Bonz

Bonz — CS2 Stats

76561198371526155[U:1:411260427]Steam profile ↗✓ No bans

3,521Tracked matches38%Win rate2020Tracked since
9,049Hours in CS47Hrs last 2 wks
CSDB Rating6.5 SolidPositional Player
Premier CS Rating23,554Top 25% of 208,731 CSDB-tracked playersPink band · top ~4.6% of ranked players (population est.)
CSDB Leaderboard#36628 of 255840 tracked
FaceitLevel 9 · 2,190 ELOTop 20.7% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Oct 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,554 -2,964 27 Aug – 15 Oct · 16 days played
23,31226,518peak 26,51827 Aug15 Oct
Faceit ELO: 2,190 +0 2 Sept – 10 Sept · 2 observations
2,1902,190peak 2,1902 Sept10 Sept
26,518Peak Premier in tracked matches
2,190Highest Faceit ELO seen on CSDB
37Days played since 2026-08-27

Faceit ELO

  • At peak — 2,190
  • Next: 2,500 ELO at 2,500 — 310 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 10 first seen 2026-09-02
  • Level 9 first seen 2026-09-02

Premier CS Rating

  • 2,964 below peak (26,518)
  • -1,445 over 30 days · declining
  • Next: Red band at 25,000 — 1,446 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-02
  • Pink band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=14,654), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate54.3%48.2%50.9%above
Shot accuracy13.9%13.2%13.7%meets
Kill/death ratio1.341.071.09above
Match win rate46.6%46.9%48.4%1.8% short

This profile matches the typical Level 10 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBonzFACEITLevel 9 · 2,190 ELOSTANDINGTop 20.7% of rankedPREMIER23,554 · Pink bandPEAK ELO2,190csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim84
Positioning68
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY33–55–12Last 10033%Win rateWWWWWTLTLL

Last 10 vs previous 10: +20pp win rate · +0.03 avg rating · −0.5pp headshot accuracy · +40ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 19%
  • Avg reaction 477ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 22%
  • Avg reaction 551ms

Last 20

  • 8–9–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 531ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim8.4
Utility4.3
Positioning6.8
Opening Duels6.4
Clutch4.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 88% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.0° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 557ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning6.8
Utility4.3
Mechanics6.4
Opening Duels7.4
Win Impact1.2

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time543ms−22ms
first ⅓ avg 565ms → last ⅓ avg 543ms
Headshot accuracy21.2%−2.0%
first ⅓ avg 23.2% → last ⅓ avg 21.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 5–13 · nuke, 28 Aug →
41%Best headshot accuracy · 9–13 · ancient, 20 Sept →
375msFastest reaction time · 2–13 · train, 4 Oct →
13–3Biggest win · mirage, 7 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W5Current streak
3–5In matches decided by ≤2 rounds
3Overtime games

Map breakdown

nukeBest map · 55% over 11dust2Weakest map · 15% over 13
MapGradePlayedRecordWin rateAvg rating
mirageD247–1729%0.01
infernoD163–1319%0.00
dust2D132–1115%0.01
nukeA116–555%0.03
cacheB115–645%0.04
ancientD113–827%0.01
anubisB84–450%-0.01
vertigo—31–233%0.09
train—21–150%0.04
overpass—11–0100%0.05

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (15% over 13). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

248,062Lifetime kills
1.34K/D · Top 25% of Level 9 players
9,429Matches
46.6%Match win rate
54.3%Headshot % · Top 25% of Level 9 players
13.9%Shot accuracy · Top 50% of Level 9 players
30,297MVPs
4,752Hours (in match)
10,101Bombs planted
2,976Bombs defused

Most-used weapons

AK-4785,788
AWP28,898
SG 5538,924
MP95,024
SSG 084,112

Lifetime map wins

16,525inferno
7,620nuke
7,313dust2
4,624train
3,930vertigo
814office
809cbble
133lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,958Matches
51%Win rate
1.18Avg K/D
82.3ADR
44%Headshot %

Clutches & streaks

41%1v1 clutch win
19%1v2 clutch win
14Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage13247%1.1016.4
Ancient7836%1.0715.8
Anubis7158%1.2117.3
Nuke6256%1.3018.8
Dust25050%1.0816.7
Inferno4549%1.1816.4
Vertigo4448%1.1316.3
Overpass3262%1.3117.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.6%Headshot accuracy
38.6%Accuracy (enemy spotted)
44.7%Spray accuracy
78.8%Counter-strafing
10.0°Preaim
557msReaction time
57.6%T opening success
61.2%CT opening success
0.44Enemies flashed / flash
5.2%Flash assists
4.70HE damage / grenade
6.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4445 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

15% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo9–30.0728%20 Oct →
anubis13–8-0.0112%20 Oct →
nuke13–100.0816%20 Oct →
cache13–90.0112%18 Oct →
overpass13–70.0525%18 Oct →
mirage12–12-0.0026%18 Oct →
inferno8–130.0519%18 Oct →
cache12–12-0.0130%15 Oct →
dust23–130.0717%15 Oct →
cache11–130.0233%15 Oct →
ancient13–70.0517%14 Oct →
cache9–130.0129%13 Oct →
dust29–13-0.0111%12 Oct →
mirage6–13-0.0419%12 Oct →
vertigo9–130.0826%12 Oct →
train13–110.0529%12 Oct →
anubis13–90.0427%12 Oct →
inferno5–9-0.1319%12 Oct →
inferno3–13-0.0325%10 Oct →
inferno12–120.0321%10 Oct →
ancient13–6-0.0419%10 Oct →
vertigo8–80.1219%10 Oct →
inferno9–4-0.0620%10 Oct →
dust25–13-0.0420%6 Oct →
mirage3–13-0.0724%6 Oct →
ancient5–13-0.0015%5 Oct →
train2–130.0225%4 Oct →
inferno8–13-0.0129%4 Oct →
mirage12–120.0116%3 Oct →
nuke7–13-0.0326%3 Oct →
nuke2–10-0.0713%3 Oct →
ancient4–130.0618%1 Oct →
nuke13–50.0717%1 Oct →
dust25–10-0.0233%30 Sept →
mirage12–12-0.0224%30 Sept →
dust212–120.0321%28 Sept →
mirage13–60.0025%28 Sept →
mirage9–13-0.0218%26 Sept →
mirage4–13-0.0319%25 Sept →
mirage10–13-0.0624%25 Sept →
ancient12–120.0523%25 Sept →
dust212–120.0018%25 Sept →
ancient5–13-0.0332%24 Sept →
cache8–00.089%24 Sept →
anubis13–11-0.0328%24 Sept →
dust213–70.1019%24 Sept →
nuke12–120.0525%22 Sept →
inferno12–120.0025%22 Sept →
mirage11–13-0.0217%22 Sept →
inferno13–40.1030%21 Sept →
dust23–13-0.0330%21 Sept →
ancient13–90.0325%21 Sept →
nuke13–7-0.0321%21 Sept →
dust212–120.0918%20 Sept →
mirage8–130.0226%20 Sept →
ancient9–130.0341%20 Sept →
anubis0–13-0.0533%20 Sept →
anubis10–130.0523%20 Sept →
mirage19–150.0427%19 Sept →
cache13–10-0.0220%18 Sept →
nuke13–40.1220%18 Sept →
nuke11–13-0.0134%17 Sept →
dust213–9-0.0211%17 Sept →
inferno7–13-0.0323%14 Sept →
inferno4–13-0.0838%10 Sept →
inferno8–130.0917%9 Sept →
ancient11–13-0.039%8 Sept →
inferno7–13-0.0121%8 Sept →
dust23–13-0.0220%7 Sept →
cache11–130.0521%7 Sept →
cache12–120.0520%7 Sept →
mirage10–130.0721%7 Sept →
dust212–16-0.0224%7 Sept →
mirage4–130.0418%7 Sept →
mirage13–30.0518%7 Sept →
mirage1–10-0.0138%5 Sept →
anubis13–50.0316%4 Sept →
mirage13–50.0620%4 Sept →
nuke13–50.0420%4 Sept →
ancient7–13-0.0321%4 Sept →
anubis7–13-0.0435%4 Sept →
inferno13–30.0510%3 Sept →
anubis5–13-0.0535%3 Sept →
ancient6–130.0119%3 Sept →
inferno6–130.0217%3 Sept →
mirage13–100.0621%3 Sept →
nuke8–13-0.0126%2 Sept →
cache9–130.0931%1 Sept →
mirage12–16-0.0031%1 Sept →
mirage8–13-0.0015%1 Sept →
mirage6–130.0623%1 Sept →
inferno1–13-0.0526%1 Sept →
mirage2–13-0.0420%31 Aug →
cache13–40.1124%31 Aug →
mirage13–70.0126%29 Aug →
cache13–90.0021%29 Aug →
inferno10–130.1219%28 Aug →
nuke5–130.1337%28 Aug →
mirage13–90.0228%28 Aug →
dust25–13-0.0227%27 Aug →

Match data via Leetify.

Recent teammates

Milestones

2K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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