DUKE OF DINKLE

DUKE OF DINKLE — CS2 Stats

FJ76561198871317912[U:1:911052184]Steam profile ↗✓ No bans

572Tracked matches54%Win rate2022Tracked since
924Hours in CS76Hrs last 2 wks
CSDB Rating3.7 LearningPositional Player
Premier CS Rating4,410Grey band · top ~81.3% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−482Premier CS Rating · 4,892 → 4,410

Rating over time

Premier CS Rating: 4,410 +2,101 26 Sept – 13 Oct · 10 days played
2,3094,999peak 4,99926 Sept13 Oct
5,122Peak Premier in tracked matches
18Days played since 2026-09-22

Premier CS Rating

  • 589 below peak (4,999)
  • Next: Light Blue band at 5,000 — 590 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,051), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate35.1%41.8%42.7%7.6% short
Shot accuracy5.6%12.2%11.3%5.6% short
Kill/death ratio0.860.980.990.13 short
Match win rate41.8%43.3%43.9%2.2% short

This profile sits below the typical Level 4 player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDUKE OF DINKLEFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER4,410 · Grey bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim36
Positioning54
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY46–49–5Last 10046%Win rateLLLWLLWWWW

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · +3.4pp headshot accuracy · +70ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 727ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 704ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 669ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim3.6
Utility3.8
Positioning5.4
Opening Duels1.6
Clutch1.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 69% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 52% on T to 37% on CT — first contacts on the defending side are being lost.

Reaction time. 646ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 64% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.6
Positioning5.4
Utility3.8
Mechanics3.0
Opening Duels3.6
Win Impact6.2

Composite 3.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time659ms−41ms
first ⅓ avg 699ms → last ⅓ avg 659ms
Headshot accuracy13.3%−2.6%
first ⅓ avg 15.9% → last ⅓ avg 13.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–1 · dust2, 26 Sept →
40%Best headshot accuracy · 3–9 · poseidon, 8 Oct →
484msFastest reaction time · 13–7 · anubis, 7 Oct →
13–1Biggest win · nuke, 5 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L3Current streak
7–7In matches decided by ≤2 rounds
7Overtime games

Map breakdown

infernoBest map · 88% over 8ancientWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeC2712–1544%-0.02
mirageB1910–953%-0.01
dust2C177–1041%-0.00
cacheS97–278%-0.01
infernoS87–188%0.01
anubisD72–529%-0.03
ancientD51–420%-0.03
vertigo—40–40%-0.03
office—20–20%-0.01
train—10–10%0.03
poseidon—10–10%-0.21

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

19,126Lifetime kills
0.86K/D
1,425Matches
41.8%Match win rate
35.1%Headshot %
5.6%Shot accuracy
2,560MVPs
487Hours (in match)
1,134Bombs planted
248Bombs defused

Most-used weapons

Lifetime map wins

2,219dust2
1,608inferno
1,353nuke
346train
195vertigo
173office
155cbble
89lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

101Matches
47%Win rate
0.73Avg K/D
66.8ADR
40%Headshot %

Clutches & streaks

29%1v1 clutch win
15%1v2 clutch win
4Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage2528%0.7713.6
Dust22157%0.7312.4
Inferno1233%0.6110.5
Ancient1060%0.709.8
Nuke1060%0.7411.6
Cache667%1.0016.7
Anubis650%0.669.8
Overpass560%0.6210.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.4%Headshot accuracy
33.5%Accuracy (enemy spotted)
35.8%Spray accuracy
63.7%Counter-strafing
12.0°Preaim
646msReaction time
52.0%T opening success
36.7%CT opening success
0.47Enemies flashed / flash
4.4%Flash assists
6.13HE damage / grenade
11.97Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.0043° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.4212% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4708 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
train8–130.039%13 Oct →
nuke5–130.0513%13 Oct →
dust28–13-0.0412%13 Oct →
dust213–4-0.0420%13 Oct →
nuke11–13-0.0516%12 Oct →
dust27–13-0.0312%12 Oct →
cache13–50.0229%12 Oct →
mirage13–11-0.0324%11 Oct →
cache8–4-0.0810%11 Oct →
inferno13–30.086%11 Oct →
mirage14–16-0.0121%11 Oct →
mirage13–9-0.0212%11 Oct →
ancient15–150.0013%11 Oct →
cache13–50.048%11 Oct →
mirage4–13-0.0211%11 Oct →
mirage9–1-0.0513%11 Oct →
nuke6–13-0.088%11 Oct →
nuke13–3-0.0116%10 Oct →
inferno13–11-0.0410%10 Oct →
nuke13–110.005%10 Oct →
ancient10–13-0.0321%10 Oct →
anubis13–60.039%10 Oct →
ancient10–130.0213%10 Oct →
dust26–130.0119%10 Oct →
dust29–13-0.0411%10 Oct →
nuke16–13-0.0615%10 Oct →
dust213–100.0520%10 Oct →
cache4–13-0.0214%10 Oct →
dust215–15-0.059%10 Oct →
mirage13–80.016%10 Oct →
mirage13–70.0115%9 Oct →
vertigo9–13-0.0213%9 Oct →
mirage13–6-0.0410%9 Oct →
anubis9–13-0.065%9 Oct →
mirage13–110.039%9 Oct →
nuke13–90.0012%9 Oct →
mirage13–40.0110%9 Oct →
dust213–160.0412%9 Oct →
mirage13–110.0016%9 Oct →
anubis7–13-0.0615%9 Oct →
mirage9–13-0.0318%9 Oct →
inferno13–6-0.0118%9 Oct →
nuke9–13-0.0212%9 Oct →
nuke13–60.0415%8 Oct →
ancient13–2-0.069%8 Oct →
anubis9–13-0.0214%8 Oct →
mirage13–60.059%8 Oct →
poseidon3–9-0.2140%8 Oct →
nuke13–80.0518%8 Oct →
nuke6–130.017%8 Oct →
nuke13–6-0.0529%8 Oct →
anubis13–7-0.067%7 Oct →
dust213–100.0615%6 Oct →
cache13–5-0.034%6 Oct →
inferno13–6-0.0539%6 Oct →
dust211–13-0.057%6 Oct →
cache13–40.0212%6 Oct →
mirage10–13-0.048%6 Oct →
inferno13–9-0.028%6 Oct →
nuke9–130.0315%5 Oct →
mirage9–130.0114%5 Oct →
dust213–60.0710%5 Oct →
nuke8–30.0014%5 Oct →
nuke9–13-0.0217%5 Oct →
mirage9–13-0.0712%5 Oct →
dust213–11-0.0312%5 Oct →
dust215–15-0.0114%5 Oct →
inferno13–11-0.0315%5 Oct →
cache16–130.0013%5 Oct →
nuke13–10.0210%5 Oct →
nuke4–13-0.1213%5 Oct →
nuke3–13-0.0814%4 Oct →
nuke2–13-0.0617%4 Oct →
nuke11–13-0.0910%4 Oct →
nuke11–13-0.0511%4 Oct →
cache13–9-0.0122%4 Oct →
vertigo11–13-0.007%4 Oct →
nuke9–13-0.0219%4 Oct →
mirage11–13-0.0222%3 Oct →
nuke10–130.0315%2 Oct →
dust213–3-0.0610%30 Sept →
cache7–13-0.0719%30 Sept →
inferno13–60.0730%30 Sept →
dust212–12-0.0218%30 Sept →
office8–13-0.0623%30 Sept →
nuke13–10-0.0322%29 Sept →
inferno12–120.0916%29 Sept →
mirage10–130.0122%29 Sept →
vertigo5–130.0019%27 Sept →
office8–130.0516%26 Sept →
nuke2–130.0221%26 Sept →
vertigo2–13-0.098%26 Sept →
dust29–13-0.0012%26 Sept →
mirage8–130.096%26 Sept →
dust213–10.1512%26 Sept →
anubis10–13-0.039%26 Sept →
nuke13–90.1111%26 Sept →
nuke13–3-0.0633%23 Sept →
anubis8–130.0116%23 Sept →
ancient2–13-0.0916%22 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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