kon

kon — CS2 Stats

GB76561198379858862[U:1:419593134]Steam profile ↗✓ No bans

1,152Tracked matches55%Win rate2020Tracked since
3,499Hours in CS8Hrs last 2 wks
CSDB Rating5.7 SolidSupport
Premier CS Rating16,847Purple band · top ~21% of ranked players (population est.)
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,847 +6,847 26 Oct – 19 Sept · 20 days played
10,00017,799peak 17,79926 Oct19 Sept
17,896Peak Premier in tracked matches
33Days played since 2025-10-26

Premier CS Rating

  • 952 below peak (17,799)
  • +4,276 over 90 days
  • Next: Pink band at 20,000 — 3,153 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

No matches recorded between 25 Sep 2026 and 2 Oct 2026.

Measured 25 Sep 2026 → 2 Oct 2026; no observation near 14 days ago, so there is no previous window yet.

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches19——
Win rate37%——
K/D0.83——
Headshot %51%——

Measured 4 Sep 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate55.2%44.3%46.9%above
Shot accuracy19.9%11.9%13.0%above
Kill/death ratio0.961.031.080.12 short
Match win rate46.1%45.2%46.7%meets

This profile matches the typical Pink band player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGkonPREMIER16,847 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim65
Positioning56
Utility58

0–100 skill scores via Leetify.

Recent form

STEADY51–45–4Last 10051%Win rateLLLWWLWLWW

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · +0.0pp headshot accuracy · +16ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 533ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 565ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 557ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.4 against its own average).

Aim6.5
Utility5.8
Positioning5.6
Opening Duels2.1
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 79% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning5.6
Utility5.8
Mechanics5.4
Opening Duels2.3
Win Impact6.7

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time584ms+5ms
first ⅓ avg 579ms → last ⅓ avg 584ms
Headshot accuracy19.7%−8.4%
first ⅓ avg 28.1% → last ⅓ avg 19.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 3–3 · cache, 25 Jul →
50%Best headshot accuracy · 13–10 · nuke, 22 Mar →
383msFastest reaction time · 13–4 · inferno, 23 Mar →
13–3Biggest win · ancient, 25 Apr →

Across the last 100 tracked matches.

Highlights

11Longest win streak
L3Current streak
13–7In matches decided by ≤2 rounds
15Overtime games

Map breakdown

nukeBest map · 69% over 16mirageWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
infernoB2411–1346%-0.01
ancientA1810–856%0.00
nukeS1611–569%0.01
cacheC104–640%0.00
mirageD103–730%-0.01
overpassC94–544%-0.00
dust2A53–260%-0.01
anubis—43–175%0.03
vertigo—32–167%-0.02
train—10–10%-0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (30% over 10). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

97,378Lifetime kills
0.96K/D
3,970Matches
46.1%Match win rate · Top 50% of Purple band
55.2%Headshot % · Top 25% of Purple band
19.9%Shot accuracy · Top 5% of Purple band
14,110MVPs
2,283Hours (in match)
2,524Bombs planted
1,970Bombs defused

Most-used weapons

AK-4734,686
AWP10,823
FAMAS2,061
Knife1,226
MP91,084

Lifetime map wins

7,860inferno
4,904vertigo
2,576dust2
2,006nuke
1,937train
493cbble
176italy
101aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

838Matches
51%Win rate
1.00Avg K/D
68.6ADR
48%Headshot %

Clutches & streaks

7%1v1 clutch win
14%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1030%0.8613.3
Ancient1070%0.7412.1
Inferno540%0.9111.6
Cache367%0.618.3
Overpass367%0.7412.3
Dust2250%1.0817.0
Vertigo250%1.0417.5
Anubis250%0.6113.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.4%Headshot accuracy
32.4%Accuracy (enemy spotted)
35.0%Spray accuracy
74.3%Counter-strafing
9.6°Preaim
581msReaction time
40.9%T opening success
37.8%CT opening success
0.61Enemies flashed / flash
7.3%Flash assists
11.37HE damage / grenade
3.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.5765 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.8358% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno14–16-0.0933%19 Sept →
ancient0–4-0.090%19 Sept →
cache10–130.0316%19 Sept →
cache13–6-0.039%19 Sept →
cache13–11-0.0123%18 Sept →
nuke4–130.0124%18 Sept →
inferno13–110.0023%18 Sept →
inferno11–130.0025%18 Sept →
vertigo7–5-0.0123%18 Sept →
nuke13–70.0332%18 Sept →
ancient4–130.0132%18 Sept →
anubis7–13-0.0413%15 Sept →
inferno15–150.0214%5 Sept →
cache13–4-0.0214%5 Sept →
inferno8–130.0228%4 Sept →
dust213–8-0.0324%4 Sept →
mirage3–13-0.039%15 Aug →
ancient13–110.0126%15 Aug →
cache16–13-0.0021%15 Aug →
inferno13–90.0227%26 Jul →
inferno13–60.046%26 Jul →
nuke13–10-0.0416%26 Jul →
anubis13–110.1023%25 Jul →
cache3–13-0.0425%25 Jul →
cache3–30.2033%25 Jul →
cache11–13-0.0214%25 Jul →
inferno3–13-0.0619%25 Jul →
ancient16–140.0220%25 Jul →
nuke16–140.0117%24 Jul →
ancient13–6-0.048%24 Jul →
nuke15–15-0.0216%25 Jun →
nuke13–80.0215%25 Jun →
overpass13–10-0.0423%25 Jun →
nuke13–100.0634%25 Jun →
overpass15–15-0.0028%15 Jun →
cache9–13-0.0618%18 May →
mirage6–13-0.0138%18 May →
inferno6–13-0.0635%14 May →
cache9–13-0.0046%14 May →
mirage10–13-0.0121%14 May →
ancient0–13-0.1130%14 May →
inferno11–13-0.0424%7 May →
ancient13–30.0436%25 Apr →
inferno16–140.0621%25 Apr →
nuke13–110.0314%25 Apr →
nuke12–16-0.0021%12 Apr →
ancient13–30.1423%11 Apr →
dust213–5-0.0027%11 Apr →
mirage0–13-0.140%11 Apr →
inferno12–16-0.0616%29 Mar →
dust29–13-0.0317%26 Mar →
nuke16–13-0.0417%26 Mar →
ancient15–150.0129%23 Mar →
vertigo13–5-0.0222%23 Mar →
anubis13–60.0022%23 Mar →
ancient13–50.0219%23 Mar →
mirage16–14-0.0022%23 Mar →
inferno13–40.0313%23 Mar →
overpass13–11-0.0621%23 Mar →
mirage13–70.019%23 Mar →
anubis13–60.0626%22 Mar →
ancient13–110.0119%22 Mar →
nuke13–100.0350%22 Mar →
ancient13–30.0032%21 Mar →
overpass10–13-0.1118%21 Mar →
inferno13–3-0.0426%21 Mar →
nuke7–13-0.0331%21 Mar →
inferno13–11-0.0632%21 Mar →
mirage8–13-0.0333%6 Mar →
inferno10–13-0.0044%6 Mar →
nuke13–7-0.0029%6 Mar →
ancient11–13-0.0632%6 Mar →
inferno9–13-0.0328%14 Feb →
ancient7–13-0.0331%14 Feb →
inferno11–13-0.0236%14 Feb →
dust23–13-0.1013%14 Feb →
vertigo6–9-0.0220%27 Dec →
nuke9–60.0528%27 Dec →
overpass7–130.0227%27 Dec →
inferno13–50.0618%26 Dec →
inferno8–13-0.0323%26 Dec →
mirage13–60.0521%26 Dec →
ancient5–130.0128%26 Dec →
overpass7–13-0.0135%26 Dec →
nuke13–9-0.0122%26 Dec →
inferno9–130.0524%22 Dec →
overpass13–100.0229%22 Dec →
inferno13–60.0328%22 Dec →
inferno13–10-0.0731%9 Dec →
overpass13–30.1220%9 Dec →
overpass13–160.0314%17 Nov →
nuke5–130.0238%17 Nov →
ancient16–130.0416%4 Nov →
ancient9–13-0.0339%30 Oct →
mirage3–130.0329%30 Oct →
dust213–100.1238%28 Oct →
ancient13–50.1130%28 Oct →
mirage10–130.0525%26 Oct →
train3–13-0.0036%26 Oct →
inferno13–30.0330%26 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.