iPhone

iPhone — CS2 Stats

76561198405138135[U:1:444872407]Steam profile ↗✓ No bans

384Tracked matches38%Win rate2020Tracked since
534Hours in CS
CSDB Rating4.6 DevelopingSupport
Premier CS Rating15,344Purple band · top ~27% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Jun 2026 (118 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,344 -1,578 31 May – 18 Jun · 5 days played
15,34416,922peak 16,92231 May18 Jun
16,922Peak Premier in tracked matches
37Days played since 2026-05-12

Premier CS Rating

  • 1,578 below peak (16,922)
  • Next: Pink band at 20,000 — 4,656 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,247), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate47.3%42.7%43.7%above
Shot accuracy15.7%11.3%12.0%above
Kill/death ratio1.050.991.02above
Match win rate54.1%43.9%44.7%above

Across every metric we can compare, this profile already matches the typical Level 5 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGiPhoneFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER15,344 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim62
Positioning39
Utility60

0–100 skill scores via Leetify.

Recent form

COLD44–51–5Last 10044%Win rateLWWLLLWLLL

Last 10 vs previous 10: −20pp win rate · +0.02 avg rating · +4.0pp headshot accuracy · −24ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 21%
  • Avg reaction 598ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 659ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 672ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.7 against its own average).

Aim6.2
Utility6.0
Positioning3.9
Opening Duels0.0

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 82% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.80 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 643ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.2
Positioning3.9
Utility6.0
Mechanics5.6
Opening Duels0.7
Win Impact1.0

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time647ms−31ms
first ⅓ avg 678ms → last ⅓ avg 647ms
Headshot accuracy18.4%−3.8%
first ⅓ avg 22.2% → last ⅓ avg 18.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.27Best match rating · 9–0 · nuke, 12 May →
44%Best headshot accuracy · 9–1 · nuke, 19 May →
469msFastest reaction time · 13–2 · mirage, 22 Jun →
13–1Biggest win · cache, 27 May →

Across the last 100 tracked matches.

Highlights

5Longest win streak
8–4In matches decided by ≤2 rounds

Map breakdown

vertigoBest map · 71% over 7mirageWeakest map · 32% over 22
MapGradePlayedRecordWin rateAvg rating
mirageD227–1532%-0.03
dust2C176–1135%-0.01
nukeB158–753%-0.02
ancientC104–640%-0.02
infernoB105–550%0.01
cacheC94–544%-0.04
vertigoS75–271%-0.02
overpassS64–267%-0.01
train—21–150%-0.03
office—10–10%-0.04
poseidon—10–10%0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (32% over 22). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

25,358Lifetime kills
1.05K/D · Top 50% of Level 4 players
1,465Matches
54.1%Match win rate · Top 5% of Level 4 players
47.3%Headshot % · Top 50% of Level 4 players
15.7%Shot accuracy · Top 25% of Level 4 players
3,564MVPs
534Hours (in match)
1,753Bombs planted
517Bombs defused

Most-used weapons

Lifetime map wins

2,061inferno
1,670dust2
893nuke
561vertigo
506train
154cbble
60office
17italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.3%Headshot accuracy
31.6%Accuracy (enemy spotted)
36.0%Spray accuracy
75.2%Counter-strafing
8.4°Preaim
643msReaction time
23.6%T opening success
35.7%CT opening success
0.80Enemies flashed / flash
8.7%Flash assists
7.22HE damage / grenade
12.69Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 23.5909% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

32% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient1–13-0.038%4 Sept →
mirage13–80.0032%17 Aug →
overpass13–7-0.0428%10 Jul →
mirage3–13-0.078%10 Jul →
inferno6–13-0.0329%25 Jun →
mirage0–5-0.0925%22 Jun →
mirage13–20.1021%22 Jun →
ancient9–130.0513%22 Jun →
dust211–13-0.0216%21 Jun →
dust210–130.0221%21 Jun →
dust213–110.0019%21 Jun →
dust213–8-0.0216%21 Jun →
mirage3–13-0.0915%20 Jun →
mirage13–50.0423%19 Jun →
mirage1–3-0.0817%18 Jun →
mirage13–100.1012%17 Jun →
mirage13–50.0114%17 Jun →
inferno5–9-0.2016%14 Jun →
mirage6–13-0.0417%9 Jun →
inferno1–7-0.0211%9 Jun →
ancient1–13-0.056%9 Jun →
mirage5–13-0.0221%8 Jun →
mirage9–13-0.0232%8 Jun →
dust27–13-0.0233%8 Jun →
vertigo13–60.0123%7 Jun →
mirage6–13-0.027%7 Jun →
nuke0–8-0.0510%7 Jun →
cache10–13-0.0416%7 Jun →
vertigo13–11-0.0322%6 Jun →
dust212–12-0.0224%6 Jun →
cache13–100.0321%5 Jun →
nuke13–8-0.0119%5 Jun →
mirage0–8-0.0611%4 Jun →
dust212–120.0114%4 Jun →
vertigo9–40.0414%4 Jun →
ancient13–7-0.0115%3 Jun →
ancient9–13-0.0014%2 Jun →
ancient6–13-0.0215%1 Jun →
dust213–90.0013%31 May →
mirage13–50.0111%31 May →
dust25–13-0.0412%31 May →
ancient13–9-0.074%31 May →
dust25–130.0023%31 May →
nuke11–13-0.0819%31 May →
cache13–11-0.019%31 May →
mirage13–11-0.0413%31 May →
mirage9–13-0.0620%30 May →
overpass13–11-0.0314%29 May →
train13–11-0.0615%29 May →
vertigo7–90.0111%28 May →
nuke9–60.0629%28 May →
inferno9–40.0628%28 May →
nuke13–9-0.0424%28 May →
dust213–7-0.0311%28 May →
vertigo13–5-0.0011%28 May →
dust26–130.0425%28 May →
overpass7–13-0.066%28 May →
cache13–1-0.0114%27 May →
nuke13–9-0.0124%27 May →
ancient13–90.0111%27 May →
mirage1–13-0.099%26 May →
ancient13–5-0.0317%26 May →
office8–13-0.0414%26 May →
overpass9–50.1313%26 May →
vertigo2–9-0.2215%26 May →
inferno9–70.1313%26 May →
nuke4–9-0.0820%26 May →
mirage9–13-0.0517%24 May →
inferno9–60.0113%24 May →
overpass9–7-0.0134%24 May →
nuke1–9-0.2318%24 May →
cache5–13-0.098%24 May →
mirage3–13-0.0830%24 May →
dust213–80.0132%23 May →
nuke13–90.0228%22 May →
ancient9–13-0.0811%22 May →
cache2–10-0.0722%22 May →
nuke2–13-0.0030%22 May →
train9–13-0.0123%22 May →
inferno8–80.109%20 May →
overpass6–9-0.0232%19 May →
vertigo9–30.0516%19 May →
inferno9–20.0327%19 May →
nuke9–1-0.0244%19 May →
nuke12–12-0.0322%19 May →
nuke13–10-0.0016%18 May →
inferno9–60.0510%18 May →
nuke3–13-0.0434%17 May →
dust24–13-0.0520%17 May →
poseidon8–80.029%16 May →
dust29–13-0.047%16 May →
cache6–13-0.0416%16 May →
cache13–9-0.0517%16 May →
cache9–13-0.0424%16 May →
dust213–6-0.0832%16 May →
dust25–130.017%15 May →
mirage7–13-0.0632%13 May →
mirage7–13-0.0135%13 May →
inferno5–9-0.0424%13 May →
nuke9–00.2733%12 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.