Jaaqz

Jaaqz — CS2 Stats

FI76561198842313660[U:1:882047932]Steam profile ↗✓ No bans

610Tracked matches40%Win rate2021Tracked since
652Hours in CS4Hrs last 2 wks
CSDB Rating6.4 SolidClutch Specialist
Premier CS Rating20,965Top 50% of 213,399 CSDB-tracked playersPink band · top ~7.4% of ranked players (population est.)
CSDB Leaderboard#70451 of 260034 tracked
FaceitLevel 5 · 1,073 ELOTop 67.6% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Oct 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,965 +5,399 6 Mar – 23 Oct · 29 days played
13,54821,329peak 21,3296 Mar23 Oct
21,371Peak Premier in tracked matches
1,073Highest Faceit ELO seen on CSDB
44Days played since 2026-03-06

Faceit ELO

  • At peak — 1,073
  • Next: Level 6 at 1,201 — 128 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2

Premier CS Rating

  • 364 below peak (21,329)
  • -364 over 30 days · steady
  • Next: Red band at 25,000 — 4,035 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate51.7%43.8%44.8%above
Shot accuracy9.3%12.0%12.4%3.2% short
Kill/death ratio0.961.021.030.07 short
Match win rate39.8%44.7%45.2%5.5% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJaaqzFACEITLevel 5 · 1,073 ELOSTANDINGTop 67.6% of rankedPREMIER20,965 · Pink bandPEAK ELO1,073csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim86
Positioning58
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY44–51–5Last 10044%Win rateLWLLWWLWLL

Last 10 vs previous 10: +20pp win rate · +0.02 avg rating · +2.8pp headshot accuracy · +49ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 25%
  • Avg reaction 625ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 637ms

Last 20

  • 6–14 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 612ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+3.9 against its own average).

Aim8.6
Utility4.3
Positioning5.8
Opening Duels2.4
Clutch9.4

Sharp aimerExcellent counter-strafingReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 91% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 54% on T to 37% on CT — first contacts on the defending side are being lost.

Reaction time. 613ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.8
Utility4.3
Mechanics9.0
Opening Duels3.9
Win Impact1.7

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.02
first ⅓ avg -0.02 → last ⅓ avg -0.00
Reaction time606ms−89ms
first ⅓ avg 696ms → last ⅓ avg 606ms
Headshot accuracy19.9%−0.7%
first ⅓ avg 20.6% → last ⅓ avg 19.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–8 · cache, 19 Aug →
48%Best headshot accuracy · 13–4 · nuke, 8 Jul →
383msFastest reaction time · 2–13 · anubis, 18 Aug →
13–1Biggest win · cache, 1 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
6–6In matches decided by ≤2 rounds
7Overtime games

Map breakdown

ancientBest map · 60% over 15infernoWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
nukeB189–950%0.01
mirageC167–944%-0.01
ancientA159–660%-0.01
dust2C135–838%-0.02
cacheB115–645%-0.01
anubisB105–550%0.02
infernoD102–820%-0.04
train—32–167%0.00
overpass—30–30%-0.04
vertigo—10–10%0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

20,704Lifetime kills
0.96K/D
1,200Matches
39.8%Match win rate
51.7%Headshot % · Top 25% of Level 5 players
9.3%Shot accuracy
2,187MVPs
407Hours (in match)
847Bombs planted
377Bombs defused

Most-used weapons

Lifetime map wins

1,972nuke
1,351inferno
1,070dust2
541vertigo
407train
31lake
25office
9bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

31Matches
61%Win rate
1.13Avg K/D
75.9ADR
43%Headshot %

Clutches & streaks

67%1v1 clutch win
22%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage667%1.1318.2
Ancient617%0.9016.5
Nuke580%1.4515.8
Dust2560%1.0314.0
Anubis5100%1.4016.8
Inferno250%0.8215.0
Vertigo1100%1.4310.0
Cache10%0.336.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.9%Headshot accuracy
40.6%Accuracy (enemy spotted)
41.9%Spray accuracy
90.5%Counter-strafing
9.6°Preaim
613msReaction time
53.9%T opening success
36.9%CT opening success
0.51Enemies flashed / flash
6.2%Flash assists
6.16HE damage / grenade
5.62Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 36.9239% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust24–13-0.0914%4 Nov →
anubis13–30.1123%2 Nov →
nuke5–110.0135%23 Oct →
cache10–130.0020%9 Oct →
dust213–90.0233%9 Oct →
train10–10.0115%7 Oct →
train10–130.008%7 Oct →
dust213–90.0222%7 Oct →
anubis5–13-0.0321%4 Oct →
cache11–130.0124%2 Oct →
inferno13–11-0.0617%2 Oct →
nuke2–130.0121%2 Oct →
inferno9–130.0719%1 Oct →
nuke11–130.0718%1 Oct →
overpass8–13-0.0018%1 Oct →
vertigo6–130.0126%1 Oct →
cache2–13-0.1025%29 Sept →
ancient5–13-0.0617%29 Sept →
dust213–9-0.0116%23 Sept →
mirage2–13-0.108%23 Sept →
dust213–8-0.0023%22 Sept →
nuke11–13-0.0120%22 Sept →
mirage0–13-0.066%18 Sept →
nuke8–00.0726%18 Sept →
ancient13–60.0118%13 Sept →
nuke13–110.0222%13 Sept →
dust25–13-0.0224%12 Sept →
mirage13–40.0625%12 Sept →
mirage13–30.0818%12 Sept →
dust24–13-0.0113%9 Sept →
mirage13–90.0320%7 Sept →
inferno3–13-0.0923%6 Sept →
mirage13–110.0221%6 Sept →
ancient13–80.0114%5 Sept →
inferno13–11-0.0512%5 Sept →
mirage12–16-0.064%5 Sept →
inferno15–150.0412%3 Sept →
nuke15–150.019%2 Sept →
nuke13–90.0217%2 Sept →
ancient7–13-0.0224%2 Sept →
cache13–2-0.0411%1 Sept →
cache13–10.0221%1 Sept →
inferno5–13-0.0728%27 Aug →
anubis6–13-0.0117%27 Aug →
ancient9–13-0.0422%25 Aug →
inferno7–13-0.1020%23 Aug →
ancient13–11-0.1013%23 Aug →
nuke15–150.0415%22 Aug →
cache13–100.0116%22 Aug →
ancient1–13-0.0115%21 Aug →
ancient8–130.0626%21 Aug →
anubis13–90.0027%21 Aug →
anubis13–50.1325%21 Aug →
nuke16–12-0.0617%20 Aug →
mirage9–13-0.019%19 Aug →
cache13–80.1423%19 Aug →
nuke13–50.0228%19 Aug →
dust213–70.0523%19 Aug →
ancient13–10-0.0024%19 Aug →
mirage10–13-0.0113%18 Aug →
inferno9–13-0.0215%18 Aug →
nuke0–13-0.1212%18 Aug →
anubis2–13-0.0112%18 Aug →
nuke9–13-0.0616%15 Aug →
mirage3–13-0.0519%15 Aug →
nuke5–130.0224%15 Aug →
nuke16–120.0724%15 Aug →
anubis9–13-0.0524%13 Aug →
ancient13–40.0523%13 Aug →
cache12–16-0.0715%10 Jul →
cache13–110.0138%9 Jul →
nuke13–4-0.0325%9 Jul →
mirage13–9-0.0623%9 Jul →
train13–7-0.0127%8 Jul →
nuke13–40.0448%8 Jul →
mirage12–120.0328%8 Jul →
anubis9–00.0211%6 Jul →
dust28–13-0.0321%6 Jul →
dust23–13-0.0826%6 Jul →
anubis13–70.0927%1 Jul →
dust210–13-0.0322%1 Jul →
cache6–13-0.0833%6 Jun →
ancient13–50.0326%6 Jun →
inferno3–9-0.123%6 Jun →
ancient3–13-0.0517%5 Jun →
mirage0–2-0.090%5 Jun →
mirage3–13-0.0331%5 Jun →
ancient13–60.0115%5 Jun →
nuke13–6-0.0245%5 Jun →
cache8–13-0.0623%5 Jun →
inferno8–80.0315%5 Jun →
mirage13–70.0115%26 May →
dust211–13-0.0421%26 May →
anubis10–13-0.0410%25 May →
ancient13–9-0.0214%25 May →
overpass9–13-0.043%17 Mar →
dust27–13-0.0222%9 Mar →
mirage13–90.0613%9 Mar →
ancient13–9-0.0612%7 Mar →
overpass11–13-0.077%6 Mar →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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