lil pommi

lil pommi — CS2 Stats

FR76561198835674312[U:1:875408584]Steam profile ↗✓ No bans

2,744Tracked matches57%Win rate2020Tracked since
5,764Hours in CS
CSDB Rating5.7 SolidPositional Player
FaceitLevel 9 · 1,323 ELOTop 20.7% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 21 Sep 2026 (54 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,323 → 1,323
+111Tracked matches · now 2,744
+13.3ppWin rate · 43.3% → 56.7%

Rating over time

Faceit ELO: 1,323 +0 9 Sept – 21 Sept · 3 observations
1,3231,323peak 1,3239 Sept21 Sept
1,323Highest Faceit ELO seen on CSDB
57Days played since 2026-04-29

Faceit ELO

  • At peak — 1,323
  • Next: Level 7 at 1,351 — 28 to go
  • Reached: Level 6 · Level 5 · Level 4 · Level 3
  • Level 6 first seen 2026-09-09
  • Level 5 first seen 2026-09-09

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,132), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate55.7%48.2%50.9%above
Shot accuracy15.1%13.2%13.7%above
Kill/death ratio0.801.071.090.28 short
Match win rate55.1%46.9%48.4%above

This profile matches the typical Level 10 player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGlil pommiFACEITLevel 9 · 1,323 ELOSTANDINGTop 20.7% of rankedPEAK ELO1,323csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning53
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY48–52Last 10048%Win rateLLWWLLWLWL

Last 10 vs previous 10: −40pp win rate · +0.01 avg rating · +2.8pp headshot accuracy · −20ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 27%
  • Avg reaction 536ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 536ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 20%
  • Avg reaction 546ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim8.5
Utility4.3
Positioning5.3
Opening Duels1.3
Clutch3.2

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 92% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.3° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 575ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning5.3
Utility4.3
Mechanics7.9
Opening Duels2.0
Win Impact7.2

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.00
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time583ms−73ms
first ⅓ avg 656ms → last ⅓ avg 583ms
Headshot accuracy21.7%−0.4%
first ⅓ avg 22.1% → last ⅓ avg 21.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.07Best match rating · 13–8 · ancient, 1 Jun →
53%Best headshot accuracy · 9–13 · inferno, 7 Oct →
445msFastest reaction time · 10–13 · inferno, 13 Oct →
13–1Biggest win · mirage, 13 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
14–8In matches decided by ≤2 rounds
20Overtime games

Map breakdown

nukeBest map · 69% over 13ancientWeakest map · 32% over 22
MapGradePlayedRecordWin rateAvg rating
infernoA2616–1062%-0.03
ancientD227–1532%-0.02
mirageC167–944%-0.02
dust2D155–1033%-0.01
nukeS139–469%-0.03
vertigo—33–0100%-0.04
cache—20–20%-0.02
anubis—21–150%-0.02
sanctum—10–10%-0.10

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (32% over 22). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

151,095Lifetime kills
0.80K/D
5,907Matches
55.1%Match win rate · Top 10% of Level 9 players
55.7%Headshot % · Top 25% of Level 9 players
15.1%Shot accuracy · Top 50% of Level 9 players
17,738MVPs
5,764Hours (in match)
3,693Bombs planted
2,589Bombs defused

Most-used weapons

AK-4773,128
AWP13,104
Knife3,196
MAC-102,591
MP92,562

Lifetime map wins

12,867inferno
9,506dust2
6,355vertigo
6,149nuke
1,231train
197cbble
169lake
123aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2,550Matches
51%Win rate
1.03Avg K/D
71.5ADR
50%Headshot %

Clutches & streaks

36%1v1 clutch win
24%1v2 clutch win
19Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Inferno24256%1.0014.9
Ancient20243%0.9615.3
Dust219648%0.9414.6
Mirage18949%0.9815.8
Nuke14449%0.8513.3
Anubis6349%0.9013.9
Vertigo6072%0.9714.6
Train3060%1.1015.9

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.3%Headshot accuracy
38.2%Accuracy (enemy spotted)
45.1%Spray accuracy
85.4%Counter-strafing
10.3°Preaim
575msReaction time
35.5%T opening success
40.4%CT opening success
0.42Enemies flashed / flash
5.2%Flash assists
8.67HE damage / grenade
6.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4231 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.5418% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

32% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno11–13-0.0333%10 Nov →
cache10–13-0.0222%7 Nov →
inferno13–7-0.0039%6 Nov →
ancient13–110.0425%5 Nov →
ancient10–13-0.0618%16 Oct →
inferno7–13-0.063%15 Oct →
inferno19–16-0.0316%15 Oct →
ancient9–130.0511%13 Oct →
mirage16–140.0118%13 Oct →
inferno10–13-0.0326%13 Oct →
mirage13–8-0.0412%12 Oct →
dust29–13-0.0227%12 Oct →
nuke13–4-0.0317%11 Oct →
inferno16–13-0.0212%11 Oct →
inferno13–90.0126%11 Oct →
nuke13–8-0.0612%10 Oct →
cache4–13-0.0322%10 Oct →
dust213–110.0116%10 Oct →
anubis13–7-0.0121%8 Oct →
vertigo13–9-0.0219%8 Oct →
inferno13–40.0427%7 Oct →
inferno9–13-0.0553%7 Oct →
inferno13–10-0.0319%7 Oct →
dust211–13-0.0420%7 Oct →
vertigo13–7-0.0716%6 Oct →
ancient19–16-0.0418%5 Oct →
inferno13–10-0.0427%5 Oct →
nuke6–13-0.0620%2 Oct →
ancient6–13-0.0037%1 Oct →
dust29–13-0.0316%1 Oct →
dust22–13-0.0336%30 Sept →
mirage16–13-0.038%28 Sept →
nuke16–12-0.0426%27 Sept →
inferno13–50.0628%27 Sept →
mirage7–13-0.0529%27 Sept →
dust25–130.0121%26 Sept →
inferno13–8-0.0628%26 Sept →
ancient11–13-0.0223%26 Sept →
dust29–130.0014%26 Sept →
inferno2–13-0.0910%26 Sept →
dust216–140.0217%25 Sept →
ancient10–130.0114%25 Sept →
mirage7–13-0.0723%24 Sept →
nuke13–110.0324%24 Sept →
dust29–13-0.0125%24 Sept →
inferno13–11-0.0514%23 Sept →
mirage6–130.015%22 Sept →
mirage5–13-0.0318%22 Sept →
nuke13–5-0.0227%21 Sept →
dust216–14-0.0621%21 Sept →
inferno16–14-0.0818%20 Sept →
vertigo13–3-0.0428%20 Sept →
mirage13–9-0.0324%20 Sept →
mirage12–16-0.0712%20 Sept →
ancient5–13-0.0352%17 Sept →
ancient6–13-0.0122%15 Sept →
dust27–130.0315%15 Sept →
mirage25–23-0.0223%14 Sept →
mirage13–10.0223%13 Sept →
ancient13–40.0132%13 Sept →
inferno16–130.0133%12 Sept →
ancient13–8-0.0522%24 Aug →
inferno11–13-0.0329%22 Aug →
mirage13–10-0.0421%21 Aug →
anubis23–25-0.0415%11 Aug →
dust27–13-0.0821%10 Aug →
mirage11–130.0117%2 Aug →
nuke8–13-0.0236%3 Jul →
ancient10–13-0.0636%29 Jun →
inferno13–80.0432%10 Jun →
nuke19–17-0.0220%9 Jun →
inferno4–13-0.0312%6 Jun →
nuke13–8-0.0140%2 Jun →
ancient10–13-0.0622%2 Jun →
ancient16–13-0.0416%2 Jun →
nuke9–13-0.0528%1 Jun →
ancient13–80.0733%1 Jun →
dust213–100.0226%1 Jun →
inferno16–140.0224%31 May →
ancient9–130.0119%31 May →
ancient4–13-0.0513%28 May →
ancient13–16-0.0710%27 May →
nuke5–13-0.0517%26 May →
nuke13–10-0.0432%26 May →
inferno9–70.006%18 May →
inferno2–9-0.1518%18 May →
sanctum3–9-0.1014%18 May →
mirage19–220.0620%18 May →
inferno11–13-0.0429%14 May →
mirage7–13-0.0221%13 May →
inferno13–11-0.038%13 May →
nuke13–8-0.0521%12 May →
inferno8–13-0.0424%11 May →
ancient17–19-0.0718%11 May →
mirage8–13-0.0329%4 May →
ancient10–13-0.0310%4 May →
ancient8–13-0.0219%3 May →
ancient16–14-0.0123%3 May →
dust210–13-0.0323%1 May →
dust213–80.0531%29 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.