dawnnk

dawnnk — CS2 Stats

NO76561198803036127[U:1:842770399]Steam profile ↗✓ No bans

1,894Tracked matches70%Win rate2020Tracked since
6,700Hours in CS1Hrs last 2 wks
CSDB Rating7.4 StrongOpening Duellist
Premier CS Rating26,523Top 5% of 200,629 CSDB-tracked playersRed band · top ~2.3% of ranked players (population est.)
CSDB Leaderboard#8944 of 247516 tracked
FaceitLevel 10 · 2,744 ELOTop 12.4% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (12 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 26,523 +137 17 Apr – 16 Sept · 47 days played
22,55727,282peak 27,28217 Apr16 Sept
Faceit ELO: 2,744 +0 29 Aug – 30 Aug · 2 observations
2,7442,744peak 2,74429 Aug30 Aug
27,293Peak Premier in tracked matches
2,744Highest Faceit ELO seen on CSDB
66Days played since 2026-04-17

Faceit ELO

  • At peak — 2,744
  • Next: 3,000 ELO at 3,000 — 256 to go
  • Reached: 2,500 ELO · Level 10 · Level 9 · Level 8
  • 2,500 ELO first seen 2026-08-29
  • Level 10 first seen 2026-08-29

Premier CS Rating

  • 759 below peak (27,282)
  • +3,966 over 30 days · improving
  • +296 over 90 days
  • Next: Gold band at 30,000 — 3,477 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-08-29
  • Purple band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches19——
Win rate68%——
K/D1.17——
Headshot %60%——

Measured 29 Aug 2026 → 28 Sep 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=29,159), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate55.1%50.9%
Shot accuracy12.6%13.8%
Kill/death ratio1.101.09
Match win rate49.3%48.4%

Share this profile

CSDB.GGdawnnkFACEITLevel 10 · 2,744 ELOSTANDINGTop 12.4% of rankedPREMIER26,523 · Red bandPEAK ELO2,744csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning63
Utility46

0–100 skill scores via Leetify.

Recent form

HOT53–44–3Last 10053%Win rateWLWWWWWWWW

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · +1.8pp headshot accuracy · −19ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 30%
  • Avg reaction 540ms

Last 10

  • 9–1 · 90% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 29%
  • Avg reaction 534ms

Last 20

  • 16–4 · 80% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 28%
  • Avg reaction 543ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+1.2 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim8.5
Utility4.6
Positioning6.3
Opening Duels6.6
Clutch4.2

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 92% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 64% on CT to 40% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 552ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning6.3
Utility4.6
Mechanics6.9
Opening Duels5.5
Win Impact10.0

Composite 7.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time551ms−49ms
first ⅓ avg 600ms → last ⅓ avg 551ms
Headshot accuracy26.3%−1.5%
first ⅓ avg 27.8% → last ⅓ avg 26.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 11–2 · ancient, 27 Apr →
50%Best headshot accuracy · 0–2 · ancient, 13 Sept →
328msFastest reaction time · 13–1 · nuke, 15 Aug →
13–1Biggest win · nuke, 15 Aug →

Across the last 100 tracked matches.

Highlights

11Longest win streak
8–7In matches decided by ≤2 rounds
10Overtime games

Map breakdown

anubisBest map · 83% over 6infernoWeakest map · 43% over 7
MapGradePlayedRecordWin rateAvg rating
mirageC3415–1944%0.02
ancientA2212–1055%0.02
dust2A169–756%-0.01
nukeA117–464%0.05
infernoC73–443%0.03
anubisS65–183%0.01
overpass—32–167%0.06
cache—10–10%-0.00

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (43% over 7). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

140,909Lifetime kills
1.10K/D · Top 50% of Level 10 players
5,756Matches
49.3%Match win rate · Top 50% of Level 10 players
55.1%Headshot % · Top 50% of Level 10 players
12.6%Shot accuracy
17,230MVPs
3,027Hours (in match)
4,191Bombs planted
2,060Bombs defused

Most-used weapons

AK-4750,123
AWP12,869
Knife5,110
MAC-103,273
MP92,976
AUG2,019

Lifetime map wins

12,482inferno
4,348dust2
3,840nuke
3,208train
2,349vertigo
611cbble
81office
69lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3,074Matches
51%Win rate
1.13Avg K/D
79.6ADR
52%Headshot %

Clutches & streaks

41%1v1 clutch win
23%1v2 clutch win
12Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage20749%1.1016.1
Ancient17454%1.1715.7
Anubis13552%1.0815.4
Nuke6757%1.0615.6
Inferno6348%1.0915.6
Dust24762%1.0115.2
Overpass2955%1.0915.9
Train2055%1.0014.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.0%Headshot accuracy
35.6%Accuracy (enemy spotted)
37.4%Spray accuracy
81.0%Counter-strafing
8.4°Preaim
552msReaction time
40.5%T opening success
63.8%CT opening success
0.50Enemies flashed / flash
9.2%Flash assists
6.03HE damage / grenade
4.65Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4998 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–7-0.0016%16 Sept →
ancient0–20.0750%13 Sept →
dust213–10-0.0518%9 Sept →
anubis13–70.0429%6 Sept →
dust213–10-0.0234%5 Sept →
ancient13–80.0027%5 Sept →
mirage13–70.0326%2 Sept →
dust213–100.0028%2 Sept →
anubis13–80.0322%1 Sept →
mirage13–60.0839%1 Sept →
nuke13–100.0532%30 Aug →
mirage13–50.0536%30 Aug →
ancient13–60.0344%28 Aug →
ancient10–130.0014%21 Aug →
anubis13–4-0.098%18 Aug →
ancient3–3-0.0229%17 Aug →
mirage3–13-0.0719%17 Aug →
mirage16–140.0122%17 Aug →
nuke13–10.0738%15 Aug →
inferno10–130.0831%14 Aug →
cache10–13-0.0022%13 Aug →
mirage13–20.0610%6 Aug →
ancient11–130.0128%5 Aug →
ancient10–130.0319%31 Jul →
ancient13–70.0625%28 Jul →
mirage4–130.0331%23 Jul →
inferno16–120.0618%22 Jul →
ancient13–7-0.0117%21 Jul →
dust25–13-0.0928%17 Jul →
dust213–110.0822%16 Jul →
dust213–6-0.0225%13 Jul →
ancient13–160.0230%3 Jul →
mirage6–13-0.0635%3 Jul →
ancient13–4-0.0125%30 Jun →
mirage13–90.0323%29 Jun →
mirage13–60.0728%29 Jun →
mirage10–13-0.0419%29 Jun →
mirage13–50.0727%29 Jun →
ancient0–6-0.120%29 Jun →
ancient15–150.0631%28 Jun →
mirage10–130.0828%21 Jun →
overpass8–13-0.0213%17 Jun →
mirage8–130.0318%9 Jun →
anubis13–11-0.0133%8 Jun →
ancient13–9-0.0223%8 Jun →
mirage5–13-0.0025%8 Jun →
inferno5–13-0.0223%7 Jun →
nuke10–130.0229%6 Jun →
anubis13–110.0826%5 Jun →
mirage0–7-0.0833%5 Jun →
ancient16–120.0124%5 Jun →
nuke16–140.0923%4 Jun →
nuke13–110.0336%31 May →
inferno13–30.0640%31 May →
mirage13–2-0.0128%31 May →
inferno9–130.0115%29 May →
dust23–13-0.0329%24 May →
dust213–100.0329%23 May →
dust213–100.0019%22 May →
overpass13–20.0817%22 May →
mirage4–130.0024%22 May →
anubis5–130.0324%21 May →
mirage6–130.1225%21 May →
mirage13–90.0117%21 May →
mirage7–130.0129%21 May →
nuke22–180.0222%18 May →
inferno3–11-0.075%18 May →
mirage15–150.0917%15 May →
dust24–130.0329%13 May →
dust27–13-0.0129%12 May →
mirage13–60.1128%11 May →
mirage10–13-0.0038%10 May →
ancient11–130.0028%9 May →
overpass13–30.1332%8 May →
ancient7–13-0.0133%7 May →
dust215–150.0727%4 May →
nuke13–30.0421%3 May →
mirage13–50.0022%3 May →
mirage11–13-0.0717%2 May →
mirage5–13-0.0225%2 May →
mirage0–13-0.0033%2 May →
mirage10–13-0.0129%1 May →
nuke14–160.0629%28 Apr →
nuke13–20.0728%28 Apr →
mirage13–10.0321%27 Apr →
ancient13–30.0637%27 Apr →
ancient11–20.1823%27 Apr →
mirage13–110.0621%26 Apr →
nuke11–130.0530%26 Apr →
mirage13–30.0630%25 Apr →
ancient13–90.0514%24 Apr →
ancient2–13-0.0333%23 Apr →
dust213–7-0.0441%22 Apr →
ancient13–70.0412%21 Apr →
nuke11–13-0.0018%21 Apr →
mirage5–130.0635%20 Apr →
dust210–130.0037%20 Apr →
mirage9–13-0.0521%20 Apr →
inferno13–10.0832%17 Apr →
dust25–13-0.0850%17 Apr →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 102.5K ELO1,000 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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