13–8-0.0533%15 Sept →
anubis13–110.0013%15 Sept →
ancient6–13-0.1118%11 Sept →
inferno14–16-0.0022%11 Sept →
cache13–60.0211%11 Sept →
anubis13–70.0930%11 Sept →
inferno8–130.000%2 Sept →
mirage13–8-0.0125%2 Sept →
anubis13–50.0433%2 Sept →
cache10–130.0322%31 Aug →
inferno0–13-0.069%31 Aug →
inferno9–130.0524%28 Aug →
mirage7–13-0.0423%28 Aug →
ancient9–13-0.0230%28 Aug →
anubis9–13-0.0216%28 Aug →
dust27–13-0.0812%25 Aug →
anubis13–60.0125%25 Aug →
inferno8–130.0217%25 Aug →
ancient4–13-0.0750%18 Jun →
nuke7–13-0.0626%18 Jun →
overpass7–0-0.0023%18 Jun →
anubis9–13-0.0327%18 Jun →
overpass3–13-0.0329%8 Jun →
nuke13–3-0.025%8 Jun →
inferno9–130.0433%8 Jun →
mirage13–7-0.0327%14 Jan →
overpass13–70.0338%21 Dec →
ancient6–13-0.0214%5 Dec →
dust25–13-0.0135%15 Nov →
mirage13–50.1520%14 Nov →
dust213–60.0032%29 Sept →
nuke7–2-0.0411%29 Sept →
nuke10–13-0.0313%4 Jul →
nuke4–13-0.0413%1 Jul →
mirage13–10.0741%30 Jun →
dust28–13-0.0137%30 Jun →
inferno6–13-0.0010%16 Jun →
agency12–12-0.0510%16 Jun →
mirage10–1-0.0119%16 Jun →
inferno13–20.0338%28 Jan →
inferno2–13-0.1233%25 Jan →
mirage11–130.0028%23 Jan →
nuke13–90.1230%14 Jan →
dust213–7-0.0420%19 Sept →
ancient5–130.0535%15 Sept →
vertigo13–8-0.0417%13 Sept →
inferno11–130.0430%12 Sept →
vertigo11–130.0317%11 Sept →
mirage13–110.0318%6 Sept →
ancient4–13-0.1017%5 Sept →
mirage2–13-0.1211%4 Sept →
vertigo13–40.0216%4 Sept →
mirage15–190.0628%3 Sept →
anubis4–13-0.0216%3 Sept →
anubis7–130.0418%2 Sept →
dust22–80.0119%14 Aug →
mirage12–120.0044%3 Jul →
nuke10–13-0.0228%8 Jan →
inferno11–13-0.0715%27 Dec →
mirage13–11-0.0125%20 Dec →
vertigo13–70.0733%17 Dec →
mirage9–130.0117%17 Dec →
mirage11–130.0134%13 Dec →
overpass10–13-0.0313%7 Dec →
mirage13–2-0.0531%7 Dec →
inferno9–13-0.0323%6 Dec →
mirage13–10-0.0626%2 Dec →
ancient13–20.0019%26 Nov →
mirage13–16-0.0216%25 Nov →
vertigo15–150.0623%25 Nov →
mirage8–13-0.0529%16 Nov →
overpass13–80.0112%6 Sept →
ancient8–13-0.0116%5 Sept →
ancient13–11-0.0115%3 Sept →
mirage6–16-0.1133%25 Aug →
mirage16–13-0.0221%23 Aug →
cache12–160.1027%23 Aug →
mirage10–16-0.0725%21 Aug →
mirage11–16-0.0015%21 Aug →
mirage5–16-0.0911%17 Aug →
mirage12–160.1034%28 Jul →
mirage16–19-0.0421%17 May →
nuke11–160.0720%17 May →
vertigo16–14-0.0025%11 May →
inferno6–16-0.0842%4 May →
mirage16–100.0717%4 May →
mirage16–70.0927%25 Apr →
vertigo16–14-0.0526%17 Apr →
mirage16–8-0.0124%7 Apr →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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