𝘉𝘦𝘴𝘵𝘪𝘦 — CS2 Stats

76561198871778430[U:1:911512702]

1,420Tracked matches47%Win rate2021Tracked since
2,694Hours in CS26Hrs last 2 wks
CSDB Rating2.2 LearningPositional Player
Premier CS Rating7,637Light Blue band · top ~66.2% of ranked players (population est.)
WingmanGold Nova I
Ladder ranks via Leetify

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CSDB.GG𝘉𝘦𝘴𝘵𝘪𝘦PREMIER7,637 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim21
Positioning37
Utility20

0–100 skill scores via Leetify.

Recent form

COLD52–44–4Last 10052%Win rateLLLLLLWLLW

Last 10 vs previous 10: −50pp win rate · −0.01 avg rating · +2.3pp headshot accuracy · +76ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 8%
  • Avg reaction 537ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 10%
  • Avg reaction 599ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 9%
  • Avg reaction 561ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim2.1
Utility2.0
Positioning3.7
Opening Duels0.8
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 73% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 557ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 59% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.1
Positioning3.7
Utility2.0
Mechanics1.9
Opening Duels0.8
Win Impact3.9

Composite 2.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg 0.00 → last ⅓ avg -0.02
Reaction time565ms−12ms
first ⅓ avg 577ms → last ⅓ avg 565ms
Headshot accuracy9.4%−3.2%
first ⅓ avg 12.6% → last ⅓ avg 9.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–9 · nuke, 22 Aug →
27%Best headshot accuracy · 13–2 · nuke, 14 Aug →
422msFastest reaction time · 10–13 · ancient, 3 Oct →
13–2Biggest win · mirage, 15 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L6Current streak
4–5In matches decided by ≤2 rounds
10Overtime games

Map breakdown

cacheBest map · 69% over 13mirageWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
infernoC229–1341%0.01
nukeA1911–858%0.01
anubisA169–756%-0.01
ancientC146–843%-0.00
cacheS139–469%-0.00
mirageC114–736%-0.02
dust2—43–175%-0.02
poseidon—11–0100%-0.10

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (36% over 11). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

52,015Lifetime kills
0.78K/D
4,393Matches
42.0%Match win rate
34.6%Headshot %
4.7%Shot accuracy
6,510MVPs
1,533Hours (in match)
4,159Bombs planted
1,281Bombs defused

Most-used weapons

Negev13,658
XM10149,806
P903,304
AK-472,355
SG 5531,937
AUG1,733
MP71,646

Lifetime map wins

5,375inferno
5,025nuke
3,859dust2
1,919vertigo
939train
179office
127lake
71italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

37Matches
41%Win rate
0.86Avg K/D
70.6ADR
40%Headshot %

Clutches & streaks

38%1v1 clutch win
13%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage922%0.6710.1
Nuke825%0.9017.1
Ancient650%0.8814.7
Anubis540%0.7610.8
Inferno475%0.9613.8
Dust2333%0.8912.7
Vertigo1100%1.8220.0
Cache1100%1.1919.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.0%Headshot accuracy
25.8%Accuracy (enemy spotted)
27.0%Spray accuracy
58.8%Counter-strafing
11.3°Preaim
557msReaction time
32.1%T opening success
34.1%CT opening success
0.23Enemies flashed / flash
0.0%Flash assists
6.09HE damage / grenade
0.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.0376% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2303 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.0755% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke4–13-0.008%9 Oct →
anubis8–13-0.0115%9 Oct →
ancient9–13-0.020%9 Oct →
mirage3–13-0.107%9 Oct →
inferno9–13-0.0311%9 Oct →
mirage2–13-0.026%9 Oct →
cache13–7-0.0114%9 Oct →
anubis13–160.015%5 Oct →
mirage8–13-0.0018%5 Oct →
poseidon9–5-0.1014%5 Oct →
ancient10–13-0.035%3 Oct →
anubis13–70.0215%3 Oct →
cache13–90.027%3 Oct →
nuke13–6-0.005%3 Oct →
dust26–13-0.089%3 Oct →
cache13–10-0.0111%2 Oct →
mirage4–13-0.032%2 Oct →
anubis13–8-0.057%2 Oct →
nuke13–9-0.018%2 Oct →
inferno13–10-0.026%2 Oct →
mirage9–130.027%2 Oct →
ancient13–8-0.0211%2 Oct →
mirage13–70.0313%1 Oct →
inferno14–160.0315%1 Oct →
cache6–130.068%25 Sept →
inferno9–13-0.057%25 Sept →
inferno13–9-0.017%25 Sept →
nuke16–120.0212%25 Sept →
cache13–10-0.019%25 Sept →
inferno5–13-0.077%18 Sept →
cache13–6-0.0513%18 Sept →
nuke15–15-0.0211%18 Sept →
inferno8–130.0316%18 Sept →
nuke13–40.0816%18 Sept →
anubis13–8-0.0016%18 Sept →
inferno11–13-0.0113%18 Sept →
ancient13–90.0612%18 Sept →
nuke15–150.007%12 Sept →
inferno16–120.0414%11 Sept →
ancient4–13-0.0022%11 Sept →
anubis15–15-0.0113%11 Sept →
inferno3–13-0.073%11 Sept →
cache5–130.0214%11 Sept →
inferno9–130.087%11 Sept →
ancient13–8-0.0214%11 Sept →
mirage13–9-0.0015%11 Sept →
anubis8–10.070%11 Sept →
nuke15–15-0.0117%11 Sept →
ancient13–100.066%10 Sept →
ancient8–13-0.0220%10 Sept →
cache13–80.0211%10 Sept →
mirage5–13-0.0915%10 Sept →
anubis7–13-0.029%10 Sept →
cache8–13-0.0226%8 Sept →
nuke13–11-0.0314%8 Sept →
inferno11–130.022%8 Sept →
inferno13–60.046%27 Aug →
inferno13–30.0414%27 Aug →
inferno13–50.0010%27 Aug →
dust216–140.0219%27 Aug →
dust213–11-0.0313%27 Aug →
nuke10–130.0215%27 Aug →
mirage14–16-0.088%26 Aug →
anubis10–13-0.0515%26 Aug →
ancient13–80.072%26 Aug →
anubis13–11-0.027%22 Aug →
nuke13–90.1113%22 Aug →
dust213–9-0.0015%22 Aug →
cache13–80.0216%22 Aug →
inferno9–130.0410%22 Aug →
anubis7–13-0.058%21 Aug →
ancient9–13-0.0418%21 Aug →
nuke3–13-0.0718%21 Aug →
inferno9–130.0215%21 Aug →
inferno7–130.0314%21 Aug →
cache13–9-0.0011%21 Aug →
nuke13–30.0316%21 Aug →
inferno13–9-0.0314%21 Aug →
anubis13–70.0315%20 Aug →
nuke13–50.035%20 Aug →
anubis6–13-0.0310%20 Aug →
mirage13–90.0413%15 Aug →
ancient7–13-0.0912%15 Aug →
anubis13–6-0.035%15 Aug →
mirage13–20.0115%15 Aug →
ancient7–13-0.033%15 Aug →
nuke13–7-0.0312%15 Aug →
nuke11–130.0214%15 Aug →
anubis13–20.0517%15 Aug →
ancient8–13-0.018%15 Aug →
inferno13–80.0718%15 Aug →
inferno13–20.0617%15 Aug →
inferno9–13-0.057%14 Aug →
nuke5–130.109%14 Aug →
nuke13–20.0427%14 Aug →
ancient13–80.0613%13 Aug →
cache13–20.007%13 Aug →
cache6–13-0.0510%12 Aug →
anubis13–8-0.0414%12 Aug →
nuke13–8-0.0213%8 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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