Viršininkas

Viršininkas — CS2 Stats

LT76561198166633019[U:1:206367291]Steam profile ↗✓ No bans

1,157Tracked matches61%Win rate2021Tracked since
1,960Hours in CS
CSDB Rating4.7 DevelopingAll-Rounder
Premier CS Rating6,448Light Blue band · top ~71.9% of ranked players (population est.)
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 6,448 +1,326 13 Aug – 5 Oct · 16 days played
4,9997,935peak 7,93513 Aug5 Oct
7,935Peak Premier in tracked matches
17Days played since 2026-08-13

Premier CS Rating

  • 1,487 below peak (7,935)
  • +1,448 over 30 days · improving
  • Next: Blue band at 10,000 — 3,552 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-11

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches97——
Win rate48%——
K/D0.99——
Headshot %40%——

Measured 11 Sep 2026 → 10 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate37.9%39.9%42.0%4.0% short
Shot accuracy15.1%7.0%9.6%above
Kill/death ratio0.980.920.98meets
Match win rate39.3%42.3%43.8%4.5% short

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGViršininkasPREMIER6,448 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim34
Positioning63
Utility64

0–100 skill scores via Leetify.

Recent form

STEADY51–43–6Last 10051%Win rateLLWLWWWLWL

Last 10 vs previous 10: −20pp win rate · +0.02 avg rating · +0.3pp headshot accuracy · +73ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 11%
  • Avg reaction 722ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 12%
  • Avg reaction 717ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 12%
  • Avg reaction 680ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim3.4
Utility6.4
Positioning6.3
Opening Duels4.6
Clutch6.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 55% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 677ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.4
Positioning6.3
Utility6.4
Mechanics4.0
Opening Duels5.5
Win Impact8.6

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.00
first ⅓ avg 0.00 → last ⅓ avg 0.00
Reaction time682ms+56ms
first ⅓ avg 626ms → last ⅓ avg 682ms
Headshot accuracy12.2%−1.0%
first ⅓ avg 13.2% → last ⅓ avg 12.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 9–5 · poseidon, 5 Oct →
28%Best headshot accuracy · 9–6 · poseidon, 13 Aug →
477msFastest reaction time · 13–8 · inferno, 15 Aug →
13–2Biggest win · mirage, 15 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
6–6In matches decided by ≤2 rounds
10Overtime games

Map breakdown

cacheBest map · 83% over 12mirageWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
infernoB199–1047%-0.00
nukeB178–947%0.01
anubisB158–753%-0.01
ancientC135–838%-0.00
cacheS1210–283%0.02
mirageC114–736%-0.02
dust2B105–550%-0.02
poseidon—22–0100%0.06
vertigo—10–10%0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (36% over 11). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

93,430Lifetime kills
0.98K/D · Top 50% of Light Blue band
6,942Matches
39.3%Match win rate
37.9%Headshot %
15.1%Shot accuracy · Top 25% of Light Blue band
11,395MVPs
1,960Hours (in match)
5,327Bombs planted
1,215Bombs defused

Most-used weapons

AK-4719,397
FAMAS2,949
SG 5532,939
MP92,873
AUG2,682
MP72,525

Lifetime map wins

6,582inferno
4,932dust2
4,561nuke
2,247vertigo
1,017train
637lake
264office
166cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

5Matches
40%Win rate
0.74Avg K/D
78.6ADR
31%Headshot %

Clutches & streaks

50%1v1 clutch win
11%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Ancient250%0.7415.0
Anubis250%0.7410.0
Nuke10%0.7112.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.0%Headshot accuracy
35.5%Accuracy (enemy spotted)
34.8%Spray accuracy
68.1%Counter-strafing
12.8°Preaim
677msReaction time
52.6%T opening success
51.4%CT opening success
0.60Enemies flashed / flash
3.1%Flash assists
10.95HE damage / grenade
9.18Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.7541° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.0068% — below the 15% mark we flag

    Aim Training →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–16-0.0313%5 Oct →
mirage8–130.008%5 Oct →
poseidon9–50.1518%5 Oct →
ancient10–130.019%3 Oct →
anubis13–7-0.028%3 Oct →
cache13–90.0010%3 Oct →
nuke13–60.0012%3 Oct →
dust26–130.0222%3 Oct →
cache13–100.0115%2 Oct →
mirage4–13-0.026%2 Oct →
anubis13–80.0110%2 Oct →
nuke13–90.0215%2 Oct →
inferno13–100.037%2 Oct →
mirage9–130.0114%2 Oct →
ancient13–80.0013%2 Oct →
cache6–13-0.079%25 Sept →
inferno9–13-0.0414%25 Sept →
inferno13–9-0.038%25 Sept →
nuke16–12-0.0014%25 Sept →
cache13–10-0.0116%25 Sept →
cache13–30.0511%25 Sept →
inferno5–13-0.0010%18 Sept →
cache13–60.0212%18 Sept →
nuke15–150.0312%18 Sept →
inferno8–13-0.0516%18 Sept →
nuke13–40.1220%18 Sept →
anubis13–8-0.0214%18 Sept →
inferno11–13-0.0615%18 Sept →
ancient13–9-0.0214%18 Sept →
nuke15–15-0.039%12 Sept →
inferno16–12-0.019%11 Sept →
ancient4–130.0110%11 Sept →
anubis15–15-0.0311%11 Sept →
cache5–13-0.0216%11 Sept →
inferno9–130.0021%11 Sept →
ancient13–80.005%11 Sept →
mirage13–90.0210%11 Sept →
anubis8–10.0510%11 Sept →
nuke15–150.018%11 Sept →
cache13–80.0620%10 Sept →
mirage5–13-0.0412%10 Sept →
anubis7–13-0.038%10 Sept →
dust28–13-0.109%5 Sept →
dust216–14-0.0110%5 Sept →
nuke8–13-0.037%5 Sept →
dust28–130.0815%5 Sept →
cache13–110.0320%5 Sept →
ancient2–13-0.1012%5 Sept →
inferno11–130.0112%5 Sept →
anubis7–130.0913%5 Sept →
dust27–13-0.074%4 Sept →
mirage4–13-0.0415%4 Sept →
dust29–13-0.0112%4 Sept →
inferno11–13-0.042%4 Sept →
mirage6–13-0.046%4 Sept →
ancient11–130.0114%4 Sept →
inferno13–60.0220%27 Aug →
inferno13–30.0711%27 Aug →
inferno13–50.0910%27 Aug →
dust216–14-0.0413%27 Aug →
dust213–11-0.0523%27 Aug →
nuke10–13-0.0014%27 Aug →
mirage13–50.0210%26 Aug →
dust213–110.0012%26 Aug →
mirage14–16-0.0020%26 Aug →
anubis10–13-0.0220%26 Aug →
ancient13–8-0.009%26 Aug →
anubis13–11-0.0218%22 Aug →
nuke13–90.0016%22 Aug →
dust213–90.019%22 Aug →
cache13–80.065%22 Aug →
inferno9–13-0.024%22 Aug →
anubis7–13-0.130%21 Aug →
ancient9–130.0010%21 Aug →
nuke3–13-0.079%21 Aug →
inferno9–13-0.077%21 Aug →
inferno7–13-0.045%21 Aug →
cache13–90.0518%21 Aug →
nuke13–30.0713%21 Aug →
inferno13–90.038%21 Aug →
anubis13–7-0.0211%20 Aug →
nuke13–50.0210%20 Aug →
anubis6–130.0316%20 Aug →
mirage13–9-0.0716%15 Aug →
ancient7–130.0018%15 Aug →
anubis13–6-0.0117%15 Aug →
mirage13–2-0.0126%15 Aug →
ancient7–13-0.037%15 Aug →
nuke13–7-0.019%15 Aug →
nuke11–130.0012%15 Aug →
anubis13–20.0613%15 Aug →
ancient8–130.0518%15 Aug →
inferno13–80.0521%15 Aug →
inferno13–20.0016%15 Aug →
ancient13–80.0212%13 Aug →
cache13–20.0720%13 Aug →
nuke8–80.0615%13 Aug →
poseidon9–6-0.0328%13 Aug →
vertigo8–80.0610%13 Aug →
nuke3–9-0.0517%13 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.