24

24 — CS2 Stats

NP76561198429656309[U:1:469390581]Steam profile ↗✓ No bans

105Tracked matches56%Win rate2020Tracked since
206Hours in CS
CSDB Rating6.3 SolidAll-Rounder
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Sep 2026 (51 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 105 tracked matches. Play, then come back: the next observation lands here.

Rating over time

29Days played since 2026-01-14

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim66
Positioning60
Utility57

0–100 skill scores via Leetify.

Recent form

COLD24–14–5Last 4356%Win rateLLWWTWLTLL

Last 10 vs previous 10: −40pp win rate · −0.02 avg rating · +4.0pp headshot accuracy · −35ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 666ms

Last 10

  • 3–5–2 · 30% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 24%
  • Avg reaction 679ms

Last 20

  • 10–7–3 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 22%
  • Avg reaction 697ms

Newest first, from the last 43 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim6.6
Utility5.7
Positioning6.0
Opening Duels4.8

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 88% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 55% on CT to 28% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 712ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning6.0
Utility5.7
Mechanics8.1
Opening Duels3.2
Win Impact6.9

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time691ms−29ms
first ⅓ avg 721ms → last ⅓ avg 691ms
Headshot accuracy23.1%+1.5%
first ⅓ avg 21.6% → last ⅓ avg 23.1%

Rolling 5-match average across the last 43 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–4 · inferno, 22 Jan →
46%Best headshot accuracy · 8–13 · mirage, 12 Mar →
547msFastest reaction time · 13–4 · inferno, 13 May →
13–2Biggest win · mirage, 29 Jan →

Across the last 43 tracked matches.

Highlights

7Longest win streak
L2Current streak
4–3In matches decided by ≤2 rounds

Map breakdown

mirageBest map · 60% over 10dust2Weakest map · 38% over 13
MapGradePlayedRecordWin rateAvg rating
dust2C135–838%-0.01
mirageA106–460%0.00
infernoA95–456%0.00
cache—32–167%0.02
overpass—32–167%0.01
train—21–150%0.00
vertigo—11–0100%-0.01
anubis—11–0100%0.01
nuke—11–0100%-0.03

Across the last 43 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (38% over 13). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

10,731Lifetime kills
1.14K/D · Top 25% of tracked players
480Matches
50.6%Match win rate · Top 25% of tracked players
57.0%Headshot % · Top 10% of tracked players
17.8%Shot accuracy · Top 10% of tracked players
1,337MVPs
206Hours (in match)
511Bombs planted
143Bombs defused

Most-used weapons

Lifetime map wins

1,116inferno
843dust2
213nuke
166train
81vertigo

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

268Matches
60%Win rate
1.35Avg K/D
—ADR
58%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWWW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.0%Headshot accuracy
33.9%Accuracy (enemy spotted)
38.0%Spray accuracy
86.3%Counter-strafing
10.0°Preaim
712msReaction time
28.1%T opening success
55.3%CT opening success
0.75Enemies flashed / flash
5.5%Flash assists
8.24HE damage / grenade
6.92Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 711.8016ms — above the 700ms mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.0993% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust29–130.0312%22 Jun →
inferno6–13-0.0335%16 Jun →
vertigo13–10-0.0116%9 Jun →
inferno13–50.0520%9 Jun →
dust212–120.0222%9 Jun →
mirage13–70.0419%9 Jun →
inferno5–13-0.0322%24 May →
dust212–120.0125%24 May →
dust28–13-0.0429%22 May →
mirage4–13-0.0436%22 May →
dust213–7-0.0626%21 May →
cache13–6-0.0326%17 May →
inferno13–40.004%13 May →
cache11–13-0.0030%11 May →
dust210–130.0224%11 May →
cache13–110.0921%2 May →
mirage13–60.0719%23 Apr →
dust213–9-0.0320%17 Apr →
mirage12–120.0210%16 Apr →
mirage13–30.0917%9 Apr →
dust211–13-0.0113%9 Apr →
anubis13–60.0115%4 Apr →
inferno11–13-0.0511%26 Mar →
dust24–13-0.0721%26 Mar →
dust213–50.0022%20 Mar →
inferno6–13-0.0014%18 Mar →
overpass13–80.0118%12 Mar →
mirage8–13-0.0746%12 Mar →
dust213–60.0335%12 Mar →
mirage13–11-0.019%26 Feb →
train12–120.0622%25 Feb →
overpass12–120.0314%24 Feb →
dust29–13-0.0124%24 Feb →
nuke13–11-0.0325%15 Feb →
overpass13–60.0028%13 Feb →
mirage6–13-0.046%6 Feb →
dust213–7-0.0420%6 Feb →
mirage13–5-0.0438%2 Feb →
train13–11-0.0619%29 Jan →
mirage13–2-0.008%29 Jan →
inferno13–70.0541%22 Jan →
inferno13–40.1223%22 Jan →
inferno13–6-0.0726%14 Jan →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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