Tuggy

Tuggy — CS2 Stats

CA76561198356154309[U:1:395888581]Steam profile ↗✓ No bans

723Tracked matches57%Win rate2022Tracked since
351Hours in CS
CSDB Rating6.1 SolidSupport
Premier CS Rating21,060Top 50% of 206,528 CSDB-tracked playersPink band · top ~7.3% of ranked players (population est.)
CSDB Leaderboard#67353 of 254196 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+12Premier CS Rating · 21,048 → 21,060

Rating over time

Premier CS Rating: 21,060 +5,921 20 Jun – 19 Oct · 25 days played
15,02022,235peak 22,23520 Jun19 Oct
22,235Peak Premier in tracked matches
42Days played since 2025-06-20

Premier CS Rating

  • 1,175 below peak (22,235)
  • +139 over 30 days · steady
  • Next: Red band at 25,000 — 3,940 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-25
  • Purple band first seen 2026-09-25

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate39.9%46.9%49.3%9.4% short
Shot accuracy2.7%13.0%13.4%10.6% short
Kill/death ratio1.171.081.12above
Match win rate49.2%46.7%48.5%meets

This profile matches the typical Red band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTuggyPREMIER21,060 · Pink bandcsdb.gg/stats

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Performance scores

Aim67
Positioning51
Utility64

0–100 skill scores via Leetify.

Recent form

STEADY53–40–7Last 10053%Win rateWLLWLLLWWL

Last 10 vs previous 10: −30pp win rate · −0.08 avg rating · −3.1pp headshot accuracy · +12ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 600ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 591ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 585ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.3 against its own average).

Aim6.7
Utility6.4
Positioning5.1
Opening Duels0.7

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 79% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning5.1
Utility6.4
Mechanics7.3
Opening Duels2.0
Win Impact7.4

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.00
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time589ms−34ms
first ⅓ avg 622ms → last ⅓ avg 589ms
Headshot accuracy17.2%+0.7%
first ⅓ avg 16.5% → last ⅓ avg 17.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–6 · mirage, 5 Aug →
50%Best headshot accuracy · 1–0 · mirage, 10 Oct →
422msFastest reaction time · 13–6 · mirage, 5 Aug →
13–2Biggest win · dust2, 8 Dec →

Across the last 100 tracked matches.

Highlights

11Longest win streak
11–7In matches decided by ≤2 rounds
14Overtime games

Map breakdown

overpassBest map · 80% over 5infernoWeakest map · 18% over 11
MapGradePlayedRecordWin rateAvg rating
dust2A3017–1357%0.02
mirageB2513–1252%0.03
nukeS1410–471%0.04
infernoD112–918%0.02
anubisB63–350%0.02
overpassS54–180%0.03
trainC52–340%0.05
vertigo—20–20%-0.02
cache—11–0100%-0.05
ancient—11–0100%0.09

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (18% over 11). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

16,044Lifetime kills
1.17K/D · Top 50% of Pink band
870Matches
49.2%Match win rate · Top 50% of Pink band
39.9%Headshot %
2.7%Shot accuracy
2,202MVPs
351Hours (in match)
1,197Bombs planted
292Bombs defused

Most-used weapons

Lifetime map wins

1,663dust2
1,412nuke
833vertigo
702inferno
259train
9ar_shoots
6ar_baggage
5cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.2%Headshot accuracy
36.3%Accuracy (enemy spotted)
38.6%Spray accuracy
82.8%Counter-strafing
12.0°Preaim
581msReaction time
39.9%T opening success
35.9%CT opening success
0.55Enemies flashed / flash
7.4%Flash assists
10.82HE damage / grenade
11.31Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.9361% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

18% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–4-0.0118%19 Oct →
anubis11–130.0114%19 Oct →
inferno6–13-0.0316%18 Oct →
cache13–7-0.0513%18 Oct →
mirage8–13-0.0111%18 Oct →
anubis3–13-0.0610%17 Oct →
mirage4–13-0.0219%17 Oct →
nuke13–70.0222%15 Oct →
dust213–8-0.0816%15 Oct →
dust26–130.0118%15 Oct →
dust213–160.0333%11 Oct →
ancient16–140.0910%10 Oct →
anubis13–9-0.0413%10 Oct →
mirage1–00.1450%10 Oct →
inferno13–90.1516%10 Oct →
nuke13–100.0417%8 Oct →
mirage9–130.0215%8 Oct →
dust213–110.0515%7 Oct →
mirage13–50.0511%7 Oct →
mirage8–130.018%1 Oct →
mirage4–130.0215%21 Sept →
dust211–130.007%21 Sept →
mirage13–80.0614%20 Sept →
nuke13–40.0124%20 Sept →
dust215–150.0223%20 Sept →
dust213–60.0419%20 Sept →
nuke15–150.0818%16 Sept →
mirage13–50.0515%16 Sept →
dust213–70.0618%16 Sept →
dust211–13-0.0416%15 Sept →
nuke13–60.0719%15 Sept →
mirage15–150.0913%15 Sept →
inferno8–130.0122%10 Sept →
mirage16–140.0322%10 Sept →
inferno6–130.0215%10 Sept →
mirage6–13-0.094%9 Sept →
nuke6–130.0210%9 Sept →
dust213–110.0412%8 Sept →
anubis9–130.0716%8 Sept →
dust210–130.017%8 Sept →
mirage7–13-0.0116%7 Sept →
inferno7–13-0.0513%7 Sept →
dust213–80.0624%7 Sept →
nuke7–130.0127%7 Sept →
dust28–13-0.0418%5 Sept →
nuke13–60.0715%1 Sept →
inferno5–13-0.0418%29 Aug →
dust213–110.0123%29 Aug →
mirage13–90.0522%29 Aug →
anubis13–110.0610%1 Aug →
dust213–9-0.0022%1 Aug →
vertigo9–13-0.0411%1 Jul →
dust24–13-0.0227%1 Jul →
inferno8–130.0819%1 Jul →
nuke13–60.0119%8 Dec →
dust213–2-0.037%8 Dec →
dust213–100.0119%15 Sept →
overpass16–140.0516%20 Aug →
dust213–60.0533%20 Aug →
train16–120.0311%18 Aug →
overpass13–60.0513%18 Aug →
mirage13–60.1633%5 Aug →
dust213–60.1328%5 Aug →
overpass13–60.0626%5 Aug →
nuke13–70.0912%5 Aug →
inferno9–130.0713%4 Aug →
dust213–50.0934%4 Aug →
mirage13–11-0.0513%4 Aug →
overpass10–130.0210%3 Aug →
mirage13–40.0821%3 Aug →
dust211–130.0716%3 Aug →
nuke13–110.0116%2 Aug →
mirage13–30.0210%2 Aug →
dust213–70.1214%2 Aug →
nuke13–30.0525%30 Jul →
mirage6–13-0.0111%30 Jul →
dust29–130.0421%30 Jul →
inferno13–10-0.046%28 Jul →
dust214–160.0124%28 Jul →
train15–150.0419%28 Jul →
overpass13–10-0.0513%20 Jul →
mirage7–13-0.0315%20 Jul →
train15–150.0613%20 Jul →
dust213–60.0511%18 Jul →
nuke13–70.0919%18 Jul →
mirage2–30.1538%3 Jul →
dust29–13-0.0519%3 Jul →
anubis13–100.0910%2 Jul →
train16–120.0515%2 Jul →
nuke10–130.0119%27 Jun →
dust23–13-0.059%27 Jun →
vertigo12–120.0117%26 Jun →
mirage13–90.0414%26 Jun →
train15–150.0418%24 Jun →
mirage16–140.0519%24 Jun →
mirage13–9-0.0214%23 Jun →
inferno11–130.1119%23 Jun →
dust27–10-0.0721%23 Jun →
mirage4–130.0219%21 Jun →
inferno9–13-0.0313%20 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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