tgy

tgy — CS2 Stats

EE76561198394523365[U:1:434257637]Steam profile ↗✓ No bans

319Tracked matches63%Win rate2024Tracked since
444Hours in CS
CSDB Rating5.0 DevelopingPositional Player
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Sep 2026 (59 days ago). Ranks are recorded once per day this page is viewed.

+8Tracked matches · now 319
0.0ppWin rate · 63.3% → 63.3%

Rating over time

Premier CS Rating: 14,251 +1,592 24 Jun – 1 Sept · 4 days played
12,65914,251peak 14,25124 Jun1 Sept
14,251Peak Premier in tracked matches
42Days played since 2026-01-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim63
Positioning36
Utility26

0–100 skill scores via Leetify.

Recent form

HOT60–35–5Last 10060%Win rateLLWWWWWWWW

Last 10 vs previous 10: +10pp win rate · +0.04 avg rating · +4.7pp headshot accuracy · −157ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 17%
  • Avg reaction 464ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 21%
  • Avg reaction 518ms

Last 20

  • 15–5 · 75% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 597ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+0.9 against its own average).

Aim6.3
Utility2.6
Positioning3.6
Opening Duels1.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 94% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 46% on CT to 22% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 638ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning3.6
Utility2.6
Mechanics5.8
Opening Duels2.0
Win Impact9.4

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.02
first ⅓ avg -0.04 → last ⅓ avg -0.02
Reaction time616ms−65ms
first ⅓ avg 681ms → last ⅓ avg 616ms
Headshot accuracy17.8%+1.8%
first ⅓ avg 16.0% → last ⅓ avg 17.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 9–2 · inferno, 3 Apr →
54%Best headshot accuracy · 7–13 · overpass, 18 Apr →
422msFastest reaction time · 9–5 · overpass, 28 Apr →
13–1Biggest win · warden, 24 Jun →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L2Current streak
4–2In matches decided by ≤2 rounds
2Overtime games

Map breakdown

overpassBest map · 73% over 15cacheWeakest map · 47% over 17
MapGradePlayedRecordWin rateAvg rating
cacheB178–947%-0.04
overpassS1511–473%-0.03
anubisA148–657%-0.04
mirageA138–562%-0.04
infernoA116–555%-0.04
nukeB84–450%-0.06
trainA53–260%-0.01
officeA53–260%-0.05
dust2—33–0100%-0.01
ancient—22–0100%0.02
warden—21–150%-0.04
boulder—10–10%0.00
shelter—11–0100%-0.02
vertigo—10–10%-0.09
alpine—11–0100%-0.09
sanctum—11–0100%0.02

Across the last 100 tracked matches.

Lifetime stats

7,998Lifetime kills
0.82K/D
563Matches
48.5%Match win rate · Top 25% of tracked players
49.7%Headshot % · Top 25% of tracked players
1.5%Shot accuracy
1,303MVPs
444Hours (in match)
413Bombs planted
245Bombs defused

Most-used weapons

Lifetime map wins

1,059nuke
930inferno
672dust2
525vertigo
165train
90office
35lake
11bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1Matches
0%Win rate
0.65Avg K/D
—ADR
55%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.7%Headshot accuracy
32.6%Accuracy (enemy spotted)
35.9%Spray accuracy
75.9%Counter-strafing
8.2°Preaim
638msReaction time
21.7%T opening success
46.2%CT opening success
0.39Enemies flashed / flash
3.3%Flash assists
5.32HE damage / grenade
3.31Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3909 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 21.7167% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
boulder9–130.000%13 Sept →
mirage3–13-0.1423%7 Sept →
mirage13–4-0.0024%7 Sept →
cache13–6-0.0117%7 Sept →
overpass13–40.0122%7 Sept →
anubis13–100.069%2 Sept →
nuke13–50.0253%2 Sept →
ancient13–20.0725%2 Sept →
shelter13–4-0.0215%19 Aug →
cache13–5-0.0219%7 Jul →
cache5–13-0.0710%5 Jul →
inferno13–8-0.069%5 Jul →
cache11–13-0.103%1 Jul →
anubis16–13-0.084%25 Jun →
mirage13–10-0.0416%25 Jun →
overpass13–9-0.0430%24 Jun →
warden13–10.0029%24 Jun →
cache13–80.0124%24 Jun →
overpass13–4-0.0025%24 Jun →
cache10–13-0.049%23 Jun →
overpass9–30.1417%21 Jun →
train13–10-0.0510%21 Jun →
train9–130.0226%21 Jun →
cache7–130.0324%16 Jun →
mirage13–4-0.0222%10 Jun →
cache9–13-0.0814%10 Jun →
nuke7–13-0.1212%10 Jun →
anubis7–13-0.0611%29 May →
anubis13–8-0.0132%29 May →
overpass9–13-0.1112%25 May →
ancient13–10-0.0212%25 May →
inferno13–10-0.063%25 May →
dust213–10-0.0329%23 May →
anubis13–50.0417%23 May →
overpass13–10-0.0610%23 May →
dust213–50.0621%16 May →
nuke13–5-0.0910%13 May →
mirage9–13-0.0918%13 May →
office8–13-0.0716%13 May →
office13–5-0.120%13 May →
dust213–4-0.0638%12 May →
cache13–4-0.0315%12 May →
cache13–11-0.0325%12 May →
cache8–13-0.0120%8 May →
cache13–11-0.0914%6 May →
cache9–13-0.0340%6 May →
cache4–13-0.0413%3 May →
cache13–7-0.0817%29 Apr →
cache12–12-0.0811%29 Apr →
cache13–6-0.035%29 Apr →
inferno8–8-0.0818%28 Apr →
train13–1-0.0317%28 Apr →
train13–50.0420%28 Apr →
overpass9–5-0.160%28 Apr →
mirage13–7-0.0013%28 Apr →
anubis13–5-0.0315%28 Apr →
mirage12–120.0320%24 Apr →
nuke13–8-0.056%22 Apr →
inferno7–13-0.0721%22 Apr →
inferno13–9-0.0123%18 Apr →
overpass7–13-0.0854%18 Apr →
inferno13–7-0.0721%18 Apr →
overpass13–2-0.0111%18 Apr →
mirage6–13-0.0513%18 Apr →
nuke12–12-0.0313%18 Apr →
overpass13–9-0.0121%10 Apr →
office13–10-0.0115%10 Apr →
anubis3–13-0.1210%6 Apr →
vertigo6–9-0.0919%6 Apr →
anubis13–3-0.0314%5 Apr →
mirage13–6-0.0315%5 Apr →
anubis16–14-0.086%5 Apr →
inferno9–20.2124%3 Apr →
anubis7–13-0.1119%1 Apr →
anubis13–3-0.0415%1 Apr →
inferno6–13-0.0110%31 Mar →
warden1–13-0.0914%20 Mar →
alpine13–10-0.0918%20 Mar →
nuke2–13-0.095%20 Mar →
office7–130.0023%20 Mar →
mirage13–10-0.0628%20 Mar →
train9–13-0.0219%20 Mar →
anubis3–13-0.0218%20 Mar →
office13–6-0.0316%18 Mar →
overpass12–12-0.0314%11 Mar →
overpass13–20.0216%11 Mar →
sanctum9–60.0228%3 Mar →
nuke9–4-0.0750%3 Mar →
inferno3–13-0.1020%2 Mar →
anubis0–13-0.110%24 Feb →
inferno2–13-0.0621%24 Feb →
overpass13–20.0213%24 Feb →
mirage13–8-0.0125%24 Feb →
mirage4–13-0.065%11 Feb →
overpass13–7-0.0311%11 Feb →
mirage13–9-0.0418%11 Feb →
nuke11–13-0.0812%11 Feb →
inferno9–7-0.1215%1 Feb →
anubis4–7-0.050%28 Jan →
overpass9–13-0.098%28 Jan →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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