Marco Roberto Borsato

Marco Roberto Borsato — CS2 Stats

NL76561198355495490[U:1:395229762]Steam profile ↗✓ No bans

1,020Tracked matches47%Win rate2020Tracked since
1,758Hours in CS5Hrs last 2 wks
CSDB Rating5.0 DevelopingPositional Player
Premier CS Rating19,015Top 50% of 180,525 CSDB-tracked playersPurple band · top ~12.4% of ranked players (population est.)
CSDB Leaderboard#87428 of 226703 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−643Premier CS Rating · 19,658 → 19,015
+3Tracked matches · now 1,020
−6.7ppWin rate · 53.3% → 46.7%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 45 days played since 9 Feb 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 19,015 +5,542 9 Feb18 Sept · 28 days played
13,47319,658peak 19,6589 Feb18 Sept
19,958Peak Premier in tracked matches
45Days played since 2026-02-09

Premier CS Rating

  • 643 below peak (19,658)
  • -481 over 30 days · declining
  • Next: Pink band at 20,000 985 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-17
  • Blue band first seen 2026-09-17

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=12,302), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate38.4%45.7%46.8%8.4% short
Shot accuracy17.7%12.7%13.0%above
Kill/death ratio1.031.051.060.04 short
Match win rate39.4%45.7%46.3%6.9% short

This profile matches the typical Level 8 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMarco Roberto BorsatoFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER19,015 · Purple bandcsdb.gg/stats

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Performance scores

Aim68
Positioning52
Utility17

0–100 skill scores via Leetify.

Recent form

COLD48466Last 10048%Win rateLLLWLWWLLL

Last 10 vs previous 10: −30pp win rate · −0.00 avg rating · +2.2pp headshot accuracy · −2ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 11%
  • Avg reaction 578ms

Last 10

  • 37 · 30% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 15%
  • Avg reaction 597ms

Last 20

  • 911 · 45% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 598ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.5 against its own average).

Aim6.8
Utility1.7
Positioning5.2
Opening Duels3.6
Clutch4.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 51% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 603ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning5.2
Utility1.7
Mechanics6.5
Opening Duels2.7
Win Impact3.9

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time610ms−0ms
first ⅓ avg 610ms → last ⅓ avg 610ms
Headshot accuracy14.5%+1.1%
first ⅓ avg 13.3% → last ⅓ avg 14.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 9–6 · overpass, 13 Jun
28%Best headshot accuracy · 8–8 · poseidon, 9 Feb
422msFastest reaction time · 4–13 · dust2, 24 Jul
13–1Biggest win · dust2, 3 Jun

Across the last 100 tracked matches.

Highlights

4Longest win streak
L3Current streak
81In matches decided by ≤2 rounds
4Overtime games

Map breakdown

overpassBest map · 80% over 5ancientWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
nukeB2091145%0.01
dust2C167944%0.00
infernoC167944%0.03
mirageA169756%-0.02
ancientD93633%-0.03
cacheA74357%-0.00
anubisA53260%0.02
overpassS54180%0.05
vertigo31233%-0.02
eldorado1010%-0.10
debris110100%-0.03
poseidon1010%-0.10

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

69,934Lifetime kills
1.03K/D
4,169Matches
39.4%Match win rate
38.4%Headshot %
17.7%Shot accuracy · Top 25% of Level 7 players
10,524MVPs
1,038Hours (in match)
3,493Bombs planted
901Bombs defused

Most-used weapons

AK-4716,055
AWP4,450
MP93,142
MAC-102,174
Negev1,932

Lifetime map wins

8,981nuke
2,509dust2
1,609inferno
1,112cbble
1,038train
413vertigo
168lake
113ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

246Matches
54%Win rate
1.03Avg K/D
77.9ADR
39%Headshot %

Clutches & streaks

41%1v1 clutch win
17%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust23158%0.9914.0
Mirage2433%0.8613.4
Inferno2152%1.2017.7
Nuke2075%1.2717.0
Ancient1457%1.0615.1
Anubis1323%0.9013.2
Cache560%1.1615.4
Overpass475%1.7218.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.7%Headshot accuracy
36.3%Accuracy (enemy spotted)
39.3%Spray accuracy
79.3%Counter-strafing
9.7°Preaim
603msReaction time
30.6%T opening success
50.6%CT opening success
0.16Enemies flashed / flash
3.1%Flash assists
7.71HE damage / grenade
1.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.6536% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1567 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.599% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
dust21–13-0.0516%18 Sept
ancient5–13-0.056%18 Sept
inferno8–130.0211%17 Sept
mirage13–5-0.0212%17 Sept
mirage0–13-0.0012%5 Sept
anubis13–60.0819%5 Sept
nuke13–8-0.0415%20 Aug
cache6–13-0.0116%20 Aug
mirage5–13-0.0124%20 Aug
inferno5–130.0523%20 Aug
ancient6–13-0.0319%20 Aug
mirage13–110.0313%8 Aug
mirage13–9-0.0217%8 Aug
mirage13–70.039%4 Aug
cache5–13-0.058%4 Aug
cache13–110.048%24 Jul
dust24–13-0.0415%24 Jul
nuke5–13-0.0318%23 Jul
cache13–4-0.0119%23 Jul
cache13–30.065%23 Jul
cache4–13-0.0315%23 Jul
mirage8–13-0.0111%21 Jul
nuke13–80.0219%21 Jul
nuke13–110.0413%20 Jul
anubis13–90.056%20 Jul
nuke13–60.0617%16 Jul
inferno7–90.0815%15 Jul
eldorado5–9-0.104%15 Jul
debris9–7-0.0323%15 Jul
nuke4–13-0.0214%17 Jun
overpass9–60.1819%13 Jun
vertigo8–80.0520%13 Jun
nuke5–90.0117%13 Jun
ancient3–13-0.0310%6 Jun
inferno5–9-0.067%5 Jun
cache13–7-0.0226%4 Jun
inferno10–130.0223%3 Jun
dust213–10.1024%3 Jun
dust24–13-0.0613%2 Jun
inferno13–40.078%30 May
nuke7–13-0.0218%30 May
inferno13–40.0710%30 May
mirage13–7-0.018%30 May
inferno13–80.0515%29 May
inferno13–110.0616%29 May
dust29–13-0.077%29 May
anubis5–130.0017%22 May
inferno9–13-0.0313%20 May
overpass10–13-0.0217%20 May
nuke13–50.046%16 May
inferno4–130.0611%4 May
dust213–9-0.0415%24 Apr
dust213–40.0619%24 Apr
mirage7–13-0.027%23 Apr
overpass13–70.007%23 Apr
nuke7–130.0017%23 Apr
ancient7–130.0111%22 Apr
dust28–130.0212%22 Apr
vertigo8–8-0.158%20 Apr
mirage13–4-0.0212%20 Apr
mirage6–13-0.0415%18 Apr
dust215–15-0.0312%18 Apr
dust213–100.1122%18 Apr
mirage5–13-0.0510%18 Apr
dust213–80.0713%18 Apr
nuke13–160.0717%18 Apr
dust28–130.0216%18 Apr
nuke6–13-0.0218%15 Apr
inferno13–80.0110%15 Apr
mirage13–6-0.068%15 Apr
inferno15–150.0210%12 Apr
dust210–13-0.0016%12 Apr
nuke7–2-0.0118%12 Apr
nuke8–8-0.177%30 Mar
ancient13–8-0.0310%27 Mar
mirage13–11-0.0219%27 Mar
dust213–70.028%27 Mar
dust213–6-0.0220%25 Mar
anubis6–13-0.0616%18 Mar
nuke9–130.1210%15 Mar
inferno13–160.037%15 Mar
nuke9–70.018%11 Mar
ancient9–13-0.0213%7 Mar
nuke13–7-0.018%7 Mar
anubis13–110.0419%5 Mar
ancient7–13-0.039%1 Mar
overpass13–50.048%1 Mar
ancient13–80.0117%1 Mar
overpass13–100.069%1 Mar
nuke8–13-0.0117%19 Feb
dust25–13-0.0421%19 Feb
mirage13–8-0.0220%11 Feb
nuke13–80.0118%11 Feb
inferno13–40.0411%11 Feb
inferno13–70.0312%10 Feb
nuke10–130.056%10 Feb
vertigo9–40.044%9 Feb
poseidon8–8-0.1028%9 Feb
mirage7–13-0.0611%9 Feb
ancient13–7-0.0623%9 Feb

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →