slow

slow — CS2 Stats

76561198799224238[U:1:838958510]Steam profile ↗✓ No bans

2,464Tracked matches47%Win rate2020Tracked since
2,148Hours in CS
CSDB Rating6.4 SolidPositional Player
FaceitLevel 8 · 1,940 ELOTop 31.2% of ranked FACEIT players
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. Today is the first observation — history builds from here and cannot be backfilled. Come back after the next session and the change shows above.

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Compare periods

Last 7 days vs previous 7

No matches recorded between 20 Sep 2026 and 25 Sep 2026.

Measured 20 Sep 2026 → 25 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=14,086), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate64.7%46.8%48.3%above
Shot accuracy13.7%13.0%13.2%above
Kill/death ratio1.001.061.070.07 short
Match win rate46.9%46.3%46.9%meets

This profile matches the typical Level 9 player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGslowFACEITLevel 8 · 1,940 ELOSTANDINGTop 31.2% of rankedcsdb.gg/stats

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Performance scores

Aim85
Positioning69
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY37–53–10Last 10037%Win rateWLWLWLLLWW

Last 10 vs previous 10: 0pp win rate · −0.00 avg rating · +3.2pp headshot accuracy · −18ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 28%
  • Avg reaction 659ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 29%
  • Avg reaction 642ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 27%
  • Avg reaction 651ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim8.5
Utility4.0
Positioning6.9
Opening Duels5.3
Clutch3.6

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 95% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 640ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning6.9
Utility4.0
Mechanics9.2
Opening Duels3.9
Win Impact3.9

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time631ms−26ms
first ⅓ avg 657ms → last ⅓ avg 631ms
Headshot accuracy25.8%−8.4%
first ⅓ avg 34.2% → last ⅓ avg 25.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–1 · dust2, 27 Mar →
53%Best headshot accuracy · 4–13 · dust2, 2 Mar →
469msFastest reaction time · 4–13 · inferno, 20 Apr →
13–1Biggest win · dust2, 27 Mar →

Across the last 100 tracked matches.

Highlights

3Longest win streak
11–10In matches decided by ≤2 rounds
5Overtime games

Map breakdown

cacheBest map · 83% over 6trainWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
dust2C3915–2438%0.01
mirageC3013–1743%0.02
trainD81–713%-0.00
infernoD71–614%-0.01
cacheS65–183%0.02
nuke—30–30%-0.01
anubis—31–233%0.03
ancient—31–233%-0.04
overpass—10–10%0.02

Across the last 100 tracked matches.

Lifetime stats

83,358Lifetime kills
1.00K/D
3,523Matches
46.9%Match win rate · Top 50% of Level 8 players
64.7%Headshot % · Top 5% of Level 8 players
13.7%Shot accuracy · Top 50% of Level 8 players
10,688MVPs
2,148Hours (in match)
3,762Bombs planted
1,258Bombs defused

Most-used weapons

AK-4734,481
AWP5,444
SSG 081,635
Knife1,300

Lifetime map wins

6,676dust2
4,059inferno
2,169vertigo
2,146nuke
1,045train
113cbble
56office
23italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

877Matches
52%Win rate
1.04Avg K/D
75.6ADR
55%Headshot %

Clutches & streaks

38%1v1 clutch win
14%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage14651%0.9816.0
Dust28756%0.9515.5
Anubis5949%1.0015.9
Ancient5850%1.0016.1
Inferno2129%0.8414.7
Overpass1850%1.2515.7
Nuke1735%0.9315.4
Cache1080%1.3023.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.1%Headshot accuracy
34.9%Accuracy (enemy spotted)
36.8%Spray accuracy
91.3%Counter-strafing
8.1°Preaim
640msReaction time
37.3%T opening success
53.8%CT opening success
0.44Enemies flashed / flash
7.2%Flash assists
6.46HE damage / grenade
5.29Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4354 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.3113% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy →

Recent matches

MapScoreRatingHS%Date
dust213–10-0.0129%15 Jul →
cache28–31-0.0234%15 Jul →
cache16–130.0526%14 Jul →
dust29–130.0021%10 Jul →
mirage13–100.0132%4 Jul →
dust26–13-0.0938%4 Jul →
dust29–13-0.0227%27 Jun →
nuke8–13-0.0126%27 Jun →
anubis13–100.0334%21 Jun →
cache13–110.0524%17 Jun →
overpass10–130.0219%17 Jun →
mirage8–130.0026%17 Jun →
mirage6–13-0.0130%16 Jun →
ancient13–9-0.0221%15 Jun →
mirage13–11-0.0025%15 Jun →
dust25–130.0033%2 Jun →
dust213–50.0430%1 Jun →
dust23–13-0.0823%30 May →
cache13–90.0536%30 May →
mirage13–20.0215%27 May →
cache16–140.0019%2 May →
anubis11–130.0118%29 Apr →
mirage6–13-0.0525%28 Apr →
cache13–11-0.0125%27 Apr →
dust213–110.1033%27 Apr →
dust213–80.0321%27 Apr →
mirage17–190.0318%27 Apr →
nuke11–13-0.0425%26 Apr →
anubis10–130.0628%26 Apr →
ancient8–13-0.0918%25 Apr →
dust211–13-0.0320%25 Apr →
mirage9–130.0425%24 Apr →
mirage16–130.0226%24 Apr →
mirage13–40.0321%24 Apr →
inferno4–130.0141%20 Apr →
dust25–13-0.0822%20 Apr →
train13–40.0825%19 Apr →
mirage13–70.0348%19 Apr →
dust213–110.0438%13 Apr →
mirage8–130.1534%13 Apr →
dust27–13-0.0321%12 Apr →
mirage11–130.0132%12 Apr →
dust213–9-0.0524%11 Apr →
mirage7–13-0.0528%11 Apr →
dust212–120.0822%10 Apr →
mirage13–60.0928%10 Apr →
inferno12–12-0.0122%8 Apr →
dust213–90.0629%7 Apr →
mirage7–13-0.0020%7 Apr →
train6–130.0127%6 Apr →
dust211–13-0.0231%6 Apr →
mirage13–110.0330%2 Apr →
dust22–13-0.0329%2 Apr →
dust212–120.0731%31 Mar →
mirage10–130.0526%31 Mar →
dust213–110.0440%31 Mar →
dust24–13-0.0417%30 Mar →
mirage13–2-0.0027%30 Mar →
train4–13-0.0423%27 Mar →
mirage10–130.0216%27 Mar →
dust213–10.2027%27 Mar →
mirage9–13-0.0538%26 Mar →
dust29–13-0.0128%26 Mar →
train10–13-0.0841%25 Mar →
mirage13–10-0.0434%25 Mar →
inferno7–13-0.0331%24 Mar →
dust28–30.0247%24 Mar →
mirage5–130.0540%22 Mar →
dust212–120.0234%22 Mar →
mirage12–120.0138%21 Mar →
dust212–12-0.0218%21 Mar →
train12–120.0025%19 Mar →
dust29–13-0.0523%19 Mar →
dust24–13-0.0513%18 Mar →
mirage12–12-0.0228%18 Mar →
inferno4–13-0.0313%17 Mar →
dust29–130.0437%17 Mar →
ancient3–13-0.0026%16 Mar →
inferno11–13-0.0232%16 Mar →
dust213–70.0427%16 Mar →
train11–13-0.0124%11 Mar →
dust213–80.0527%11 Mar →
dust213–90.0332%9 Mar →
nuke11–130.0333%8 Mar →
dust211–13-0.0124%8 Mar →
dust213–11-0.0136%5 Mar →
inferno3–130.0150%5 Mar →
dust24–130.0353%2 Mar →
mirage9–130.0547%2 Mar →
inferno13–110.0248%2 Mar →
dust212–120.0437%2 Mar →
train12–120.0343%1 Mar →
mirage3–130.0930%1 Mar →
dust22–13-0.0238%1 Mar →
mirage13–110.0332%28 Feb →
dust24–130.0533%28 Feb →
mirage13–9-0.0445%27 Feb →
train7–13-0.0148%27 Feb →
dust213–80.0649%27 Feb →
mirage13–60.0345%24 Feb →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →