Spencer1610

Spencer1610 — CS2 Stats

76561198832046509[U:1:871780781]Steam profile ↗✓ No bans

348Tracked matches69%Win rate2021Tracked since
426Hours in CS6Hrs last 2 wks
CSDB Rating6.1 SolidSupport
Premier CS Rating23,517Top 25% of 212,133 CSDB-tracked playersPink band · top ~4.6% of ranked players (population est.)
CSDB Leaderboard#37769 of 259066 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 348 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,517 +7,633 9 May – 30 Oct · 19 days played
13,89723,517peak 23,5179 May30 Oct
23,517Peak Premier in tracked matches
30Days played since 2026-05-09

Premier CS Rating

  • At peak — 23,517
  • +959 over 30 days · improving
  • +1,002 over 90 days
  • Next: Red band at 25,000 — 1,483 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-07
  • Purple band first seen 2026-09-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate48.7%46.9%49.3%meets
Shot accuracy12.9%13.0%13.4%0.5% short
Kill/death ratio0.761.081.120.36 short
Match win rate35.7%46.7%48.5%12.8% short

This profile matches the typical Red band player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSpencer1610PREMIER23,517 · Pink bandcsdb.gg/stats

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Performance scores

Aim70
Positioning38
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY49–49–2Last 10049%Win rateWLWWLLLWLW

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · +6.9pp headshot accuracy · −136ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 24%
  • Avg reaction 553ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 26%
  • Avg reaction 574ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 23%
  • Avg reaction 642ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.2 against its own average).

Aim7.0
Utility4.4
Positioning3.8
Opening Duels0.0
Clutch0.8

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Reaction time. 645ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.0
Positioning3.8
Utility4.4
Mechanics9.5
Opening Duels0.2
Win Impact10.0

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.03
Reaction time655ms−20ms
first ⅓ avg 675ms → last ⅓ avg 655ms
Headshot accuracy21.1%+5.8%
first ⅓ avg 15.2% → last ⅓ avg 21.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–3 · dust2, 9 Jun →
45%Best headshot accuracy · 9–3 · anubis, 14 May →
438msFastest reaction time · 13–5 · mirage, 12 Jul →
13–0Biggest win · nuke, 14 Jun →

Across the last 100 tracked matches.

Highlights

9Longest win streak
11–8In matches decided by ≤2 rounds
8Overtime games

Map breakdown

mirageBest map · 69% over 16infernoWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
ancientB2311–1248%-0.04
mirageS1611–569%-0.01
nukeC145–936%-0.03
anubisB115–645%-0.04
overpassC104–640%-0.02
dust2A95–456%0.01
cacheC94–544%-0.01
infernoD51–420%-0.05
shelter—22–0100%-0.05
warden—11–0100%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

10,105Lifetime kills
0.76K/D
705Matches
35.7%Match win rate
48.7%Headshot % · Top 50% of Pink band
12.9%Shot accuracy
865MVPs
320Hours (in match)
580Bombs planted
96Bombs defused

Most-used weapons

Lifetime map wins

683inferno
576nuke
432dust2
118vertigo
100train
32lake
12ar_shoots
11cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

110Matches
44%Win rate
0.81Avg K/D
66.3ADR
48%Headshot %

Clutches & streaks

24%1v1 clutch win
29%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage2060%0.9312.9
Ancient1429%0.569.9
Nuke1217%0.7911.6
Dust2956%1.0513.6
Overpass875%1.0114.1
Cache825%0.9017.4
Anubis838%0.8315.8
Inferno40%0.529.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.0%Headshot accuracy
36.1%Accuracy (enemy spotted)
35.0%Spray accuracy
92.9%Counter-strafing
12.6°Preaim
645msReaction time
31.7%T opening success
28.4%CT opening success
0.52Enemies flashed / flash
4.7%Flash assists
7.59HE damage / grenade
6.79Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.6461° — above the 12° mark we flag

    Aim Training →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–10-0.0315%28 Oct →
dust22–13-0.0138%28 Oct →
mirage13–90.0320%28 Oct →
ancient13–4-0.0822%24 Oct →
cache8–13-0.0127%24 Oct →
ancient8–13-0.0829%24 Oct →
ancient7–13-0.0021%23 Oct →
mirage13–9-0.0620%23 Oct →
ancient10–13-0.0235%16 Oct →
cache13–9-0.0438%16 Oct →
mirage13–8-0.0415%25 Sept →
ancient9–13-0.0320%5 Aug →
ancient9–13-0.0515%3 Aug →
mirage13–10.0530%3 Aug →
nuke5–13-0.0827%1 Aug →
cache13–70.0020%1 Aug →
nuke13–11-0.0615%1 Aug →
ancient15–15-0.0221%1 Aug →
cache13–7-0.0617%30 Jul →
nuke13–2-0.0514%19 Jul →
ancient13–11-0.0220%18 Jul →
mirage13–30.0533%18 Jul →
shelter13–7-0.069%13 Jul →
shelter13–1-0.0315%13 Jul →
mirage13–5-0.0419%12 Jul →
ancient13–90.0218%12 Jul →
anubis13–9-0.0717%12 Jul →
anubis14–16-0.0417%15 Jun →
overpass13–11-0.0521%15 Jun →
ancient13–11-0.0310%15 Jun →
nuke13–11-0.0818%15 Jun →
nuke5–13-0.0317%15 Jun →
nuke13–16-0.0422%15 Jun →
ancient5–13-0.0515%14 Jun →
anubis22–20-0.0430%14 Jun →
nuke13–00.009%14 Jun →
mirage13–10-0.0442%14 Jun →
anubis8–13-0.0919%14 Jun →
overpass13–8-0.0817%13 Jun →
overpass12–16-0.0019%13 Jun →
ancient11–13-0.0732%12 Jun →
inferno1–13-0.1218%12 Jun →
ancient13–3-0.0811%12 Jun →
anubis7–13-0.0523%12 Jun →
cache8–13-0.0224%11 Jun →
dust213–100.0718%11 Jun →
ancient13–11-0.0516%11 Jun →
mirage13–8-0.0518%11 Jun →
nuke11–13-0.0218%10 Jun →
cache11–13-0.0324%10 Jun →
dust210–13-0.0124%10 Jun →
overpass5–130.0216%10 Jun →
mirage10–13-0.0114%10 Jun →
nuke11–130.0222%10 Jun →
inferno7–13-0.0418%9 Jun →
dust213–30.1523%9 Jun →
nuke5–130.0113%9 Jun →
dust213–60.0218%9 Jun →
nuke13–11-0.0726%8 Jun →
ancient13–60.0519%8 Jun →
overpass8–13-0.0218%8 Jun →
mirage2–13-0.1211%8 Jun →
anubis10–13-0.117%8 Jun →
overpass13–8-0.0111%8 Jun →
overpass3–13-0.1219%7 Jun →
nuke15–15-0.0814%7 Jun →
ancient16–14-0.092%4 Jun →
ancient13–9-0.0617%4 Jun →
overpass6–13-0.0411%4 Jun →
nuke9–130.0111%4 Jun →
dust29–13-0.093%3 Jun →
ancient13–80.018%14 May →
inferno9–13-0.0721%14 May →
anubis9–3-0.0345%14 May →
warden12–2-0.010%13 May →
ancient7–13-0.0811%13 May →
dust213–7-0.0514%12 May →
mirage9–13-0.0312%12 May →
mirage13–6-0.0214%12 May →
dust213–60.0214%12 May →
inferno11–13-0.0521%12 May →
cache19–170.0713%12 May →
overpass13–110.1312%12 May →
ancient11–13-0.0320%11 May →
ancient13–70.0218%11 May →
inferno13–40.0213%11 May →
anubis9–13-0.0318%11 May →
dust210–13-0.0427%11 May →
nuke11–13-0.0017%11 May →
mirage13–70.0514%11 May →
cache10–13-0.045%10 May →
mirage13–0-0.0121%10 May →
ancient10–13-0.0915%10 May →
mirage9–130.0228%10 May →
cache10–13-0.0020%10 May →
overpass8–13-0.0414%9 May →
ancient4–13-0.0515%9 May →
anubis6–130.079%9 May →
anubis13–6-0.0313%9 May →
mirage8–13-0.018%9 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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