Cutie Duty

Cutie Duty — CS2 Stats

76561198862984121[U:1:902718393]Steam profile ↗✓ No bans

1,890Tracked matches28%Win rate2020Tracked since
2,412Hours in CS10Hrs last 2 wks
CSDB Rating2.9 LearningClutch Specialist
Premier CS Rating13,109Blue band · top ~38.4% of ranked players (population est.)
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Oct 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,109 -4,438 13 Jul – 18 Oct · 37 days played
13,10918,096peak 18,09613 Jul18 Oct
18,497Peak Premier in tracked matches
41Days played since 2026-07-12

Premier CS Rating

  • 4,987 below peak (18,096)
  • -2,427 over 30 days · declining
  • -3,624 over 90 days
  • Next: Purple band at 15,000 — 1,891 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-01
  • Blue band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches2923+6
Win rate28%43%−16pp
K/D0.700.60+0.10
Headshot %42%41%+1pp

Measured 22 Sep 2026 → 27 Oct 2026; previous 1 Sep 2026 → 22 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate35.7%42.0%44.4%8.6% short
Shot accuracy3.9%9.6%11.9%8.0% short
Kill/death ratio0.820.981.030.21 short
Match win rate40.4%43.8%45.2%4.8% short

This profile sits below the typical Purple band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGCutie DutyPREMIER13,109 · Blue bandcsdb.gg/stats

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Performance scores

Aim34
Positioning42
Utility24

0–100 skill scores via Leetify.

Recent form

COLD39–58–3Last 10039%Win rateTLLWLLLLLL

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · +0.0pp headshot accuracy · −6ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 663ms

Last 10

  • 1–8–1 · 10% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 638ms

Last 20

  • 2–17–1 · 10% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 13%
  • Avg reaction 641ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+5.8 against its own average).

Aim3.4
Utility2.4
Positioning4.2
Opening Duels0.2
Clutch10.0

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 79% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 638ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.4
Positioning4.2
Utility2.4
Mechanics4.8
Opening Duels1.5
Win Impact0.0

Composite 2.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.00
first ⅓ avg -0.05 → last ⅓ avg -0.05
Reaction time639ms−14ms
first ⅓ avg 654ms → last ⅓ avg 639ms
Headshot accuracy11.9%+1.2%
first ⅓ avg 10.7% → last ⅓ avg 11.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.05Best match rating · 13–6 · inferno, 25 Aug →
29%Best headshot accuracy · 13–1 · inferno, 13 Jul →
461msFastest reaction time · 2–13 · anubis, 24 Aug →
13–1Biggest win · inferno, 13 Jul →

Across the last 100 tracked matches.

Highlights

3Longest win streak
6–6In matches decided by ≤2 rounds
5Overtime games

Map breakdown

infernoBest map · 62% over 21ancientWeakest map · 20% over 15
MapGradePlayedRecordWin rateAvg rating
infernoA2113–862%-0.04
cacheC198–1142%-0.03
ancientD153–1220%-0.06
nukeC145–936%-0.04
dust2D103–730%-0.05
mirageD102–820%-0.04
anubisC94–544%-0.03
vertigo—11–0100%-0.08
train—10–10%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 15). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

52,478Lifetime kills
0.82K/D
3,632Matches
40.4%Match win rate
35.7%Headshot %
3.9%Shot accuracy
6,008MVPs
1,319Hours (in match)
3,158Bombs planted
626Bombs defused

Most-used weapons

AK-479,959
AUG4,929
MP94,184
MAC-103,993
SG 5533,540
FAMAS2,440

Lifetime map wins

7,920inferno
5,748nuke
2,213dust2
1,687vertigo
880train
129office
85italy
46ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

14Matches
43%Win rate
0.76Avg K/D
76.9ADR
41%Headshot %

Clutches & streaks

100%1v1 clutch win
25%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Ancient520%0.7814.0
Mirage425%0.6615.5
Dust22100%1.0021.5
Inferno250%0.7512.0
Nuke1100%0.6920.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.6%Headshot accuracy
30.8%Accuracy (enemy spotted)
35.9%Spray accuracy
71.4%Counter-strafing
12.6°Preaim
638msReaction time
41.6%T opening success
28.8%CT opening success
0.37Enemies flashed / flash
0.4%Flash assists
10.73HE damage / grenade
2.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.6153° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.5978% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3674 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache12–12-0.0112%20 Oct →
nuke10–13-0.0915%18 Oct →
dust26–13-0.0413%18 Oct →
nuke16–14-0.0210%17 Oct →
mirage2–13-0.0315%17 Oct →
mirage6–13-0.0515%8 Oct →
ancient5–13-0.0010%6 Oct →
cache9–13-0.0417%6 Oct →
cache7–13-0.0412%6 Oct →
ancient6–13-0.128%4 Oct →
ancient5–13-0.0616%4 Oct →
dust25–13-0.0418%4 Oct →
mirage1–13-0.1014%4 Oct →
inferno13–6-0.0117%29 Sept →
dust26–13-0.133%29 Sept →
inferno2–13-0.0813%22 Sept →
nuke8–13-0.0418%19 Sept →
ancient0–13-0.087%15 Sept →
mirage7–13-0.0711%15 Sept →
mirage9–13-0.0310%14 Sept →
cache13–5-0.0111%14 Sept →
ancient10–13-0.0710%8 Sept →
ancient13–5-0.0811%6 Sept →
inferno9–6-0.0223%6 Sept →
ancient8–13-0.1011%4 Sept →
mirage13–9-0.059%3 Sept →
cache7–13-0.039%2 Sept →
anubis13–100.0111%2 Sept →
inferno13–20.029%1 Sept →
inferno13–10-0.0111%1 Sept →
inferno5–13-0.114%1 Sept →
inferno16–13-0.108%28 Aug →
cache13–7-0.0414%27 Aug →
inferno10–13-0.069%27 Aug →
cache7–130.005%25 Aug →
cache12–16-0.013%25 Aug →
inferno13–90.0315%25 Aug →
inferno13–60.0515%25 Aug →
cache11–13-0.0313%24 Aug →
anubis2–13-0.033%24 Aug →
inferno10–13-0.049%24 Aug →
inferno10–13-0.0814%24 Aug →
nuke13–6-0.0310%23 Aug →
dust20–13-0.096%23 Aug →
dust27–13-0.0411%23 Aug →
cache13–3-0.0211%23 Aug →
dust213–5-0.0011%23 Aug →
nuke6–13-0.0915%22 Aug →
nuke13–100.006%21 Aug →
inferno15–15-0.0215%21 Aug →
anubis2–13-0.0526%21 Aug →
dust213–6-0.0522%21 Aug →
inferno13–11-0.029%20 Aug →
cache13–3-0.0616%20 Aug →
nuke6–13-0.0213%20 Aug →
cache7–13-0.0517%20 Aug →
nuke13–90.049%19 Aug →
anubis9–13-0.0611%19 Aug →
nuke10–13-0.056%19 Aug →
cache13–100.0112%19 Aug →
mirage13–100.0213%19 Aug →
nuke13–60.0212%18 Aug →
anubis15–15-0.0112%18 Aug →
anubis13–110.008%17 Aug →
cache13–11-0.018%17 Aug →
dust211–13-0.054%13 Aug →
ancient11–13-0.037%11 Aug →
inferno1–13-0.1010%11 Aug →
inferno13–4-0.0112%11 Aug →
vertigo13–6-0.0811%10 Aug →
nuke0–13-0.0819%10 Aug →
dust213–6-0.0216%10 Aug →
cache9–13-0.056%10 Aug →
cache13–6-0.084%1 Aug →
mirage4–13-0.0711%26 Jul →
nuke1–13-0.087%26 Jul →
anubis13–11-0.049%26 Jul →
inferno13–5-0.1019%26 Jul →
nuke7–13-0.0515%26 Jul →
mirage5–13-0.0511%25 Jul →
ancient8–13-0.059%25 Jul →
cache4–130.0110%20 Jul →
inferno11–13-0.068%20 Jul →
ancient10–13-0.089%19 Jul →
mirage3–13-0.0115%19 Jul →
train11–13-0.0412%19 Jul →
anubis6–13-0.0316%19 Jul →
dust28–13-0.089%18 Jul →
inferno13–7-0.065%18 Jul →
ancient13–6-0.028%18 Jul →
nuke8–13-0.045%15 Jul →
ancient5–13-0.100%15 Jul →
ancient8–13-0.0511%14 Jul →
inferno13–1-0.0229%13 Jul →
ancient7–13-0.0511%13 Jul →
inferno13–2-0.018%13 Jul →
ancient13–80.0211%12 Jul →
cache11–13-0.0114%12 Jul →
cache13–11-0.029%12 Jul →
anubis13–9-0.046%12 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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