ejuch

ejuch — CS2 Stats

AL76561198802033916[U:1:841768188]Steam profile ↗1 game ban

1,676Tracked matches40%Win rate2022Tracked since
1,626Hours in CS2Hrs last 2 wks
CSDB Rating4.3 DevelopingPositional Player
Premier CS Rating27,246Top 5% of 215,386 CSDB-tracked playersRed band · top ~1.9% of ranked players (population est.)
CSDB Leaderboard#5635 of 261592 tracked
FaceitLevel 8 · 1,680 ELOTop 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Nov 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 27,246 +7,246 6 Jun – 11 Nov · 19 days played
19,78027,585peak 27,5856 Jun11 Nov
27,585Peak Premier in tracked matches
2,023Highest Faceit ELO seen on CSDB
22Days played since 2026-06-06

Faceit ELO

  • 343 below peak (2,023)
  • Next: Level 9 at 1,751 — 71 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 8 first seen 2026-09-07
  • Level 7 first seen 2026-09-07

Premier CS Rating

  • 339 below peak (27,585)
  • +553 over 30 days · improving
  • +745 over 90 days
  • Next: Gold band at 30,000 — 2,754 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-07
  • Pink band first seen 2026-09-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate53.5%46.8%48.2%above
Shot accuracy5.7%13.0%13.2%7.5% short
Kill/death ratio1.131.061.07above
Match win rate51.1%46.3%46.9%above

This profile matches the typical Level 9 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGejuchFACEITLevel 8 · 1,680 ELOSTANDINGTop 31.2% of rankedPREMIER27,246 · Red bandPEAK ELO2,023csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim70
Positioning40
Utility24

0–100 skill scores via Leetify.

Recent form

STEADY43–50–7Last 10043%Win rateWWLLWLLLLW

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · +10.6pp headshot accuracy · +66ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 50%
  • Avg reaction 528ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 32%
  • Avg reaction 588ms

Last 20

  • 6–14 · 30% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 26%
  • Avg reaction 555ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim7.0
Utility2.4
Positioning4.0
Opening Duels0.0
Clutch3.6

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 90% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 30 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 41% on T to 20% on CT — first contacts on the defending side are being lost.

Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.0
Positioning4.0
Utility2.4
Mechanics3.7
Opening Duels1.4
Win Impact1.7

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time563ms−36ms
first ⅓ avg 599ms → last ⅓ avg 563ms
Headshot accuracy26.1%+5.9%
first ⅓ avg 20.2% → last ⅓ avg 26.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 10–13 · anubis, 7 Jun →
100%Best headshot accuracy · 0–2 · inferno, 7 Nov →
344msFastest reaction time · 0–3 · ancient, 19 Jun →
13–0Biggest win · dust2, 26 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
2–7In matches decided by ≤2 rounds
4Overtime games

Map breakdown

infernoBest map · 64% over 11mirageWeakest map · 34% over 29
MapGradePlayedRecordWin rateAvg rating
mirageD2910–1934%0.01
dust2B2613–1350%0.00
ancientC135–838%0.01
nukeC114–736%-0.02
infernoA117–464%0.03
cacheC52–340%-0.01
anubisC52–340%0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (34% over 29). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

50,669Lifetime kills
1.13K/D · Top 50% of Level 8 players
2,342Matches
51.1%Match win rate · Top 25% of Level 8 players
53.5%Headshot % · Top 25% of Level 8 players
5.7%Shot accuracy
5,377MVPs
1,351Hours (in match)
2,096Bombs planted
449Bombs defused

Most-used weapons

Lifetime map wins

4,712dust2
1,982inferno
1,116vertigo
895nuke
108train
80office
54cbble
31lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

287Matches
57%Win rate
1.37Avg K/D
86.5ADR
41%Headshot %

Clutches & streaks

38%1v1 clutch win
28%1v2 clutch win
10Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage3962%1.1817.3
Ancient1669%1.4219.6
Dust21362%1.2817.1
Inferno1275%1.4517.8
Anubis1155%1.1514.6
Vertigo714%1.0016.0
Overpass2100%1.3818.0
Nuke1100%1.5819.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.7%Headshot accuracy
31.5%Accuracy (enemy spotted)
36.0%Spray accuracy
66.8%Counter-strafing
7.7°Preaim
553msReaction time
41.1%T opening success
20.4%CT opening success
0.29Enemies flashed / flash
2.6%Flash assists
8.38HE damage / grenade
4.41Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.288 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 20.4349% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

34% win rate across 29 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–9-0.0618%11 Nov →
nuke9–00.0280%11 Nov →
cache1–13-0.0824%7 Nov →
inferno0–2-0.04100%7 Nov →
dust213–00.1229%26 Oct →
mirage9–130.0518%25 Oct →
dust27–13-0.0513%23 Oct →
dust29–130.0115%17 Oct →
cache2–13-0.0410%17 Oct →
inferno13–60.0111%17 Oct →
cache13–70.0413%17 Oct →
mirage5–13-0.0018%17 Oct →
inferno11–13-0.0023%17 Oct →
mirage1–13-0.0426%17 Oct →
ancient4–13-0.0913%17 Oct →
dust213–40.0819%9 Oct →
ancient6–13-0.0328%9 Oct →
cache7–13-0.0326%9 Oct →
nuke5–130.0423%9 Oct →
dust24–130.0223%12 Sept →
mirage13–30.0716%12 Sept →
dust213–0-0.0133%12 Sept →
mirage6–130.0111%12 Sept →
dust213–110.0519%11 Sept →
mirage10–6-0.0510%26 Aug →
ancient13–60.0433%26 Aug →
mirage5–00.0440%26 Aug →
mirage2–13-0.0253%26 Aug →
mirage4–13-0.0028%25 Jul →
mirage3–13-0.0627%25 Jul →
inferno5–130.0116%25 Jul →
mirage10–13-0.0319%19 Jul →
dust213–30.0525%19 Jul →
cache13–60.0515%19 Jul →
nuke12–12-0.0318%19 Jul →
anubis13–90.0223%10 Jul →
inferno13–11-0.0410%10 Jul →
dust28–0-0.070%10 Jul →
mirage11–130.0416%9 Jul →
ancient13–40.0125%9 Jul →
ancient13–30.0418%9 Jul →
inferno13–80.0520%19 Jun →
ancient13–80.0722%19 Jun →
dust213–100.017%19 Jun →
inferno13–70.0712%19 Jun →
ancient14–160.0523%19 Jun →
nuke5–130.038%19 Jun →
ancient0–3-0.06100%19 Jun →
mirage15–15-0.0411%19 Jun →
nuke1–13-0.1014%19 Jun →
nuke7–13-0.0120%19 Jun →
mirage13–70.1012%19 Jun →
mirage8–130.0123%19 Jun →
nuke7–13-0.0615%19 Jun →
ancient3–13-0.0113%19 Jun →
anubis9–13-0.0210%19 Jun →
nuke13–6-0.0314%19 Jun →
ancient6–13-0.0211%19 Jun →
dust212–12-0.0315%19 Jun →
dust213–9-0.0432%19 Jun →
dust25–13-0.0416%18 Jun →
nuke1–13-0.069%18 Jun →
mirage12–12-0.0127%15 Jun →
mirage10–13-0.0515%14 Jun →
dust213–60.0327%14 Jun →
mirage12–12-0.0117%14 Jun →
mirage13–40.0620%13 Jun →
dust213–80.0231%13 Jun →
dust213–80.0530%13 Jun →
mirage13–80.0828%13 Jun →
dust24–130.0329%10 Jun →
mirage6–13-0.0022%7 Jun →
mirage13–60.1119%7 Jun →
dust213–60.0634%7 Jun →
dust211–13-0.0427%7 Jun →
mirage13–80.0718%7 Jun →
anubis13–30.1013%7 Jun →
ancient10–13-0.0320%7 Jun →
mirage7–13-0.0219%7 Jun →
dust23–13-0.0111%7 Jun →
dust211–13-0.0613%7 Jun →
mirage11–130.0211%7 Jun →
dust213–8-0.0616%7 Jun →
dust24–130.0115%7 Jun →
dust215–15-0.0612%7 Jun →
inferno13–30.0417%7 Jun →
nuke13–5-0.0524%7 Jun →
inferno13–80.0018%7 Jun →
mirage15–150.0518%7 Jun →
anubis10–130.1718%7 Jun →
nuke13–100.0316%7 Jun →
mirage4–13-0.017%7 Jun →
inferno13–70.1513%7 Jun →
inferno8–130.0817%7 Jun →
ancient13–30.0324%7 Jun →
ancient7–130.0724%6 Jun →
mirage13–5-0.0512%6 Jun →
dust29–130.0519%6 Jun →
anubis7–13-0.0740%6 Jun →
dust23–13-0.0830%6 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.