Cody Kirk

Cody Kirk — CS2 Stats

GS76561198834147808[U:1:873882080]Steam profile ↗✓ No bans

517Tracked matches46%Win rate2023Tracked since
687Hours in CS8Hrs last 2 wks
CSDB Rating5.4 DevelopingPositional Player
Premier CS Rating4,888Grey band · top ~79.3% of ranked players (population est.)
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Sep 2026 (17 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 4,888 +373 18 Sept – 25 Sept · 4 days played
4,5154,999peak 4,99918 Sept25 Sept
4,999Peak Premier in tracked matches
42Days played since 2026-07-23

Premier CS Rating

  • 111 below peak (4,999)
  • Next: Light Blue band at 5,000 — 112 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=3,645), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate37.2%38.2%39.9%2.7% short
Shot accuracy5.4%3.6%7.0%1.5% short
Kill/death ratio1.030.830.92above
Match win rate41.7%40.2%42.3%meets

This profile matches the typical Light Blue band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGCody KirkPREMIER4,888 · Grey bandcsdb.gg/stats

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Performance scores

Aim71
Positioning63
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY36–55–9Last 10036%Win rateWWWLLWLWLL

Last 10 vs previous 10: +10pp win rate · −0.03 avg rating · −0.4pp headshot accuracy · +38ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 9%
  • Avg reaction 603ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 10%
  • Avg reaction 616ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 10%
  • Avg reaction 597ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim7.1
Utility5.1
Positioning6.3
Opening Duels3.1

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 88% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 604ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning6.3
Utility5.1
Mechanics6.4
Opening Duels4.6
Win Impact3.8

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.02
first ⅓ avg 0.02 → last ⅓ avg 0.04
Reaction time599ms−5ms
first ⅓ avg 604ms → last ⅓ avg 599ms
Headshot accuracy10.5%−2.1%
first ⅓ avg 12.6% → last ⅓ avg 10.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–7 · cache, 6 Aug →
33%Best headshot accuracy · 1–13 · mirage, 4 Aug →
422msFastest reaction time · 4–13 · inferno, 3 Aug →
13–0Biggest win · vertigo, 28 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W3Current streak
3–7In matches decided by ≤2 rounds
3Overtime games

Map breakdown

cacheBest map · 63% over 8officeWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
infernoD153–1220%0.01
anubisB157–847%0.04
ancientD124–833%0.03
vertigoB105–550%0.02
mirageC83–538%0.02
cacheA85–363%0.05
officeD71–614%0.04
nukeD61–517%0.02
trainC52–340%0.01
dust2D51–420%-0.01
overpass—31–233%0.04
italy—21–150%0.02
boulder—21–150%0.07
shelter—21–150%-0.00

Across the last 100 tracked matches.

Lifetime stats

16,837Lifetime kills
1.03K/D · Top 25% of Grey band
1,178Matches
41.7%Match win rate · Top 50% of Grey band
37.2%Headshot %
5.4%Shot accuracy · Top 50% of Grey band
2,293MVPs
349Hours (in match)
1,025Bombs planted
240Bombs defused

Most-used weapons

Lifetime map wins

1,557inferno
608vertigo
605nuke
434office
404train
251italy
235dust2
148lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.5%Headshot accuracy
43.2%Accuracy (enemy spotted)
43.5%Spray accuracy
79.0%Counter-strafing
11.5°Preaim
604msReaction time
45.8%T opening success
51.0%CT opening success
0.58Enemies flashed / flash
4.2%Flash assists
5.68HE damage / grenade
17.32Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.4794% — below the 15% mark we flag

    Aim Training →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo13–20.0216%4 Oct →
italy13–100.1012%3 Oct →
train13–100.007%3 Oct →
ancient1–13-0.005%28 Sept →
overpass2–13-0.036%27 Sept →
inferno13–50.0112%27 Sept →
dust211–130.0211%25 Sept →
mirage13–10.0613%25 Sept →
vertigo7–13-0.0411%23 Sept →
vertigo8–130.038%23 Sept →
inferno5–130.1210%22 Sept →
ancient13–70.1218%20 Sept →
nuke10–130.0215%20 Sept →
anubis13–30.038%20 Sept →
anubis11–30.1512%18 Sept →
ancient15–15-0.0213%18 Sept →
ancient7–13-0.024%17 Sept →
dust28–13-0.048%17 Sept →
office6–130.0110%17 Sept →
anubis13–110.098%16 Sept →
anubis7–130.108%16 Sept →
ancient16–140.0710%13 Sept →
cache13–40.0912%13 Sept →
ancient11–130.0611%11 Sept →
inferno13–60.158%9 Sept →
nuke12–120.0410%9 Sept →
office13–60.1013%9 Sept →
inferno4–130.0421%8 Sept →
ancient9–130.078%8 Sept →
boulder1–130.108%6 Sept →
mirage4–13-0.0512%6 Sept →
office7–130.006%6 Sept →
mirage12–120.0513%2 Sept →
office11–130.1213%2 Sept →
mirage13–90.1311%2 Sept →
office12–120.009%2 Sept →
office9–130.015%2 Sept →
inferno9–13-0.0013%1 Sept →
cache13–100.048%31 Aug →
inferno7–130.0216%31 Aug →
vertigo0–13-0.048%29 Aug →
anubis13–100.026%29 Aug →
nuke3–13-0.022%29 Aug →
anubis13–70.1413%26 Aug →
inferno8–130.0520%26 Aug →
cache13–20.0611%26 Aug →
inferno2–9-0.1313%26 Aug →
mirage8–130.026%25 Aug →
dust23–13-0.0820%25 Aug →
dust214–160.028%23 Aug →
anubis7–130.0210%23 Aug →
anubis2–130.0324%22 Aug →
inferno3–13-0.0415%22 Aug →
cache1–13-0.038%22 Aug →
train13–80.0115%21 Aug →
office12–120.0213%19 Aug →
shelter12–12-0.0220%19 Aug →
overpass11–130.0615%19 Aug →
nuke7–13-0.028%12 Aug →
italy2–13-0.0610%12 Aug →
train10–130.0513%12 Aug →
train6–13-0.0318%12 Aug →
shelter13–60.0119%11 Aug →
cache9–130.054%11 Aug →
cache11–13-0.0111%10 Aug →
anubis3–13-0.029%10 Aug →
cache13–7-0.0110%9 Aug →
inferno5–9-0.059%9 Aug →
anubis4–130.0114%8 Aug →
inferno13–90.0513%8 Aug →
cache13–70.1814%6 Aug →
anubis5–13-0.0216%6 Aug →
vertigo13–60.009%6 Aug →
ancient5–130.0616%5 Aug →
anubis1–13-0.090%5 Aug →
vertigo13–80.0611%5 Aug →
nuke13–100.159%5 Aug →
mirage13–110.0212%5 Aug →
ancient13–50.1211%4 Aug →
anubis8–13-0.0214%4 Aug →
mirage1–13-0.0633%4 Aug →
ancient7–13-0.0615%4 Aug →
mirage9–13-0.026%4 Aug →
nuke9–13-0.0412%3 Aug →
inferno4–13-0.023%3 Aug →
ancient13–8-0.018%3 Aug →
anubis13–50.0121%3 Aug →
inferno2–13-0.0211%3 Aug →
inferno8–8-0.0110%31 Jul →
vertigo11–130.0614%29 Jul →
vertigo13–70.0417%29 Jul →
vertigo6–13-0.0114%29 Jul →
vertigo13–00.106%28 Jul →
dust213–50.0417%28 Jul →
train12–120.0218%27 Jul →
ancient3–13-0.0310%26 Jul →
overpass13–90.0819%26 Jul →
boulder13–100.0413%24 Jul →
inferno12–120.0213%24 Jul →
anubis13–100.118%23 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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